Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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1 nterphase is set in a future<br />
I where nobody watches the<br />
telly! Anyone with a spare moment<br />
goes for more direct sensory<br />
stimulation by plugging<br />
their head into a DreamTrack -<br />
an electronic recording of all the<br />
physical and emotional sensations<br />
which accompany various<br />
"exciting" expenences.<br />
Chadd is one of the dreamers<br />
who actually master these<br />
recordings, and he's just found<br />
out that his latest track could<br />
well destabilise the mind of<br />
anyone who plays it. There's<br />
only one thing for it - Chadd has<br />
to connect his brain to the building's<br />
computer and deactivate its<br />
security systems, the cameras,<br />
pressure pads and Boor turntables.<br />
while his girlfriend nips<br />
up to the top floor of the 25 storey<br />
DrearnTrack Corporation<br />
building, pinches the deadly<br />
track and gets out.<br />
As Chadd's brain infiltrates<br />
the computer it interprets the<br />
electronic surroundings as solid<br />
shapes on the surfaces of a multilevel<br />
structure of ceilings and<br />
floors Each shape represents a<br />
different type of security circuit<br />
which Chadd can deactivate<br />
with a blast of energy or a homing<br />
missile. These weapons also<br />
come in handy for destroying<br />
patrolling debuggers, which appear<br />
as belligerent spacecraft or<br />
frogs on unicycles (it's meant to<br />
be a dream, remember),<br />
You can play the game just as<br />
a 3D shoot 'em up. but getting<br />
to the top of the tower and out<br />
again requires brains rather than<br />
just blasting power.<br />
Chadd is in constant contact<br />
with his girlfriend and he can<br />
check where she is at any time<br />
on a floor blueprint. As she<br />
walks the corridors. Chadd has<br />
to strategically deactivate security<br />
systems so that she can<br />
pass through unhindered. Clicking<br />
on an object locks it into the<br />
Navcom. which Indicates the direction<br />
of the relevant circuit in<br />
the 3D network.<br />
It isn't just a question of<br />
switching off everything in her<br />
path though For instance. on