Oral History of Robert Everett - Computer History Museum
Oral History of Robert Everett - Computer History Museum
Oral History of Robert Everett - Computer History Museum
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<strong>Oral</strong> <strong>History</strong> <strong>of</strong> <strong>Robert</strong> <strong>Everett</strong><br />
Hendrie: Oh wow. Could Whirlwind address a 4K by 16? Oh, you had to build – oh, I’m sorry, it was 32 by<br />
32, so it was only one. The planes were only…<br />
<strong>Everett</strong>: There were two planes, two 32 by 32 planes. And we later added a 4K memory, and that<br />
required some changes in the article. If you want to use the 4K, you had to do something to tell it to use<br />
that instead.<br />
Hendrie: Right. Get another bit in the address.<br />
<strong>Everett</strong>: No, you couldn’t add a bit, but you could borrow one.<br />
Hendrie: Borrow one from some other place. Exactly.<br />
<strong>Everett</strong>: There were 32 places for instructions, I mean, 32 different instructions. Originally it started out<br />
with only 16 or something, we always kept some extras. And every once in a while somebody would come<br />
up with an instruction that was sufficiently valuable to put in permanently, but people put special ones in<br />
for special purposes sometimes.<br />
Hendrie: Then you do the logic wiring and all <strong>of</strong> that and make it work?<br />
<strong>Everett</strong>: Well, Whirlwind had a picture outside that shows a couple <strong>of</strong> us looking, me and a couple <strong>of</strong><br />
other guys, looking at it. There was an array <strong>of</strong> several instruction sets, a 16-way – er – 32-way switch that<br />
picked up one <strong>of</strong> these 32 wires, and then vertical wires that led to gates that fed <strong>of</strong>f into various places on<br />
the computer. So if you wanted to put in a new instruction, all you had to do was pick one <strong>of</strong> these wires<br />
and then put diodes in to connect the horizontal wire with the vertical ones that you intended for, which<br />
were intended to go places. So it was very easy change the…<br />
Hendrie: To make changes.<br />
<strong>Everett</strong>: …to make changes.<br />
Hendrie: And it was <strong>of</strong> course all in an open frame. Also made it easy…<br />
<strong>Everett</strong>: Yes.<br />
Hendrie: I read somewhere that Whirlwind had some polar…some coordinate…some instructions that<br />
changed coordinates. I was just curious.<br />
CHM Ref: X3877.2007 © 2007 <strong>Computer</strong> <strong>History</strong> <strong>Museum</strong> Page 29 <strong>of</strong> 56