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Download PDF - Institute of Network Cultures

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Below is part 1 <strong>of</strong> the conversation we got to hear between Geert Lovink and Natalie<br />

Bookchin, and adapted to include further information.<br />

G: Youʼre teaching at CalArts, you worked in the 90ʼs with the internet, developed<br />

games, and now suddenly youʼre working with online video. How did you stumble<br />

into this?<br />

N: I had also been very involved in thinking about online space as a site not only to<br />

make work but to distribute and exhibit it.<br />

In the 90s I had been working, distributing, and exhibiting my work online. In 2005, I<br />

began to find the Internet too noisy and too crowded, and wanted to return to <strong>of</strong>fline<br />

space in my work. I began to collect images from private security webcams that I found<br />

through a glitch in Googleʼs search engine technology which picked up thousands <strong>of</strong><br />

webcams regardless <strong>of</strong> whether or not they are intended to be public. The cameras<br />

<strong>of</strong>fered an unusual view <strong>of</strong> the contemporary global landscape mediated through<br />

surveillance technology. I became interested in depicting the world as it was described<br />

by the technology, and so rather than looking at the recording devices in the landscape, I<br />

looked through the cameras, drawing attention to the formal elements <strong>of</strong> this<br />

perspective, its odd and awkward angles <strong>of</strong> view and composition, its <strong>of</strong>ten fixed<br />

perspective, the limited tonal range, the dirty lens, and the distance from and limited<br />

contact or lack <strong>of</strong> relationship between the camera — which has no operator present —<br />

and its subject. From this material I developed, <strong>Network</strong> Movies, a series <strong>of</strong> videos and<br />

video installations that I made between 2005 and 2007, where I sampled data flows <strong>of</strong><br />

images from webcams from around the world to create portraits <strong>of</strong> global landscapes.<br />

Limited bandwidth and cheap cameras produced jumpy, mechanical motion and grainy,<br />

low-resolution images that revealed their technological conditions and were reminiscent<br />

<strong>of</strong> early cinema. I began to make installations and videos <strong>of</strong>fline, in order to provide a<br />

more embodied experience, absent in the distracted online space –with its small screen<br />

and potential for multitasking.<br />

G: Your video work that uses online footage started with one installation didnʼt it?<br />

When was the first one?<br />

N: The first piece I made with YouTube footage was trip – a 63-minute single-channel<br />

video I completed in 2008, in which I documented a trip around the world using clips I<br />

culled from YouTube. From these clips, I pieced together a trip around the world from<br />

the point <strong>of</strong> view <strong>of</strong> tourists, human rights workers, locals, soldiers, and many others.<br />

The first point perspective put viewers in the position <strong>of</strong> a continually changing figure <strong>of</strong><br />

the traveler, driving from tourist destination, across borders, and through war zones.<br />

G: Itʼs a gallery installation piece with the look and feel <strong>of</strong> a collaborative global<br />

road movie. There you have your first experiences <strong>of</strong> making databases, how you<br />

select the videos and put them together. Letʼs talk more about your approach.<br />

Now that weʼve seen Laid Off, it appears that it really must have been an<br />

enormous amount <strong>of</strong> work. It looks very complex. Technically, how did you do<br />

this? The syncing?<br />

12

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