seventeenth issue - RPG Review
seventeenth issue - RPG Review
seventeenth issue - RPG Review
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In the last <strong>issue</strong> of <strong>RPG</strong> <strong>Review</strong> a table describing the tech levels of Diaspora appeared. Due to an error the introduction<br />
and description of the table was omitted.<br />
Introduction<br />
Diaspora is a FATE based game for hard science fiction roleplaying. The authors of the game however are however not<br />
particularly knowledgeable about reallife physics (as described by the Standard Model) or likely progression of<br />
technology, essential components of good hard science fiction. I have not given references to further reading here. This<br />
table was intended to be the centrepiece of a larger review of Diaspora, please refer to that article when it is published.<br />
In the meantime a internet search for any of the scientific terms used in the table should provide some insight.<br />
The following table lays out a summary of what I imagine is a ‘hard SF’ progression of technology based on current<br />
real world sources scientific (2011). Note that this progression has personal beam weapons like lasers appearing later<br />
than the authors of Diaspora imagined at their table. This is no problem except the personal beam weapons in the book<br />
need to be relabelled or not used.<br />
Description of the table.<br />
T: the technology level of a system in Diaspora. T levels are very<br />
broad and separated by capabilities in the core technology of space<br />
travel. For these reasons all the other columns are general<br />
guidelines only.<br />
Approx. historical period: the period of Earth history or predicted<br />
future progression of technology the T most resembles. Note due to<br />
limitations in this authors knowledge the historical periods have a<br />
Fertile Cresent/Western Europe bias. The author is aware of the<br />
uneven advancement of technology across the Earth.<br />
GURPS Hard SF TLs (see Ultra Tech 2 p6): GURPS 3rd Edition<br />
technology levels adjusted away from the core ‘space opera’<br />
descriptions of the GURPS Basic Set as described in Ultra Tech 2<br />
for that edition of the game. The author of this article does not have<br />
access to the 4th edition of GURPS but is aware that the TLs are<br />
very different in the newer edition.<br />
Suggested (only) technologies: These are a range of achievements<br />
that cultures in this T might have. All these items are arguably<br />
allowed under the current standard model of physics. An internet search for some of the keywords used here will<br />
inform players on the incredible technologies that may really be possible in the distant future. Often these are more<br />
fantastic than the lazy wornout and utterly impossible science fiction ideas you see in the cinema.<br />
Karl Brown<br />
4 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012