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TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

TLG 8016 AWD Fantasy Setting.pdf - Fat Rat Games of Tallahassee

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NULUK-KIZ-DIN: Mongroul, The Troll Lord, The Walker<br />

ORDER: Val-Tulmiph<br />

PROVINCE: Evil, Magic, Plane Travel<br />

ALIGNMENT: Lawful Evil<br />

HOLY DAYS: 17 th <strong>of</strong> Trocken (date <strong>of</strong> his passage on the Paths<br />

<strong>of</strong> Umbra)<br />

SUPERSTITIONS: None<br />

PREFERRED WEAPONS: Staff<br />

MISSIONARY: “These Paths <strong>of</strong> Umbra, <strong>of</strong> Power.”<br />

Nuluk-kiz-din rose to prominence in the Age <strong>of</strong> Heroes when he<br />

summoned Unklar to Aihrde via the Paths <strong>of</strong> Umbra. There are few<br />

followers <strong>of</strong> this dread diety. Most who do pay him homage are in<br />

fact adherents <strong>of</strong> Unklar who wish to bring the horned god back to<br />

the plane through Nuluk’s sorcery. Their greatest strongholds are<br />

in the United Kingdoms, those lands where the wizard-priests <strong>of</strong><br />

Unklar were long established. The exceptions to this are the Crna<br />

Ruk assassins who pay only Nuluk worship, and the trolls and other<br />

fell beasts <strong>of</strong> the Gottland and Moravan plains. Some wizards and<br />

sorcerers worship Nulak for they find Aristobolus a distant deity.<br />

Nuluk is sometimes called The Troll Lord by those who wish not to<br />

speak his name. He <strong>of</strong>ten takes the form <strong>of</strong> a huge black wolf or a<br />

vulture and roams the lands keeping an eye on all his enemies. His<br />

holy symbol is the crescent moon <strong>of</strong> Unklar pointed downward, with<br />

five chimes hanging from it in the position <strong>of</strong> a wolf’s paw pad. The<br />

dreaded tingling <strong>of</strong> the chimes heralds the coming <strong>of</strong> the Troll Lord.<br />

Nulak is tall and stygian colored. His balding pate is adorned with<br />

a thin beaten wire <strong>of</strong> woven platinum. His voluminous cloaks<br />

cover his frame and trail the ground behind him. He carries a staff,<br />

which he uses as both weapon and comfort. Within the folds <strong>of</strong> his<br />

cloaks are many illusions and gates to other planes. By shifting the<br />

cloak he can change appearance or travel to distant realms.<br />

ST. LUTHER: The Gallant, The Confessor, Dreaming Paladin, Lord<br />

<strong>of</strong> Dreams, the Confessor<br />

ORDER: Val-Tulmiph<br />

PROVINCE: Confession, Dream, Good, Forgiveness, Penance<br />

ALIGNMENT: Lawful Good<br />

HOLY DAYS:<br />

SUPERSTITIONS:<br />

PREFERRED WEAPONS: Longsword<br />

MISSIONARY: Purity through Confession<br />

In Luther burns the magic <strong>of</strong> Corthain and the power <strong>of</strong> the Holy<br />

Flame. He wielded the god Durendel with impunity and strength<br />

<strong>of</strong> will against evil in all its forms. He cloaks himself in the<br />

righteousness <strong>of</strong> Corthain and became Luther the Confessor. In<br />

Kayomar, he is worshiped as a saint. As the Confessor, St. Luther<br />

does service to Corthain, showing a side <strong>of</strong> justice that that supreme<br />

deity lost long ago - redemption. As the Gallant, St. Luther is a<br />

beacon <strong>of</strong> law and good for knights and paladins to follow.<br />

He lords over the Dreaming Sea with Utumno, the Lord <strong>of</strong><br />

Nightmares. It is in dreams that all who pray to St. Luther<br />

can most easily reach their patron. All races incorporate this<br />

incarnation <strong>of</strong> Luther into their pantheon in some form.<br />

St. Luther’s holy symbol represents Corthain’s rules <strong>of</strong> law. The<br />

three swords stand for retribution, confession and judgment, all<br />

intersecting upon the plane <strong>of</strong> goodness.<br />

The Confessor Knights serve St. Luther upon the Dreaming Sea.<br />

More, they travel the land seeking to bring forgiveness through<br />

confession to the wanting. In battle he wears the Cloak <strong>of</strong><br />

Confession and wields a +5 sword <strong>of</strong> sharpness.<br />

UTUMNO (TWILIGHT ELVES): Horse Lord <strong>of</strong> Nightmares<br />

ORDER: Val-Tulmiph<br />

PROVINCE: Dream, Travel, Trickery<br />

ALIGNMENT: Neutral<br />

HOLY DAYS: Night time, The False Dawn<br />

SUPERSTITIONS: Sunrise is prayed against as it reveals all<br />

PREFERRED WEAPONS: Long bow<br />

MISSIONARY: “Shades <strong>of</strong> Cold, like fire, burn.”<br />

Utumno is the son <strong>of</strong> Wenafar the Faerie Queen and Daladon<br />

Lothian. He is the darker shade <strong>of</strong> St. Luther, and together they lord<br />

over the Sea <strong>of</strong> Dreams as the Dreaming Lords. The Twilight Elves<br />

revere him, and his other worshipers include lovers <strong>of</strong> the night and<br />

mages. All make prayer to him to keep nightmares away.<br />

He moves through the night in a misty form, and he wears an<br />

alien armor. He rides an other-wordly horse across the planes, and<br />

sails the Dream Horn, upon the Dreaming Sea. His holy symbol<br />

is a square pegged between two crescents, representing the two<br />

faces <strong>of</strong> the Dreaming Sea and the two ships that sail upon it<br />

unimpeded, the Dream Horn and the Evening Swan. He is not<br />

cruel, though he is uncaring.<br />

Utumno is dark, thin and tall. His lithe form, more like to a shadow<br />

than a body, is crowned with a shock <strong>of</strong> short silver white hair. His<br />

eyes belie his dark nature and they are black, with no pupil or iris to<br />

speak <strong>of</strong>. He can see into all planes at any time he wishes.<br />

KAIN: The Abyssal Duke, The Red Duke, Duke <strong>of</strong> Altengrund<br />

ORDER: Val-Tulmiph<br />

PROVINCE: War, Chaos<br />

ALIGNMENT: Chaotic Evil<br />

HOLY DAYS: None<br />

SUPERSTITIONS: Sleeping<br />

PREFERRED WEAPONS: Broadsword, battle axe<br />

MISSIONARY: None<br />

Duke Kain is an oddity in Aihrde. His origins are unknown,<br />

coming somewhere from the multiverse. For centuries Kain has<br />

struggled to carve himself a kingdom in the Abyss. In that respect,<br />

he rules a vast sprawling realm upon the abyssal planes from his<br />

great fortress-city <strong>of</strong> Altengrund. Kain is merciless, having no<br />

love for family, friend or foe. He rides a nightmare, Sadowa, and<br />

in battle he carries the black-edged vorpal sword, Omdurman.<br />

Kain came to Aihrde in the service <strong>of</strong> Unklar, and has been<br />

known to travel the lands <strong>of</strong> After Winter Dark for plunder and<br />

war. Those that lust for war and chaos sometimes call him patron.<br />

It is believed that demons in the abyss actively worship him. It is<br />

said that he can only be killed while sleeping.<br />

AFTER WINTER’S DARK 45

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