TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee
TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee
TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee
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NULUK-KIZ-DIN: Mongroul, The Troll Lord, The Walker<br />
ORDER: Val-Tulmiph<br />
PROVINCE: Evil, Magic, Plane Travel<br />
ALIGNMENT: Lawful Evil<br />
HOLY DAYS: 17 th <strong>of</strong> Trocken (date <strong>of</strong> his passage on the Paths<br />
<strong>of</strong> Umbra)<br />
SUPERSTITIONS: None<br />
PREFERRED WEAPONS: Staff<br />
MISSIONARY: “These Paths <strong>of</strong> Umbra, <strong>of</strong> Power.”<br />
Nuluk-kiz-din rose to prominence in the Age <strong>of</strong> Heroes when he<br />
summoned Unklar to Aihrde via the Paths <strong>of</strong> Umbra. There are few<br />
followers <strong>of</strong> this dread diety. Most who do pay him homage are in<br />
fact adherents <strong>of</strong> Unklar who wish to bring the horned god back to<br />
the plane through Nuluk’s sorcery. Their greatest strongholds are<br />
in the United Kingdoms, those lands where the wizard-priests <strong>of</strong><br />
Unklar were long established. The exceptions to this are the Crna<br />
Ruk assassins who pay only Nuluk worship, and the trolls and other<br />
fell beasts <strong>of</strong> the Gottland and Moravan plains. Some wizards and<br />
sorcerers worship Nulak for they find Aristobolus a distant deity.<br />
Nuluk is sometimes called The Troll Lord by those who wish not to<br />
speak his name. He <strong>of</strong>ten takes the form <strong>of</strong> a huge black wolf or a<br />
vulture and roams the lands keeping an eye on all his enemies. His<br />
holy symbol is the crescent moon <strong>of</strong> Unklar pointed downward, with<br />
five chimes hanging from it in the position <strong>of</strong> a wolf’s paw pad. The<br />
dreaded tingling <strong>of</strong> the chimes heralds the coming <strong>of</strong> the Troll Lord.<br />
Nulak is tall and stygian colored. His balding pate is adorned with<br />
a thin beaten wire <strong>of</strong> woven platinum. His voluminous cloaks<br />
cover his frame and trail the ground behind him. He carries a staff,<br />
which he uses as both weapon and comfort. Within the folds <strong>of</strong> his<br />
cloaks are many illusions and gates to other planes. By shifting the<br />
cloak he can change appearance or travel to distant realms.<br />
ST. LUTHER: The Gallant, The Confessor, Dreaming Paladin, Lord<br />
<strong>of</strong> Dreams, the Confessor<br />
ORDER: Val-Tulmiph<br />
PROVINCE: Confession, Dream, Good, Forgiveness, Penance<br />
ALIGNMENT: Lawful Good<br />
HOLY DAYS:<br />
SUPERSTITIONS:<br />
PREFERRED WEAPONS: Longsword<br />
MISSIONARY: Purity through Confession<br />
In Luther burns the magic <strong>of</strong> Corthain and the power <strong>of</strong> the Holy<br />
Flame. He wielded the god Durendel with impunity and strength<br />
<strong>of</strong> will against evil in all its forms. He cloaks himself in the<br />
righteousness <strong>of</strong> Corthain and became Luther the Confessor. In<br />
Kayomar, he is worshiped as a saint. As the Confessor, St. Luther<br />
does service to Corthain, showing a side <strong>of</strong> justice that that supreme<br />
deity lost long ago - redemption. As the Gallant, St. Luther is a<br />
beacon <strong>of</strong> law and good for knights and paladins to follow.<br />
He lords over the Dreaming Sea with Utumno, the Lord <strong>of</strong><br />
Nightmares. It is in dreams that all who pray to St. Luther<br />
can most easily reach their patron. All races incorporate this<br />
incarnation <strong>of</strong> Luther into their pantheon in some form.<br />
St. Luther’s holy symbol represents Corthain’s rules <strong>of</strong> law. The<br />
three swords stand for retribution, confession and judgment, all<br />
intersecting upon the plane <strong>of</strong> goodness.<br />
The Confessor Knights serve St. Luther upon the Dreaming Sea.<br />
More, they travel the land seeking to bring forgiveness through<br />
confession to the wanting. In battle he wears the Cloak <strong>of</strong><br />
Confession and wields a +5 sword <strong>of</strong> sharpness.<br />
UTUMNO (TWILIGHT ELVES): Horse Lord <strong>of</strong> Nightmares<br />
ORDER: Val-Tulmiph<br />
PROVINCE: Dream, Travel, Trickery<br />
ALIGNMENT: Neutral<br />
HOLY DAYS: Night time, The False Dawn<br />
SUPERSTITIONS: Sunrise is prayed against as it reveals all<br />
PREFERRED WEAPONS: Long bow<br />
MISSIONARY: “Shades <strong>of</strong> Cold, like fire, burn.”<br />
Utumno is the son <strong>of</strong> Wenafar the Faerie Queen and Daladon<br />
Lothian. He is the darker shade <strong>of</strong> St. Luther, and together they lord<br />
over the Sea <strong>of</strong> Dreams as the Dreaming Lords. The Twilight Elves<br />
revere him, and his other worshipers include lovers <strong>of</strong> the night and<br />
mages. All make prayer to him to keep nightmares away.<br />
He moves through the night in a misty form, and he wears an<br />
alien armor. He rides an other-wordly horse across the planes, and<br />
sails the Dream Horn, upon the Dreaming Sea. His holy symbol<br />
is a square pegged between two crescents, representing the two<br />
faces <strong>of</strong> the Dreaming Sea and the two ships that sail upon it<br />
unimpeded, the Dream Horn and the Evening Swan. He is not<br />
cruel, though he is uncaring.<br />
Utumno is dark, thin and tall. His lithe form, more like to a shadow<br />
than a body, is crowned with a shock <strong>of</strong> short silver white hair. His<br />
eyes belie his dark nature and they are black, with no pupil or iris to<br />
speak <strong>of</strong>. He can see into all planes at any time he wishes.<br />
KAIN: The Abyssal Duke, The Red Duke, Duke <strong>of</strong> Altengrund<br />
ORDER: Val-Tulmiph<br />
PROVINCE: War, Chaos<br />
ALIGNMENT: Chaotic Evil<br />
HOLY DAYS: None<br />
SUPERSTITIONS: Sleeping<br />
PREFERRED WEAPONS: Broadsword, battle axe<br />
MISSIONARY: None<br />
Duke Kain is an oddity in Aihrde. His origins are unknown,<br />
coming somewhere from the multiverse. For centuries Kain has<br />
struggled to carve himself a kingdom in the Abyss. In that respect,<br />
he rules a vast sprawling realm upon the abyssal planes from his<br />
great fortress-city <strong>of</strong> Altengrund. Kain is merciless, having no<br />
love for family, friend or foe. He rides a nightmare, Sadowa, and<br />
in battle he carries the black-edged vorpal sword, Omdurman.<br />
Kain came to Aihrde in the service <strong>of</strong> Unklar, and has been<br />
known to travel the lands <strong>of</strong> After Winter Dark for plunder and<br />
war. Those that lust for war and chaos sometimes call him patron.<br />
It is believed that demons in the abyss actively worship him. It is<br />
said that he can only be killed while sleeping.<br />
AFTER WINTER’S DARK 45