seventeenth issue - RPG Review
seventeenth issue - RPG Review
seventeenth issue - RPG Review
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Table of Contents<br />
Administrivia, Editorial, Letters many contributors p24<br />
Hot Gossip: Industry News by Wu Mingshi p5<br />
Interview with Sean Punch with Sean Punch p511<br />
GURPS Dinosaurs Designer's Notes by Stephen Dedman p1214<br />
The Best Dinosaur by Sandy Petersen p15<br />
GURPS3e Combat System Revised by Michael Cole p1631<br />
GURPS: From The Fantasy Trip Onwards by Lev Lafayette p3237<br />
Narrativism in GURPS? by Lev Lafayette p3839<br />
Lillian St. John: A Paranormal Investigator of the Roaring 20s by Erica Hoehn p4041<br />
<strong>RPG</strong> Cultural Appropriation by Johnathan Korman p4245<br />
RQ III: Speedcast and Multitarget by Peter Marcani p4647<br />
MRQ II and RuneQuest Sixth Edition <strong>Review</strong>s by Lev Lafayette p4855<br />
Console Games <strong>Review</strong> by Matt Lindus p5658<br />
Movie <strong>Review</strong>: Dark Knight Rises by Andrew Moshos p5963<br />
Next Issue by many people p64<br />
Administrivia<br />
<strong>RPG</strong> <strong>Review</strong> is a quarterly online magazine which engages in a mythical discussion about being in print when the<br />
editor has spare time, which should be some time later this century. All material remains copyright to the authors<br />
except for the reprinting as noted in the first sentence. Various trademarks and images have been used in this magazine<br />
of review and criticism. This includes GURPS by Steve Jackson Games, Call of Cthulhu by The Chaosium, RuneQuest<br />
by the Design Mechanism, the Dark Knight Rises distributed by Warner Brothers, and others. Any use of images,<br />
material etc, is not to be construed as a challenge to any intellectual property and is used under "fair use". Text is in<br />
Nimbus Roman, headings in Nimbus Sans, front page in Utopia. Any errors or omissions are unintentional.<br />
Editorial<br />
It has been argued by brave souls that our hobby of roleplaying and simulation games may actually have educational<br />
benefits. In other words, people can learn whilst having fun. Certainly, there is an appeal to thinkers within the hobby<br />
and within that group there are those who appeal towards "realism", in the mechanics of game systems.<br />
At the very top of this appeal is GURPS, a game which had prided itself on "realism" from the outset, and of course as<br />
a result many of its advocates claim "you can do anything with GURPS!", which has at least a degree of truth. At the<br />
very least, if you can create a normal model of activity in your mind it is almost always easy to translate to GURPS<br />
2 <strong>RPG</strong> REVIEW ISSUE SEVENTEEN September 2012