26.07.2013 Views

Introduction to vector and tensor analysis

Introduction to vector and tensor analysis

Introduction to vector and tensor analysis

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The three last formulas make the scalar product bilinear in the two arguments.<br />

Note also,<br />

1 a · a = |a| 2<br />

2 If a · b = 0 <strong>and</strong> a <strong>and</strong> b are not null vec<strong>to</strong>rs,<br />

then a <strong>and</strong> b are perpendicular.<br />

3 The projection of a vec<strong>to</strong>r a on b is equal <strong>to</strong> a · eb,<br />

where eb = b/|b| is the unit vec<strong>to</strong>r in direction of b.<br />

2.2.2 Cross product<br />

The cross product, a × b between two vec<strong>to</strong>rs a <strong>and</strong> b is a vec<strong>to</strong>r defined by<br />

(2.4)<br />

a × b = ab sin(θ)u, 0 ≤ θ ≤ π, (2.5)<br />

where θ is the angle between a <strong>and</strong> b <strong>and</strong> u is a unit vec<strong>to</strong>r in the direction<br />

perpendicular <strong>to</strong> the plane of a <strong>and</strong> b such that a, b <strong>and</strong> u form a right-h<strong>and</strong>ed<br />

system 1 .<br />

The following laws are valid:<br />

a × b = −b × a Cross product is not commutative.<br />

(a + b) × c = a × c + b × c Distributive law for 1. argument<br />

a × (b + c) = a × b + a × c Distributive law for 2. argument<br />

m(a × b) = (ma) × b = a × (mb) m is a scalar<br />

(2.6)<br />

The last three formulas make the cross product bilinear.<br />

Note that:<br />

1. The absolute value of the cross product |a × b| has a particular geometric<br />

meaning. It equals the area of the parallelogram spanned by a <strong>and</strong> b.<br />

2. The absolute value of the triple product a·(b×c) has a particular geometric<br />

meaning. It equals the volume of the parallelepiped spanned by a, b <strong>and</strong><br />

c<br />

2.3 Coordinate systems <strong>and</strong> bases<br />

We emphasize again that all definitions <strong>and</strong> laws of vec<strong>to</strong>r algebra, as introduced<br />

above, are invariant <strong>to</strong> the choise of coordinate system 2 . Once we introduce a<br />

way of ascribing positions <strong>to</strong> points by the choise of a coordinate system, C, we<br />

obtain a way of representing vec<strong>to</strong>rs in terms of triplets.<br />

1 It is seen that the definition of the cross-product explicitly depends on an arbitrary choise<br />

of h<strong>and</strong>edness. A vec<strong>to</strong>r whose direction depends on the choise of h<strong>and</strong>edness is called an<br />

axial vec<strong>to</strong>r or pseudovec<strong>to</strong>r as opposed <strong>to</strong> ordinary or polar vec<strong>to</strong>rs, whose directions are<br />

independent of the choise of h<strong>and</strong>edness.<br />

2 With the one important exception that we have assumed the absolute notion of h<strong>and</strong>edness<br />

in the definition of the cross product.<br />

7

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!