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Virtual Methods

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Doing Anthropology in Cyberspace • 153<br />

The interactionist approach of Goffman (1959) is useful as an empirical tool to<br />

understand the performative aspect of the multiple belonging of individuals in<br />

contemporary societies. According to Goffman, in every context of social life<br />

actors play different roles consistent with the respective contexts that are dynamically<br />

negotiated with other actors. The social sciences are not necessarily concerned<br />

with persons as individuals, but as subjects of situated social relationships.<br />

Therefore, according to the topic under investigation and the empirical approach<br />

adopted, the informants of an online ethnography can be the personas that create<br />

the social environments in cyberspace. It is not always possible to equate one’s<br />

online and offline personas in so far as the same individual can participate in many<br />

overlapping social groups playing different roles in each. The aim to find the<br />

‘truth’ behind the social masks, therefore, must be abandoned because the intrinsic<br />

richness of the sociability created at the level of these masks could be lost in this<br />

quest. Either to create a character far away from one’s own ‘reality’ or to be<br />

‘sincere’ the individual must behave according to the environment’s meaning<br />

framework, revealing in this way the culture of the group. 17<br />

In the Living in the Palace project, the informants were predominantly considered<br />

to be the online personas. Naturally, the individuals behind the keyboards<br />

were not ignored, but the empirical and analytical focus was the interactions and<br />

performances in cyberspace in so far as the informants themselves did not meet<br />

each other in contexts other than online. 18 The social life in cyberspace was considered<br />

by the members of the group as one aspect of their lives. In the same way<br />

as other domains of everyday sociability such as workplace, leisure activities or<br />

religion, cyberspace plays a role in their life which varies in intensity and importance<br />

according to the specificity of each individual case. Some informants consider<br />

the Palace as a leisure option and a place to meet interesting people. For<br />

Brazilians living abroad, life in the Palace is a chance to chat in Brazilian-<br />

Portuguese and to be in touch with the country. For some informants cyberspace<br />

can be their main place of social contact if access to other places is difficult for any<br />

reason. Some see cyberspace life as an interesting novelty that can lose appeal<br />

after some months while others frequent it daily, for long periods sometimes<br />

making it a workplace. Teenagers, elders, mothers, insomniacs, web-designers,<br />

cyber-anthropologists, children using the computer sneakily late at night, all of<br />

them met to create a culture through friendship, flirtation, information exchange,<br />

conflicts and all other features through which social life is created. Nevertheless,<br />

the informants of this research were not these persons, but the personas lived by<br />

them in the context of their online experiences. In other words, the research aimed<br />

to describe ethnographically the culture of a group constituted in cyberspace therefore<br />

taking account of the informant’s online selves.<br />

As a normal outcome of ethnographic work, even the researcher self was<br />

affected during the fieldwork. Despite the fact that I did not have to travel to an

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