Mesh-Free Computational Shock and Fracture
Mesh-Free Computational Shock and Fracture
Mesh-Free Computational Shock and Fracture
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Updating Positions<br />
! It seems like having a particle velocity should tell<br />
you how to move it.<br />
! Seen in SPH; causes problems with hourglass<br />
modes.<br />
! Can allow inter-penetration when we know it<br />
shouldn’t. shouldn t.<br />
! Can use XSPH with DPD.<br />
! VVN is DPD’s DPD s equivalent of XSPH.<br />
! Looking for consistent way to get ‘smooth smooth’ update<br />
velocity.