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which also requires a type of blind-variation-and-selective-<br />

retention process.<br />

Simon (1969) further argues that problem solving activity<br />

"involves much trial and error" and "the more difficult and<br />

novel the problem, the greater is likely to be the amount<br />

of trial and error required to find a solution." However, "at<br />

the same time, the trial and error is not completely random<br />

or blind; as it was in biological evolution, but "...it is in fact,<br />

rather highly selective." (Simon 1969) He states that "the new<br />

expressions that are obtained by transforming given ones are<br />

examined to see whether they represent progress toward the<br />

goal. Indications of progress spur further search In the same<br />

direction; lack of progress signals the abandonment of a line<br />

of search." (Simon 1969) This might mean even if we do not<br />

possess any prior knowledge or experience related with the<br />

current problem situation, we can still determine the course of<br />

our search tovyards a goal: "problem solving requires selective<br />

trial and error." (Simon 1969) However, drawing a "search"<br />

direction Is also a trial, and precedes our evaluation of whether<br />

the line was progressive or not if it was not based on an earlier<br />

wisdom of some type. In addition, a currently progressive line<br />

does not guarantee that that it will remain so, or it will yield<br />

a successful solution, respectively a currently regressive line<br />

may turn into a progressive one if pursued further, and may<br />

lead to a successful solution. It is obvious that architectural<br />

problem solving Is not a random but a goal driven, intentional<br />

activity. Sut the source of intentionallty does not lie in the<br />

"making;' or in the "trials," but in the "selection" process. In<br />

other words, in architectural problem solving, goals are not<br />

totally attained through foreslghtful moves, but also by blind<br />

"trials," and the selection of unsuccessful trials followed by<br />

bearing on to explore the best-so-far trial lines. So we may<br />

reformulate the argument as follows; creative problem solving<br />

requires knowledge of earlier solutions and wisdom to start<br />

with and proceed, but at the same time it involves a blind trial,<br />

and selective error elimination, or more specifically, bllnd-<br />

variation-and-selective-retention process.<br />

Second account that seems to be conflicting with the idea of<br />

blind-variation-and-selective-retention is that architectural<br />

problem solving is purpose-oriented and teîeological.'' The<br />

main purpose of the architectural problem solving activity Is<br />

to construct a work that will -potentially- provide a solution<br />

to the formulated problem.Typicaliy, an architectural problem<br />

is stated in the form of a brief or a program. A popular view<br />

of architectural design, which was perhaps descendant from<br />

the functionalist doctrine in architecture, proposes that the<br />

program is the only legitimate and neutral source and origin<br />

of the form, an asset which directly implies, governs the<br />

formalization process and the solution: Form or the solution<br />

is something postulated as the purpose or posited at the<br />

expense of function or program. This view of architectural<br />

problem solving is problematic at least In two accounts: first,<br />

the program can neither be objective nor comprehensive.<br />

There will always be preconceptions and prejudices playing<br />

an active role In the preparation of a program, and for this<br />

reason, the program will always be selective and biased. (See<br />

Rowe 1996) Second, even If such a program exists, there is no<br />

algorithm, and no method that can guarantee a program to<br />

be directly translated into a meaningful form or solution. This<br />

problem was perhaps best stated by John Summerson (1957)<br />

as follows: "The conceptions which arise from a preoccupation<br />

with the programme have got, at some point, to crystallize<br />

into a final form and by the time the architect reaches that<br />

point he has to bring to his conception a weight of judgment,<br />

a sense of authority and conviction which clinches the whole<br />

design, causes the impending relationships to close into a<br />

visually comprehensible whole." But he confesses that there<br />

We may distinguish at least two main types of teîeological<br />

achievements which an architectural problem solving activity<br />

might concern: first is intrinsic to the activity or the process itself<br />

and actually embedded in it. It concerns construction or design of<br />

an architectural work that should provide a -potential- solution to<br />

an architectural problem which was stated in the program or the<br />

brief. In this sense "prog ram"or purpose is an element which actively<br />

plays a constructive or formative role in the process. Second resides<br />

beyond the process and the work. It concerns for example an<br />

intended change in the environment through architecture; better<br />

living conditions, a livable city, more accessible environment and<br />

buildings, etc. In this case, the control between the work and the<br />

intended modification or change is not direct and clear. The model<br />

proposed here particularly concerns the first category. However, an<br />

architectural work can still be considered as a "device" that has the<br />

potential and responsibility to make a change in the environment,<br />

which can be interpreted as a "trial."

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