Fang and Fury - Guidebook to Vampires.pdf
Fang and Fury - Guidebook to Vampires.pdf
Fang and Fury - Guidebook to Vampires.pdf
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Chapter Two: The Way of Blood<br />
Chapter Two:<br />
The Way of Blood<br />
<strong>Fang</strong> & <strong>Fury</strong> gives players <strong>and</strong> GMs the <strong>to</strong>ols <strong>to</strong> build characters, encounters, <strong>and</strong> even campaigns around the vampire scion race. This chapter<br />
begins the work of character <strong>and</strong> world design (as least as it pertains <strong>to</strong> vampires). For beginners, there are suggestions about what <strong>to</strong> change<br />
<strong>and</strong> cus<strong>to</strong>mize within the campaign, while for experienced players this discussion can perhaps even exp<strong>and</strong> the creativity bred by hours of<br />
roleplaying.<br />
- Playing a Vampire -<br />
Scion Character<br />
The first step in playing a vampire scion character is <strong>to</strong> ask your GM.<br />
Scions have an effective character level (ECL) 2 higher than their<br />
base race; for example, a human vampire scion with 1 class level is<br />
roughly as <strong>to</strong>ugh as a living human with 3 levels in a character class.<br />
Your GM has final say in whether vampire scions are allowed in her<br />
campaign, <strong>and</strong> which races can take the vampire scion template.<br />
Assuming you are allowed <strong>to</strong> play this unusual race, you must also<br />
be ready <strong>to</strong> answer a number of questions about your vampire scion<br />
character. How long ago did his transformation take place? What is<br />
his relationship with the vampire or scion who created him? What<br />
is his relationship with his family, <strong>and</strong> with friends he had before<br />
the change? What is the character’s attitude <strong>to</strong>ward other vampire<br />
scions, <strong>and</strong> <strong>to</strong>ward vampire kin such as blood puppets <strong>and</strong> thralls?<br />
If he had a good alignment before his change, how does he feel<br />
about his alignment shifting <strong>to</strong>ward chaotic evil? Does he have any<br />
moral objection <strong>to</strong> feeding from sentient creatures? How did he deal<br />
with becoming an ex-paladin or losing the favor of his deity, if his<br />
alignment change resulted in this?<br />
The answers <strong>to</strong> these questions are critical <strong>to</strong> creating a deep,<br />
complex, <strong>and</strong> compelling vampire scion character. Someone who<br />
has cut himself off from family <strong>and</strong> friends but still secretly watches<br />
over them makes a sympathetic <strong>and</strong> tragic hero. A cleric whose<br />
transformation destroyed his faith is a fascinating study in loss, <strong>and</strong><br />
possibly in redemption. Even the st<strong>and</strong>ard preda<strong>to</strong>ry <strong>and</strong> elitist<br />
vampire can be made more interesting by adding a motive <strong>to</strong> his<br />
violence: Perhaps he now seeks revenge on an authority that once<br />
persecuted him, dreams of liberating his people from an oppressor,<br />
or simply seeks fame as a dreaded prince of the night.<br />
Vampire Scion Archetypes<br />
Here are several ideas for vampire scion characters. Although the<br />
ideas behind the following archetypes are simple, beginning with<br />
something that other players recognize lets you quickly bring out<br />
the interesting quirks of your character (such as a particular speech<br />
pattern, catch phrase, routine in battle, or unique viewpoint).<br />
Avenger<br />
Races of Renown: <strong>Fang</strong> & <strong>Fury</strong><br />
You never asked <strong>to</strong> be turned in<strong>to</strong> a monster, <strong>and</strong> you don’t like it<br />
one bit. Although you’d never go so far as <strong>to</strong> seek self-destruction,<br />
your fury at losing control over your life is bot<strong>to</strong>mless. The creature<br />
that turned you must be killed, <strong>and</strong> other vampires who subject<br />
innocent people <strong>to</strong> this horror deserve no mercy or underst<strong>and</strong>ing.<br />
Many avengers follow the path of the reveler (see Chapter Four:<br />
Prestige Classes), but even if you do not, you prefer <strong>to</strong> feed on<br />
vampires whenever possible.<br />
An avenger would join a group of vampires only if they do not seek<br />
<strong>to</strong> bring more mortals in<strong>to</strong> their fold.<br />
Cursed<br />
You transgressed against a deity or powerful outsider <strong>and</strong> were<br />
cursed with vampirism as punishment. Because of this, you do not<br />
necessarily know any other vampires—or even know that other<br />
vampires exist. All you are sure about is that you can’t travel during<br />
the day, <strong>and</strong> you need <strong>to</strong> drink blood <strong>to</strong> survive.<br />
Stupid, ignorant, or naïve cursed vampires make interesting additions<br />
<strong>to</strong> an adventuring group, but they may be taken advantage of by<br />
more experienced scions.<br />
Esthete<br />
You exist <strong>to</strong> sample the great sensations of the world, traveling like<br />
a wisp from centers of art <strong>to</strong> perfumeries, from elegant balls <strong>and</strong><br />
boudoirs <strong>to</strong> the finest clothiers <strong>and</strong> outfitters. Your life is a neverending<br />
pursuit of pleasure, <strong>and</strong> feeding is only one more way <strong>to</strong><br />
enjoy the endless variety of delights.<br />
Many esthetes become jaded <strong>and</strong> perverse over time, <strong>and</strong> no longer get<br />
enjoyment from any but the most elaborate spectacles. Young esthetes<br />
are still as<strong>to</strong>nished by the simplest of pleasures, <strong>and</strong> might become<br />
enchanted by the bouquet of a lily or the sight of a meteor shower.<br />
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