Oral History of Robert Everett - Computer History Museum
Oral History of Robert Everett - Computer History Museum
Oral History of Robert Everett - Computer History Museum
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<strong>Oral</strong> <strong>History</strong> <strong>of</strong> <strong>Robert</strong> <strong>Everett</strong><br />
<strong>Everett</strong>: No I worked covered in servo oil in the lab on the servo pumps and motors and the control<br />
mechanisms, which were also hydraulic. About the only electrical things were selsyn motors, which were<br />
part <strong>of</strong> the system. So that’s my career in the war.<br />
Hendrie: Okay. Did you ever get a chance to go on any ships or to actually see this in action?<br />
<strong>Everett</strong>: Well, the only ship I went on was the Lighthouse in Portland, which had one <strong>of</strong> these on it, one <strong>of</strong><br />
the prototypes we’d built. And Raytheon provided the radar. So, this thing was sick, and so one <strong>of</strong> the<br />
Raytheon service guys and I went up to the ship in Portland Harbor. I had to change this drive…the<br />
servos, and he worked on the electronics.<br />
Hendrie: But this was testing it on a light ship, which, <strong>of</strong> course, bounces around a fair amount too.<br />
<strong>Everett</strong>: Yes.<br />
Hendrie: Okay. Good. So what happens next? What do you do next? The project is done?<br />
<strong>Everett</strong>: Well, it was still going on but, you know, it’s the end <strong>of</strong> production so we…<br />
Hendrie: Yes, it isn’t a full time job.<br />
<strong>Everett</strong>: Yes. So I’ve forgotten, I guess, the details <strong>of</strong> just how it came about, but Jay and Gordon Brown<br />
got mixed up in this business <strong>of</strong> building an airplane stability control analyzer. That was one <strong>of</strong> things that<br />
were subject to great development during the war. And Luis de Florez who ran the special devices center<br />
in the Navy, built a lot <strong>of</strong> these simulators and among them were aircraft simulators. Now they were…they<br />
had a cockpit, usually a fixed cockpit. And then there was an array <strong>of</strong> servos <strong>of</strong> one sort and another, and<br />
vacuum tubes, and flashing gas tubes, which approximated the equations for what the airplane would do<br />
based on what you did with the controls. And somebody had the bright idea that if you built a much more<br />
accurate computer for it that you could build a simulator which would simulate an airplane that had not yet<br />
been built or at worst a modified airplane. See, they set all the controls on these things to make them act<br />
pretty much like the airplane. But it was quite a step to ask for you to build a simulator that was good<br />
enough so that you could evaluate the air flush performance. But this was the idea. So we got involved in<br />
that, and the problem was how to build this computer. And we started out to build an analog computer<br />
with ball disk integrators and similar things and gears and whatnot and…<br />
Hendrie: With a lot <strong>of</strong> mechanical parts, a mechanical analog computer, not an electronic one?<br />
<strong>Everett</strong>: Not really, not an electronic one. Although these things were all connected together by wires and<br />
with little motors and things running things. And there were two problems, one is that you had to change it<br />
to fit different kinds <strong>of</strong> aerodynamics and whatnot. So it had to be a much more flexible device, the other,<br />
CHM Ref: X3877.2007 © 2007 <strong>Computer</strong> <strong>History</strong> <strong>Museum</strong> Page 9 <strong>of</strong> 56