R HELL Get your me and steer Mr. ugh mazes laden with da earn your money to buy n weapons as the Fire-power is upped; clearing your path to unmask The Muddy takes nerve and cunning. Play sharp, steer right, keep up the fight! P-47 Pilot your World War II Lightning P-47 Thunderbolt danrously deep behind enemy Blow-away the enemy airme. blitz ground installations b t your way to victory in ng conversion of the op_ RICK DANCE FIREBIRE1 am ton oatt In nal Eta G L8 8
A xel has become mega-rich. due to all the royalties which he received from being named in the Beverly Hills Cop theme tune, and he's as happy as a sand lark because of it Un- fortunately, his girlfriend Lucy isn't what you'd call over the moon, as she's been kidnapped by a big, green dragon whose song was rejected by the film company. Axel, being the charming chappie that he is (and because he wants even more publicity and royalties), braves the terrors of the outside world and sets off to find young Luce._ The dragon is hiding in a faraway castle which Axel must reach to pay the ransom, passing BY GREMLIN though eight different lands before reaching his woman. A myriad of baddies must be annihilated along the way, which include poisonous snakes, vampire bats and primitive pygmy tribesmen. To add to this confused state of affairs, Axel must collect all of his cash, which is hidden throughout the eight levels the shy superstar doesn't trust banks), in order to get his girl back safely. To protect himself from the rigours of the outside world. Axel carries a hammer with which to biff the baddies over the head, as well as to smash the many blocks which contain the loot, Some blocks, though, hide useful objects which our lad can utilise on hi 5 journey, articles which include new weapons, extra lives and keys to secret doors. Axel is working to a strict time limit set by the dragon, but he still has enough time to search the many bonus rooms, hidden across the levels, which may or may not contain money or objects. Anyone who owns a Sega console will immediately realise where the programmers have taken their inspiration from; the thought of Alex Kidd practically butts you in the face from the word go. In fact, Axel's Magic Hammer is a clever combination 1 • 1 A Fireballs make things a little easier. ern ci 001 \ t A k A"'• : • . 11P # dit 1111161100 W • • . • . 0, 1-d• . • . • a ••••• ' •• •4 • ( • A • t. What • an 'arrowing . experience! (hor har!) , 1 . . . • • • v 4 * • S 14 . O k1 • • . * i 1 s o % ./EBEENNEEN•• , • , --- sos R emmzmz, EVIEW of all those cute Japanese games, with devilish woodland creatures bogging you down wher- ea ever you go, lots of goodies to collect and a host of hidden rooms to hunt down and loot. Unfortunately, programmers Core have made one little slipup while attempting to put across the feel of a trendy Japanese arcade adventure when was the last time you saw Mario or Alex fighting their way across a black backdrop! Garish colour is all - -• -type of product, something -• •••••,- •••••••••••• •o_dpedtedeoPael .7.1.••!A••• Importa •vhich has been overlooked A Our LIS helmeted hero busts bricks 'n' MAGIC nt Still, that's hardly a niggle, blocks. i and Axel's n Magic Hammer gets t h i s II the thumbs-up from this reviewer It's captured the feel of the consoles, with a host of cuddly graphics which you'd want to snuggle up to. were they not trying to do you in, and music is suitably bouncy, jingly and generally superbly suited to the proceedings. Brilliant' PAUL RAND UPDATE The Amiga version of Axers Magic Hammer will be released shortly, and with the exception of a few minor colour and sound alterations, should be exactly the some as the ST game. - a ST L I 9.99 5 GRAPHICS 79 4SOUND 8 2 % 2VALUE % 8 2 % ZPLAYABILITY 85c U1 Alex Kidd on the ST? Not quite, but an impressive Z/co game-of-the-genre, which 2gives ST owners the chance to play console owners Cl Ztheir own game. ZOVERALL 83 c #IVArtifZeiViVo 1 ei /o 3
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