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seventeenth issue - RPG Review

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The racism in Lovecraft presents a problem.<br />

All horror literature has fear of the Other as a part of how it works, and many of the moves which play on that carry<br />

racist symbolism. But Lovecraft's world presents bigger problems than this fundamental note in horror, and many<br />

people have remarked [11] on how racism animates much of his work. It contains ooga­booga cults of “savages” and<br />

fear of miscegenation and more. Lovecraft was an exceptionally racially bigoted man [12], even for his time. So<br />

contemporary writers and game designers try to avoid surfacing that aspect of his work.<br />

A group of designers recently announced a Kickstarter for tremulus: a storytelling game of lovecraftian horror [13],<br />

and I threw in a few shekels. The fundraiser has been going well, so as the pledges have piled up the authors have been<br />

offering expansions to the game as stretch goals if the game reaches a higher funding target. So a couple of weeks ago,<br />

they circulated this announcement [14] to project backers:<br />

We shall now turn our attention away from the creepy litle town of Ebon Eaves and cast our eyes to strange, foreign<br />

soils with The Congo Playset. That's right. You'll be able to quickly create a framework to let your characters explore<br />

the heart of darkness. And it comes with three playbooks: The Captain, The Guide, and The Wild Man.<br />

Whoa.<br />

Seeing that, I tried to gather my thoughts and comment on the Kickstarter page about the problems with it. Before I got<br />

to it, other backers were also on the case.<br />

Just ... be careful with this one. Reading the phrases “Congo”, “Heart of darkness” and “Wild Man” makes me worry<br />

that you're coming dangerously near some cultural third rails like racism and colonialism. Obviously the original<br />

material of the Mythos is full of that stuff, but Lovecraft had the excuse of writing in the 1930s (and Conrad in 1899).<br />

Revisiting those tropes nowadays will require some tricky balance between faithfulness to the original works, respect<br />

for different cultures, and healthy fear of creating a shit­ton of bad feeling.<br />

Anyway. Sorry to go all Edward Said on you, and maybe you've already thought through all this, but I thought it was<br />

worth bringing up.<br />

....<br />

Put me down as another person whose red flags went up upon hearing “The Congo”<br />

....<br />

Ah, so “the Congo” is all about exoticism, going to the Other Place, and experience the primal alienness there. And<br />

the home you return triumphantly to is presumably an industrialized nation. With Tarzan.<br />

....<br />

I have to say, I'm really, really, REALLY not cool with this playset, and the update/comment intended to be reassuring<br />

really isn't. Taking someone's home, and then saying “well pretend the PEOPLE aren't there, and just the cool exotic<br />

place is, and it's all okay”...no. That's not okay. I'm going to have to reconsider this.<br />

44 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012

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