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Fang and Fury - Guidebook to Vampires.pdf

Fang and Fury - Guidebook to Vampires.pdf

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Introduction<br />

Introduction<br />

I have made the big decision, I’m gonna try <strong>to</strong> nullify my life.<br />

—Lou Reed, “Heroin”<br />

The vampire myth is known the world over, <strong>and</strong> seemingly every civilization has its version of this bogeyman who drinks blood in the dead<br />

of night. In recent years popular movies, TV, <strong>and</strong> fiction have tackled the vampire phenomenon in many different ways, as a new generation<br />

has re<strong>to</strong>ld these ancient s<strong>to</strong>ries.<br />

Today the vampire is both more mindless <strong>and</strong> more sympathetic, a savage killer in films like Blade <strong>and</strong> From Dusk till Dawn, a noble <strong>and</strong> tragic<br />

figure in TV shows like Angel <strong>and</strong> books like Interview with the Vampire. But in the d20 System the vampire has remained opaque <strong>and</strong> out of<br />

reach. Even the introduction of the vampire template has not brought this race in<strong>to</strong> broad popularity as a villain (where it is seen as <strong>to</strong>o<br />

stereotypical by many writers, Gamemasters, <strong>and</strong> players), <strong>and</strong> has not moved it an inch closer <strong>to</strong> status as a player character (PC) race.<br />

<strong>Vampires</strong> in the core rules are <strong>to</strong>ugh. Really <strong>to</strong>ugh. But they aren’t much fun as written. They have solid ability scores, a slew of bonus feats,<br />

<strong>and</strong> a laundry list of special attacks <strong>and</strong> special qualities. They also have those legendary weaknesses: <strong>to</strong> garlic, <strong>to</strong> sunlight, <strong>to</strong> running water. It<br />

sounds like a winning combination, but unfortunately, encounters with vampires tend <strong>to</strong> go one of two ways.<br />

In the first situation, the party is prepared with holy water, stakes, sunbeam spells, <strong>and</strong> wagonloads of garlic. They encounter the vampire they<br />

were expecting, give it the old one-two, stake the corpse, <strong>and</strong> pick up the gold. This is old hat—the party certainly isn’t in for any surprises. In<br />

the second situation, a vampire surprises the group while they are out adventuring. It drops in behind them, kills a party member or two, <strong>and</strong><br />

slaps the survivors with a half dozen negative levels before escaping back <strong>to</strong> its coffin in gaseous form. The PCs don’t st<strong>and</strong> a chance.<br />

Neither of these typical vampire encounters is fulfilling. The challenge is moving these monsters back <strong>to</strong>ward the middle, where fights are<br />

challenging without being overwhelming, <strong>and</strong> where the players have the opportunity <strong>to</strong> be truly surprised by novelty.<br />

<strong>Vampires</strong> are also far <strong>to</strong>o powerful as a PC race for most campaigns. One of the best parts of the d20 System rules is the chance <strong>to</strong> play a<br />

monster, <strong>and</strong> vampires seem like they have <strong>to</strong>ns of promise—but the st<strong>and</strong>ard vampire is a nightmare for play balance. Although the vampire<br />

template only raises a monster’s Challenge Rating by +2, it bumps effective character level (ECL) by a whopping +8: It makes a creature immune<br />

<strong>to</strong> half the spells in the rules <strong>and</strong> <strong>to</strong> most forms of damage, yet instantly destroyed by mundane sunlight <strong>and</strong> creek water. The challenge with<br />

making vampires a PC race is <strong>to</strong> blend all the flavor <strong>and</strong> character of these creatures in a package that isn’t gimmicky, overpowered, or lame.<br />

This book attempts <strong>to</strong> solve all of these problems. It presents a new, <strong>to</strong>ned-down vampire called the “vampire scion” that is designed as a<br />

PC race, <strong>and</strong> it includes <strong>to</strong>ns of new feats, magic items, campaign options, deities, spells, prestige classes, <strong>and</strong> other goodies <strong>to</strong> add spice <strong>to</strong> a<br />

vampire encounter, a vampire PC, or even an all-vampire campaign. I hope that you will experiment with the many combinations available <strong>and</strong><br />

have fun reinventing this ancient monster in your own campaign.<br />

Most of the material in this book is usable by characters of any level, within the bounds of class, level, <strong>and</strong> race. However, there are likely<br />

elements that players <strong>and</strong> Gamemasters (GMs) wish <strong>to</strong> incorporate in<strong>to</strong> an ongoing campaign that, had a player been aware of earlier, might<br />

have caused an existing character <strong>to</strong> make different choices. New material should never punish a player for choices made at early levels.<br />

With that in mind, there is plenty of flexibility in the d20 System for GMs <strong>and</strong> players <strong>to</strong> change the requirements for using new material or<br />

even slightly alter existing characters. For example, requirements for a prestige class might be changed slightly <strong>to</strong> allow a player access <strong>to</strong> the<br />

class without starting an entirely new character, or GMs might allow an existing PC <strong>to</strong> become a scion, even if she has never encountered a<br />

vampire “in game.” In all such cases, the GM is the final arbiter of the rules in the campaign. Whenever you integrate this material in<strong>to</strong> your<br />

campaign in an interesting way, please share your ideas on the message boards at www.greenronin.com.<br />

About the Author<br />

Jim Bishop has been involved in the design, development, <strong>and</strong>/or editing of Wrath & Rage, Hell in Freeport, Freeport: The City of Adventure, Legions of<br />

Hell, Armies of the Abyss, The Assassin’s H<strong>and</strong>book, <strong>and</strong> Skull & Bones. He lives in Edmon<strong>to</strong>n <strong>and</strong> has a day job at BioWare making computer games.<br />

What is a Vampire?<br />

The “vampire” descrip<strong>to</strong>r is used in many places in this book, most frequently as a prerequisite for feats <strong>and</strong> prestige classes.<br />

“Vampire” is a category that includes st<strong>and</strong>ard vampires <strong>and</strong> vampire spawn from the core rules, <strong>and</strong> the vampire scion presented<br />

in this book. At the GM’s discretion, this category can be exp<strong>and</strong>ed <strong>to</strong> include blood puppets, daywalkers, vampiric dragons, <strong>and</strong><br />

vampiric thralls (see Chapter Five: Creatures).<br />

Races of Renown: <strong>Fang</strong> & <strong>Fury</strong><br />

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