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seventeenth issue - RPG Review

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equired for calming the patient, administering fluids, treating for shock etc.<br />

Notes: ­<br />

Bleeding (see above) is considered as a separate individual wound, regardless of how many wounds were inflicted<br />

No injury may have more than half its damage restored from first aid<br />

Clean crushing injuries cannot benefit from First Aid unless there has been some crippling injury – meaning some<br />

bone is broken or limb badly sprained, that can be set.<br />

Gradual Healing<br />

For each day of rest with adequate food and water, roll vs. HT for up to three separate wounds, plus once for generic<br />

damage, plus once for bleeding damage. A success restores one hit point, and critical success restores two hit points,<br />

and a critical failure means the wound aggravates by one point. All rolls are modified for severity as above. A<br />

successful Physician skill roll adds two to all healing rolls. For bone fractures and critical injuries, refer to the<br />

Comprehensive Combat Table.<br />

Extra Fatigue Advantage<br />

This now costs 5 points per level, not 3.<br />

Loss of Fatigue<br />

Fatigue<br />

Combat: ­ 1 point of fatigue per level of encumbrance, per two minutes of combat, for any combat that lasts longer<br />

than 10 seconds. Note that two minutes of combat is 120 action rounds, so this will generally be per combat session.<br />

Movement: ­ 1 point of fatigue per level of encumbrance, per fatigue interval, as shown below: ­<br />

Move is greater<br />

than...<br />

Up to... Type of Move Fatigue Interval<br />

0 x1/3 Slow ("walking") hour<br />

x1/3 x1/2 Brisk ("jogging") 10 minutes<br />

x1/2 x2/3 Very Brisk ("fast jogging") 1 minute<br />

x2/3 x1 Fast ("running") 20 seconds<br />

x1 x1 + Sprint bonus Sprinting 10 seconds<br />

x1 + Sprint bonus ?? Extra Effort Sprinting 1 second<br />

Long Term Fatigue<br />

In addition to the normal fatigue that is lost from physical exertion, there is a form of Fatigue called Long Term Fatigue<br />

(LTF). LTF is used for such things as starvation fatigue (B128 Sidebar), fatigue from lack of sleep (CII 173), or fatigue<br />

from disease. The difference between normal Fatigue and LTF is that LTF is not recovered until the situation that<br />

caused it is remedied, you get a meal, you get a full night's sleep or you recover from the disease.<br />

This additional rule is that for every 3 FP you lose and recover in a single day, you take one LTF damage. This type of<br />

LTF is treated like starvation fatigue, in that you recover 3 LTF per full day of rest and meals.<br />

For hiking, this means that 5 hours of non­stop hiking will cost you 1 LTF. If you assume that you rest of 30 minutes<br />

every 3 hours, then a 6­hour hike will cost you 1 long­term FP (and you will be able to afford quite a few days of that<br />

26 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012

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