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Oral History of Robert Everett - Computer History Museum

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<strong>Everett</strong>: Isn’t that something?<br />

Hendrie: And that problem still plagues people today.<br />

<strong>Everett</strong>: Nobody ever thought <strong>of</strong> the question, you know.<br />

<strong>Oral</strong> <strong>History</strong> <strong>of</strong> <strong>Robert</strong> <strong>Everett</strong><br />

Hendrie: I know. Things that just couldn’t be changed got set before anybody knew that there was a<br />

problem.<br />

<strong>Everett</strong>: Well, we managed the thing pretty well because none <strong>of</strong> this existed, you see. So everybody had<br />

to do something, and they might as well do the same thing, if you could have arranged for it. And so the<br />

rule was if you want to talk to SAGE, you’ve got to use SAGE standards; don’t use SAGE standards, you<br />

can’t talk to SAGE. Since SAGE was in the middle <strong>of</strong> everything, everybody had to use SAGE standards.<br />

Except the Missile Master. <br />

Hendrie: Which got built earlier probably. Got speced before SAGE?<br />

<strong>Everett</strong>: Yes.<br />

Hendrie: All right, let’s take a break now.<br />

END OF TAPE THREE<br />

<strong>Everett</strong>: Okay.<br />

Hendrie: Could you tell me a little bit about the displays in SAGE?<br />

<strong>Everett</strong>: Well, the original displays we put on Whirlwind were simply ordinary TV-type cathode ray tubes,<br />

and there was a dot map. But the ones in SAGE, we didn't have the time to get all that done if we'd had to<br />

spell out every pixel. So we used a tube that had been developed by…<br />

Hendrie: Was it Stromberg-Carlson?<br />

<strong>Everett</strong>: Stromberg-Carlson, that sounds like it.<br />

Hendrie: I believe the character drawing was done by them.<br />

CHM Ref: X3877.2007 © 2007 <strong>Computer</strong> <strong>History</strong> <strong>Museum</strong> Page 37 <strong>of</strong> 56

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