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seventeenth issue - RPG Review

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Table of Contents<br />

Administrivia, Editorial, Letters many contributors p2­4<br />

Hot Gossip: Industry News by Wu Mingshi p5<br />

Interview with Sean Punch with Sean Punch p5­11<br />

GURPS Dinosaurs Designer's Notes by Stephen Dedman p12­14<br />

The Best Dinosaur by Sandy Petersen p15<br />

GURPS3e Combat System Revised by Michael Cole p16­31<br />

GURPS: From The Fantasy Trip Onwards by Lev Lafayette p32­37<br />

Narrativism in GURPS? by Lev Lafayette p38­39<br />

Lillian St. John: A Paranormal Investigator of the Roaring 20s by Erica Hoehn p40­41<br />

<strong>RPG</strong> Cultural Appropriation by Johnathan Korman p42­45<br />

RQ III: Speedcast and Multitarget by Peter Marcani p46­47<br />

MRQ II and RuneQuest Sixth Edition <strong>Review</strong>s by Lev Lafayette p48­55<br />

Console Games <strong>Review</strong> by Matt Lindus p56­58<br />

Movie <strong>Review</strong>: Dark Knight Rises by Andrew Moshos p59­63<br />

Next Issue by many people p64<br />

Administrivia<br />

<strong>RPG</strong> <strong>Review</strong> is a quarterly online magazine which engages in a mythical discussion about being in print when the<br />

editor has spare time, which should be some time later this century. All material remains copyright to the authors<br />

except for the reprinting as noted in the first sentence. Various trademarks and images have been used in this magazine<br />

of review and criticism. This includes GURPS by Steve Jackson Games, Call of Cthulhu by The Chaosium, RuneQuest<br />

by the Design Mechanism, the Dark Knight Rises distributed by Warner Brothers, and others. Any use of images,<br />

material etc, is not to be construed as a challenge to any intellectual property and is used under "fair use". Text is in<br />

Nimbus Roman, headings in Nimbus Sans, front page in Utopia. Any errors or omissions are unintentional.<br />

Editorial<br />

It has been argued by brave souls that our hobby of roleplaying and simulation games may actually have educational<br />

benefits. In other words, people can learn whilst having fun. Certainly, there is an appeal to thinkers within the hobby<br />

and within that group there are those who appeal towards "realism", in the mechanics of game systems.<br />

At the very top of this appeal is GURPS, a game which had prided itself on "realism" from the outset, and of course as<br />

a result many of its advocates claim "you can do anything with GURPS!", which has at least a degree of truth. At the<br />

very least, if you can create a normal model of activity in your mind it is almost always easy to translate to GURPS<br />

2 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012

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