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Computer + Video Games - Commodore Is Awesome

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A xel has become mega-rich.<br />

due to all the royalties<br />

which he received from being<br />

named in the Beverly Hills Cop<br />

theme tune, and he's as happy<br />

as a sand lark because of it Un-<br />

fortunately, his girlfriend Lucy<br />

isn't what you'd call over the<br />

moon, as she's been kidnapped<br />

by a big, green dragon whose<br />

song was rejected by the film<br />

company. Axel, being the charming<br />

chappie that he is (and because<br />

he wants even more publicity<br />

and royalties), braves the<br />

terrors of the outside world and<br />

sets off to find young Luce._<br />

The dragon is hiding in a faraway<br />

castle which Axel must<br />

reach to pay the ransom, passing<br />

BY GREMLIN<br />

though eight different lands before<br />

reaching his woman. A myriad<br />

of baddies must be annihilated<br />

along the way, which include<br />

poisonous snakes, vampire<br />

bats and primitive pygmy tribesmen.<br />

To add to this confused<br />

state of affairs, Axel must collect<br />

all of his cash, which is hidden<br />

throughout the eight levels the<br />

shy superstar doesn't trust<br />

banks), in order to get his girl<br />

back safely.<br />

To protect himself from the<br />

rigours of the outside world.<br />

Axel carries a hammer with<br />

which to biff the baddies over<br />

the head, as well as to smash the<br />

many blocks which contain the<br />

loot, Some blocks, though, hide<br />

useful objects which our lad can<br />

utilise on hi 5 journey, articles<br />

which include new weapons,<br />

extra lives and keys to secret<br />

doors.<br />

Axel is working to a strict<br />

time limit set by the dragon, but<br />

he still has enough time to<br />

search the many bonus rooms,<br />

hidden across the levels, which<br />

may or may not contain money<br />

or objects.<br />

Anyone who owns a Sega<br />

console will immediately realise<br />

where the programmers have<br />

taken their inspiration from; the<br />

thought of Alex Kidd practically<br />

butts you in the face from the<br />

word go. In fact, Axel's Magic<br />

Hammer is a clever combination<br />

1<br />

•<br />

1<br />

A Fireballs make things a little easier.<br />

ern<br />

ci 001<br />

\ t A k<br />

A"'• : •<br />

. 11P # dit<br />

1111161100 W • • . • .<br />

0, 1-d•<br />

. • .<br />

• a ••••• ' •• •4<br />

•<br />

( •<br />

A • t. What • an 'arrowing . experience! (hor har!)<br />

, 1 . . .<br />

•<br />

• •<br />

v 4 *<br />

• S<br />

14<br />

. O<br />

k1<br />

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•<br />

. * i<br />

1<br />

s<br />

o<br />

%<br />

./EBEENNEEN••<br />

,<br />

•<br />

,<br />

---<br />

sos<br />

R emmzmz, EVIEW<br />

of all those cute Japanese games,<br />

with devilish woodland creatures<br />

bogging you down wher-<br />

ea ever you go, lots of goodies to<br />

collect and a host of hidden<br />

rooms to hunt down and loot.<br />

Unfortunately, programmers<br />

Core have made one little slipup<br />

while attempting to put<br />

across the feel of a trendy<br />

Japanese arcade adventure<br />

when was the last time you saw<br />

Mario or Alex fighting their way<br />

across a black backdrop! Garish<br />

colour is all<br />

-<br />

-• -type<br />

of product, something<br />

-• •••••,- ••••••••••••<br />

•o_dpedtedeoPael .7.1.••!A••• Importa<br />

•vhich has been overlooked<br />

A Our<br />

LIS<br />

helmeted hero busts bricks 'n'<br />

MAGIC<br />

nt Still, that's hardly a niggle,<br />

blocks.<br />

i<br />

and Axel's<br />

n<br />

Magic Hammer gets<br />

t h i<br />

s<br />

II<br />

the thumbs-up from this reviewer<br />

It's captured the feel of<br />

the consoles, with a host of cuddly<br />

graphics which you'd want<br />

to snuggle up to. were they not<br />

trying to do you in, and music is<br />

suitably bouncy, jingly and generally<br />

superbly suited to the proceedings.<br />

Brilliant'<br />

PAUL RAND<br />

UPDATE<br />

The Amiga version of Axers<br />

Magic Hammer will be released<br />

shortly, and with the<br />

exception of a few minor<br />

colour and sound alterations,<br />

should be exactly<br />

the some as the ST game.<br />

-<br />

a<br />

ST L I 9.99<br />

5<br />

GRAPHICS 79<br />

4SOUND<br />

8 2 %<br />

2VALUE<br />

% 8 2 %<br />

ZPLAYABILITY<br />

85c<br />

U1<br />

Alex Kidd on the ST? Not<br />

quite, but an impressive<br />

Z/co<br />

game-of-the-genre, which<br />

2gives<br />

ST owners the chance<br />

to play console owners Cl<br />

Ztheir<br />

own game.<br />

ZOVERALL<br />

83 c<br />

#IVArtifZeiViVo<br />

1 ei<br />

/o<br />

3

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