20.06.2013 Views

Virtual Methods

Virtual Methods

Virtual Methods

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

148 • Mário J. L. Guimarães Jr<br />

cultural framework is accessible not only through the informant’s discourse but<br />

also through many other everyday features such as physical behaviour, the form of<br />

interactions, how the acquaintances mature through time and many others. The<br />

group’s identity is bounded by these cultural features, which at same time perform<br />

the boundaries of the social environments in cyberspace. These social environments<br />

can be either based on a single platform and server or spread through different<br />

servers and platforms.<br />

Tracing the Fieldwork Boundaries<br />

Tracing the boundaries of the chosen social groups remains a challenge for the<br />

ethnographer interested in the local cultures in cyberspace. Reviewing the literature,<br />

the amount of work which has studied online social relationships and which<br />

has employed the software platforms as the main – if not the only – criteria to<br />

determine the object is quite amazing (as in Reid 1991; Hamman 1996). This can<br />

be the natural approach if the question being researched relates to the specificity<br />

of the medium itself (as in McLaughlin, Osborne and Smith 1995). Nevertheless,<br />

when the focus is the culture developed inside bounded social groups, it is more<br />

appropriate to look at their actual behaviour and how they employ different<br />

resources in order to perform their social life.<br />

The data gathered during the preliminary fieldwork revealed that it was possible<br />

to trace the group’s boundaries through its network of social relationships and<br />

through the shared meanings that gave a sense of ‘group’ to its components.<br />

Nevertheless, it was very difficult to specify a single location in cyberspace where<br />

this group lived. The main platform employed was The Palace but the group used<br />

to travel around different Palace servers. Often instant messaging (specifically<br />

ICQ) was also used to counter temporary network ‘lags’ on the servers or to create<br />

another layer of interaction. Whenever Palace servers were down, web-based chat<br />

rooms or IRC were used. There was also an email list used to publicize events and<br />

web pages were maintained with news, pictures and links.<br />

Social life in cyberspace has features similar to large urban centres, where the<br />

use of a particular urban space is not necessarily associated with being part of a<br />

specific social group. 10 In fact, the most popular Palace servers were frequented<br />

by very different groups, which managed to keep their specific boundaries despite<br />

sharing the same space. The eventual conflicts that arose from these contacts and<br />

consequent strategies employed to solve them provided valuable data about the<br />

group on which the ethnography was performed.<br />

In order to conceptualize both the place of this group and its boundaries, I<br />

employed the idea of social environment, a symbolic space created in cyberspace<br />

through programs which allow communication between two or more users. 11<br />

These environments are created and inhabited by social groups and can consist of

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!