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seventeenth issue - RPG Review

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What's appealing to new gamers? Two things that haven't changed since GURPS First Edition: First, you can buy one<br />

<strong>RPG</strong>, learn it, and proceed to start gaming without digging deep to afford new core rules whenever you start up a new<br />

campaign, and without asking your players to learn *another* set of rules. Second, it's well­supported. Don't let the fact<br />

that we sell most of the content as PDFs deceive you ­­ there's lots of GURPS support out there, and more coming all<br />

the time.<br />

What's planned and upcoming for GURPS, and what do you see the longer term future of the game and for the hobby<br />

as holding?<br />

I'm not supposed to hint too much at things to come for GURPS, because that's a job for marketing. Everybody knows<br />

that we have a new edition of the Discworld <strong>RPG</strong> coming within the next year, though, and that I'm busy writing<br />

GURPS Zombies. We have more support in the works for GURPS Banestorm, GURPS High­Tech, GURPS Martial<br />

Arts, GURPS Thaumatology, and Transhuman Space. We have two more GURPS Locations items in the works. And<br />

of course Pyramid will continue to appear monthly.<br />

As for the future of <strong>RPG</strong>s at large, that's a mixed vision. I can't see <strong>RPG</strong>s going away, but I do see them becoming<br />

progressively more digital. Will this kill tabletop <strong>RPG</strong>s? I hope not ­­ I hope to see integration or cross­pollination. But<br />

honestly, media have never been more in flux than they are right now, so predictions about such things are doomed to<br />

look silly just a few years from now, never mind a few decades down the road.<br />

Where does the nickname "Dr Kromm" come from? It sounds like someone who associates with Conan The Librarian.<br />

"Dr. Kromm" was originally the moniker of a recurring villain in a campaign I ran using Victory Games' James Bond<br />

007 system (I picked the surname "Kromm" from a phone book!). He gradually lost body parts ­­ which were replaced<br />

with cybernetics ­­ but he didn't die. When I played in campaigns ran by various friends whom I had subjected to Dr.<br />

Kromm, I often used the name for my PC, entirely as an in­joke. In all cases, Dr. Kromm was a mad scientist of sorts.<br />

When I got online in 1987, I started using "Kromm" as a handle as part of the same in­joke. Hey, it seemed funny when<br />

I was a geeky 20­year­old! It stuck, however, and to this day I have real­world friends and coworkers who think of me<br />

as "Kromm" . . . in fact, some of them even address me as "Kromm" to my face!<br />

Oh, and Conan's god is "Crom." We're not related.<br />

Prior to joining Steve Jackson Games, you completed a MSc in theoretical high­energy physics. You could be, for<br />

example, writing papers on the speculations of various types of bosons, or working in a synchrotron testing whether<br />

they actually exist. Instead, you're writing and editing roleplaying books. Ultimately do you think that was the best<br />

choice? What do you think you would be doing if you weren't a game designer and editor?<br />

I left physics for a variety of reasons, some of them economic and some of them intellectual. It's a long, complicated<br />

story, much of it pretty boring. It suffices to say that I chose employment working on a hobby over an uncertain and<br />

10 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012

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