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Fang and Fury - Guidebook to Vampires.pdf

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Chapter Two: The Way of Blood<br />

Chapter Two:<br />

The Way of Blood<br />

<strong>Fang</strong> & <strong>Fury</strong> gives players <strong>and</strong> GMs the <strong>to</strong>ols <strong>to</strong> build characters, encounters, <strong>and</strong> even campaigns around the vampire scion race. This chapter<br />

begins the work of character <strong>and</strong> world design (as least as it pertains <strong>to</strong> vampires). For beginners, there are suggestions about what <strong>to</strong> change<br />

<strong>and</strong> cus<strong>to</strong>mize within the campaign, while for experienced players this discussion can perhaps even exp<strong>and</strong> the creativity bred by hours of<br />

roleplaying.<br />

- Playing a Vampire -<br />

Scion Character<br />

The first step in playing a vampire scion character is <strong>to</strong> ask your GM.<br />

Scions have an effective character level (ECL) 2 higher than their<br />

base race; for example, a human vampire scion with 1 class level is<br />

roughly as <strong>to</strong>ugh as a living human with 3 levels in a character class.<br />

Your GM has final say in whether vampire scions are allowed in her<br />

campaign, <strong>and</strong> which races can take the vampire scion template.<br />

Assuming you are allowed <strong>to</strong> play this unusual race, you must also<br />

be ready <strong>to</strong> answer a number of questions about your vampire scion<br />

character. How long ago did his transformation take place? What is<br />

his relationship with the vampire or scion who created him? What<br />

is his relationship with his family, <strong>and</strong> with friends he had before<br />

the change? What is the character’s attitude <strong>to</strong>ward other vampire<br />

scions, <strong>and</strong> <strong>to</strong>ward vampire kin such as blood puppets <strong>and</strong> thralls?<br />

If he had a good alignment before his change, how does he feel<br />

about his alignment shifting <strong>to</strong>ward chaotic evil? Does he have any<br />

moral objection <strong>to</strong> feeding from sentient creatures? How did he deal<br />

with becoming an ex-paladin or losing the favor of his deity, if his<br />

alignment change resulted in this?<br />

The answers <strong>to</strong> these questions are critical <strong>to</strong> creating a deep,<br />

complex, <strong>and</strong> compelling vampire scion character. Someone who<br />

has cut himself off from family <strong>and</strong> friends but still secretly watches<br />

over them makes a sympathetic <strong>and</strong> tragic hero. A cleric whose<br />

transformation destroyed his faith is a fascinating study in loss, <strong>and</strong><br />

possibly in redemption. Even the st<strong>and</strong>ard preda<strong>to</strong>ry <strong>and</strong> elitist<br />

vampire can be made more interesting by adding a motive <strong>to</strong> his<br />

violence: Perhaps he now seeks revenge on an authority that once<br />

persecuted him, dreams of liberating his people from an oppressor,<br />

or simply seeks fame as a dreaded prince of the night.<br />

Vampire Scion Archetypes<br />

Here are several ideas for vampire scion characters. Although the<br />

ideas behind the following archetypes are simple, beginning with<br />

something that other players recognize lets you quickly bring out<br />

the interesting quirks of your character (such as a particular speech<br />

pattern, catch phrase, routine in battle, or unique viewpoint).<br />

Avenger<br />

Races of Renown: <strong>Fang</strong> & <strong>Fury</strong><br />

You never asked <strong>to</strong> be turned in<strong>to</strong> a monster, <strong>and</strong> you don’t like it<br />

one bit. Although you’d never go so far as <strong>to</strong> seek self-destruction,<br />

your fury at losing control over your life is bot<strong>to</strong>mless. The creature<br />

that turned you must be killed, <strong>and</strong> other vampires who subject<br />

innocent people <strong>to</strong> this horror deserve no mercy or underst<strong>and</strong>ing.<br />

Many avengers follow the path of the reveler (see Chapter Four:<br />

Prestige Classes), but even if you do not, you prefer <strong>to</strong> feed on<br />

vampires whenever possible.<br />

An avenger would join a group of vampires only if they do not seek<br />

<strong>to</strong> bring more mortals in<strong>to</strong> their fold.<br />

Cursed<br />

You transgressed against a deity or powerful outsider <strong>and</strong> were<br />

cursed with vampirism as punishment. Because of this, you do not<br />

necessarily know any other vampires—or even know that other<br />

vampires exist. All you are sure about is that you can’t travel during<br />

the day, <strong>and</strong> you need <strong>to</strong> drink blood <strong>to</strong> survive.<br />

Stupid, ignorant, or naïve cursed vampires make interesting additions<br />

<strong>to</strong> an adventuring group, but they may be taken advantage of by<br />

more experienced scions.<br />

Esthete<br />

You exist <strong>to</strong> sample the great sensations of the world, traveling like<br />

a wisp from centers of art <strong>to</strong> perfumeries, from elegant balls <strong>and</strong><br />

boudoirs <strong>to</strong> the finest clothiers <strong>and</strong> outfitters. Your life is a neverending<br />

pursuit of pleasure, <strong>and</strong> feeding is only one more way <strong>to</strong><br />

enjoy the endless variety of delights.<br />

Many esthetes become jaded <strong>and</strong> perverse over time, <strong>and</strong> no longer get<br />

enjoyment from any but the most elaborate spectacles. Young esthetes<br />

are still as<strong>to</strong>nished by the simplest of pleasures, <strong>and</strong> might become<br />

enchanted by the bouquet of a lily or the sight of a meteor shower.<br />

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