seventeenth issue - RPG Review
seventeenth issue - RPG Review
seventeenth issue - RPG Review
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What's appealing to new gamers? Two things that haven't changed since GURPS First Edition: First, you can buy one<br />
<strong>RPG</strong>, learn it, and proceed to start gaming without digging deep to afford new core rules whenever you start up a new<br />
campaign, and without asking your players to learn *another* set of rules. Second, it's wellsupported. Don't let the fact<br />
that we sell most of the content as PDFs deceive you there's lots of GURPS support out there, and more coming all<br />
the time.<br />
What's planned and upcoming for GURPS, and what do you see the longer term future of the game and for the hobby<br />
as holding?<br />
I'm not supposed to hint too much at things to come for GURPS, because that's a job for marketing. Everybody knows<br />
that we have a new edition of the Discworld <strong>RPG</strong> coming within the next year, though, and that I'm busy writing<br />
GURPS Zombies. We have more support in the works for GURPS Banestorm, GURPS HighTech, GURPS Martial<br />
Arts, GURPS Thaumatology, and Transhuman Space. We have two more GURPS Locations items in the works. And<br />
of course Pyramid will continue to appear monthly.<br />
As for the future of <strong>RPG</strong>s at large, that's a mixed vision. I can't see <strong>RPG</strong>s going away, but I do see them becoming<br />
progressively more digital. Will this kill tabletop <strong>RPG</strong>s? I hope not I hope to see integration or crosspollination. But<br />
honestly, media have never been more in flux than they are right now, so predictions about such things are doomed to<br />
look silly just a few years from now, never mind a few decades down the road.<br />
Where does the nickname "Dr Kromm" come from? It sounds like someone who associates with Conan The Librarian.<br />
"Dr. Kromm" was originally the moniker of a recurring villain in a campaign I ran using Victory Games' James Bond<br />
007 system (I picked the surname "Kromm" from a phone book!). He gradually lost body parts which were replaced<br />
with cybernetics but he didn't die. When I played in campaigns ran by various friends whom I had subjected to Dr.<br />
Kromm, I often used the name for my PC, entirely as an injoke. In all cases, Dr. Kromm was a mad scientist of sorts.<br />
When I got online in 1987, I started using "Kromm" as a handle as part of the same injoke. Hey, it seemed funny when<br />
I was a geeky 20yearold! It stuck, however, and to this day I have realworld friends and coworkers who think of me<br />
as "Kromm" . . . in fact, some of them even address me as "Kromm" to my face!<br />
Oh, and Conan's god is "Crom." We're not related.<br />
Prior to joining Steve Jackson Games, you completed a MSc in theoretical highenergy physics. You could be, for<br />
example, writing papers on the speculations of various types of bosons, or working in a synchrotron testing whether<br />
they actually exist. Instead, you're writing and editing roleplaying books. Ultimately do you think that was the best<br />
choice? What do you think you would be doing if you weren't a game designer and editor?<br />
I left physics for a variety of reasons, some of them economic and some of them intellectual. It's a long, complicated<br />
story, much of it pretty boring. It suffices to say that I chose employment working on a hobby over an uncertain and<br />
10 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012