Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
Computer + Video Games - Commodore Is Awesome
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A xel has become mega-rich.<br />
due to all the royalties<br />
which he received from being<br />
named in the Beverly Hills Cop<br />
theme tune, and he's as happy<br />
as a sand lark because of it Un-<br />
fortunately, his girlfriend Lucy<br />
isn't what you'd call over the<br />
moon, as she's been kidnapped<br />
by a big, green dragon whose<br />
song was rejected by the film<br />
company. Axel, being the charming<br />
chappie that he is (and because<br />
he wants even more publicity<br />
and royalties), braves the<br />
terrors of the outside world and<br />
sets off to find young Luce._<br />
The dragon is hiding in a faraway<br />
castle which Axel must<br />
reach to pay the ransom, passing<br />
BY GREMLIN<br />
though eight different lands before<br />
reaching his woman. A myriad<br />
of baddies must be annihilated<br />
along the way, which include<br />
poisonous snakes, vampire<br />
bats and primitive pygmy tribesmen.<br />
To add to this confused<br />
state of affairs, Axel must collect<br />
all of his cash, which is hidden<br />
throughout the eight levels the<br />
shy superstar doesn't trust<br />
banks), in order to get his girl<br />
back safely.<br />
To protect himself from the<br />
rigours of the outside world.<br />
Axel carries a hammer with<br />
which to biff the baddies over<br />
the head, as well as to smash the<br />
many blocks which contain the<br />
loot, Some blocks, though, hide<br />
useful objects which our lad can<br />
utilise on hi 5 journey, articles<br />
which include new weapons,<br />
extra lives and keys to secret<br />
doors.<br />
Axel is working to a strict<br />
time limit set by the dragon, but<br />
he still has enough time to<br />
search the many bonus rooms,<br />
hidden across the levels, which<br />
may or may not contain money<br />
or objects.<br />
Anyone who owns a Sega<br />
console will immediately realise<br />
where the programmers have<br />
taken their inspiration from; the<br />
thought of Alex Kidd practically<br />
butts you in the face from the<br />
word go. In fact, Axel's Magic<br />
Hammer is a clever combination<br />
1<br />
•<br />
1<br />
A Fireballs make things a little easier.<br />
ern<br />
ci 001<br />
\ t A k<br />
A"'• : •<br />
. 11P # dit<br />
1111161100 W • • . • .<br />
0, 1-d•<br />
. • .<br />
• a ••••• ' •• •4<br />
•<br />
( •<br />
A • t. What • an 'arrowing . experience! (hor har!)<br />
, 1 . . .<br />
•<br />
• •<br />
v 4 *<br />
• S<br />
14<br />
. O<br />
k1<br />
•<br />
•<br />
. * i<br />
1<br />
s<br />
o<br />
%<br />
./EBEENNEEN••<br />
,<br />
•<br />
,<br />
---<br />
sos<br />
R emmzmz, EVIEW<br />
of all those cute Japanese games,<br />
with devilish woodland creatures<br />
bogging you down wher-<br />
ea ever you go, lots of goodies to<br />
collect and a host of hidden<br />
rooms to hunt down and loot.<br />
Unfortunately, programmers<br />
Core have made one little slipup<br />
while attempting to put<br />
across the feel of a trendy<br />
Japanese arcade adventure<br />
when was the last time you saw<br />
Mario or Alex fighting their way<br />
across a black backdrop! Garish<br />
colour is all<br />
-<br />
-• -type<br />
of product, something<br />
-• •••••,- ••••••••••••<br />
•o_dpedtedeoPael .7.1.••!A••• Importa<br />
•vhich has been overlooked<br />
A Our<br />
LIS<br />
helmeted hero busts bricks 'n'<br />
MAGIC<br />
nt Still, that's hardly a niggle,<br />
blocks.<br />
i<br />
and Axel's<br />
n<br />
Magic Hammer gets<br />
t h i<br />
s<br />
II<br />
the thumbs-up from this reviewer<br />
It's captured the feel of<br />
the consoles, with a host of cuddly<br />
graphics which you'd want<br />
to snuggle up to. were they not<br />
trying to do you in, and music is<br />
suitably bouncy, jingly and generally<br />
superbly suited to the proceedings.<br />
Brilliant'<br />
PAUL RAND<br />
UPDATE<br />
The Amiga version of Axers<br />
Magic Hammer will be released<br />
shortly, and with the<br />
exception of a few minor<br />
colour and sound alterations,<br />
should be exactly<br />
the some as the ST game.<br />
-<br />
a<br />
ST L I 9.99<br />
5<br />
GRAPHICS 79<br />
4SOUND<br />
8 2 %<br />
2VALUE<br />
% 8 2 %<br />
ZPLAYABILITY<br />
85c<br />
U1<br />
Alex Kidd on the ST? Not<br />
quite, but an impressive<br />
Z/co<br />
game-of-the-genre, which<br />
2gives<br />
ST owners the chance<br />
to play console owners Cl<br />
Ztheir<br />
own game.<br />
ZOVERALL<br />
83 c<br />
#IVArtifZeiViVo<br />
1 ei<br />
/o<br />
3