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Mesh-Free Computational Shock and Fracture

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Finding Neighbors; Inverse Hull<br />

Original (X) Space Inverse (X') Space<br />

X ! =<br />

The green points are neighbors selected as a result of<br />

applying (1) a simple inverse mapping <strong>and</strong> (2) fast<br />

running convex hull algorithm. The result is an “inner skin”<br />

of surrounding points, regardless of the anisotropy.<br />

X<br />

2<br />

r<br />

(Find convex hull in<br />

the inverse space)

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