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Fang and Fury - Guidebook to Vampires.pdf

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Combat<br />

Cowardly <strong>and</strong> mean-spirited, sluagh usually stay out of sight <strong>and</strong> use<br />

their special attacks <strong>to</strong> deal with trespassers. They defend themselves<br />

with clubs <strong>and</strong> light crossbows but run if attacked by a superior<br />

force.<br />

Animate Objects (Su): Once per day, a sluagh can animate an<br />

object within 60 feet as though by the spell animate objects from a<br />

Vampiric Dragon<br />

Not all dragons with dreams of eternal life turn <strong>to</strong> lichdom; some take the<br />

path of vampirism instead. These creatures are only tangentially related <strong>to</strong><br />

st<strong>and</strong>ard vampires <strong>and</strong> vampire scions. A st<strong>and</strong>ard vampire cannot turn<br />

a dragon in<strong>to</strong> a vampire scion or vampire spawn, <strong>and</strong> a vampiric dragon<br />

cannot create new scions from humanoids. Nevertheless, these two<br />

vampiric strains share more similarities than differences.<br />

Creating a Vampiric Dragon<br />

“Vampiric dragon” is a template that can be applied <strong>to</strong> any evil<br />

dragon (hereafter referred <strong>to</strong> as the “base creature”). The creature’s<br />

type changes <strong>to</strong> “undead,” though its subtype is not affected. A<br />

vampiric dragon uses all the base creature’s statistics <strong>and</strong> special<br />

abilities except as noted here.<br />

Speed: Same as the base creature. If the base creature has a swim<br />

speed, the vampiric dragon retains the ability <strong>to</strong> swim <strong>and</strong> is<br />

not vulnerable <strong>to</strong> immersion in running water (see below).<br />

AC: Natural armor improves by +1 per dragon age category.<br />

Special Attacks: A vampiric dragon retains all the special attacks of<br />

the base creature <strong>and</strong> also gains the following special attacks.<br />

Blood Drain (Ex): A vampiric dragon can suck blood from a<br />

living victim that is susceptible <strong>to</strong> critical hits with a grapple<br />

check that results in a successful pin. If it pins its foe, it drains<br />

blood, dealing permanent Constitution drain each round the<br />

pin is maintained, as set out in the table on the next page.<br />

Breath Weapon (Su): The base creature’s breath weapon is<br />

replaced by a cone of <strong>to</strong>xic gas that causes blood <strong>to</strong> erupt<br />

from the eyes, nose, mouth, <strong>and</strong> even pores. This breath<br />

weapon deals damage according <strong>to</strong> the dragon’s age category,<br />

as set out in the table on the next page.<br />

The save DC <strong>to</strong> resist this breath weapon is equal <strong>to</strong> 10 + 1/2<br />

vampiric dragon’s HD + vampiric dragon’s Charisma modifier.<br />

Call <strong>to</strong> the Cold Blood (Su): Vampiric dragons comm<strong>and</strong> lesser<br />

cold-blooded creatures with a thought. Once per day a<br />

vampiric dragon can call forth a single giant oc<strong>to</strong>pus or giant<br />

squid (must be within 100 feet of the ocean), a clutch of 2–5<br />

troglodytes, a swarm of 2–5 Medium vipers, or a gang of 4–9<br />

kobolds as a st<strong>and</strong>ard action. These creatures arrive in 2d6<br />

rounds <strong>and</strong> serve the vampiric dragon for up <strong>to</strong> 1 hour.<br />

Create Spawn (Su): A dragon or magical beast slain by a vampiric<br />

dragon’s energy drain attack rises as a vampiric thrall (see<br />

the Vampiric Thrall entry below) 1d4 days after death.<br />

Chapter Five: Creatures<br />

Races of Renown: <strong>Fang</strong> & <strong>Fury</strong><br />

20th-level caster. This object defends the sluagh <strong>to</strong> the best of its<br />

ability, but it doesn’t follow specific instructions.<br />

Spell-like Abilities: At will—ghost sound; 3/day—scare. These abilities<br />

are as the spells from a 6th-level sorcerer (save DC 11 + spell level).<br />

Skills: Sluagh receive a +4 racial bonus on Hide <strong>and</strong> Move Silently<br />

checks. Sluagh receive a +8 bonus on Climb checks <strong>and</strong> can always<br />

take 10 even if rushed or threatened when climbing.<br />

If the vampiric dragon instead drains the victim’s Constitution<br />

<strong>to</strong> 0 or less with its blood drain attack, the slain creature<br />

returns as a vampiric thrall if it had fewer than 10 HD or was<br />

a magical beast, <strong>and</strong> as a new vampiric dragon if it had 10 or<br />

more HD <strong>and</strong> was a dragon. In either case, the new undead<br />

creature is under the comm<strong>and</strong> of the vampiric dragon that<br />

created it <strong>and</strong> remains enslaved until its master’s death.<br />

Domination (Su): A vampiric dragon can dominate a humanoid<br />

enemy just by meeting its eyes. This ability is similar <strong>to</strong> a gaze<br />

attack, except that the vampiric dragon must take a st<strong>and</strong>ard<br />

action, <strong>and</strong> those merely looking at it are not affected. Anyone<br />

the vampiric dragon targets must succeed at a Will save or fall<br />

instantly under the creature’s influence as though by a dominate<br />

person spell cast by a 12th-level sorcerer. This ability has a<br />

range of 60 feet.<br />

Energy Drain (Su): Living creatures hit by a Medium or larger<br />

vampiric dragon’s claw attack gain negative levels according<br />

<strong>to</strong> the dragon’s size, as set out in table on the next page. Each<br />

negative level bes<strong>to</strong>wed grants the vampiric dragon 5 temporary<br />

hit points.<br />

The save DC <strong>to</strong> remove a negative level is 10 + 1/2 vampiric<br />

dragon’s HD + vampiric dragon’s Charisma modifier.<br />

Frightful Presence (Ex): Since the dragon’s Charisma score<br />

improves by +4, the save DC for its frightful presence ability<br />

increases by +2.<br />

Special Qualities: A vampiric dragon retains all the special qualities<br />

of the base creature <strong>and</strong> also gains the following special<br />

qualities.<br />

Alternate Form (Su): A vampiric dragon can assume the shape<br />

of a giant lizard, kobold, pseudodragon, Small viper, or troglodyte<br />

as a st<strong>and</strong>ard action. This ability is similar <strong>to</strong> a polymorph<br />

self spell cast by a 12th-level sorcerer, except that the vampiric<br />

dragon can assume only one of the forms listed here. It can<br />

remain in that form until it assumes another or until the next<br />

sunrise.<br />

Blood Gift (Ex): A vampiric dragon can feed its own blood<br />

<strong>to</strong> another vampire (including blood puppets <strong>and</strong> vampiric<br />

thralls) or vampiric dragon <strong>to</strong> heal it. It costs 1 hp <strong>to</strong> start the<br />

process, <strong>and</strong> the vampiric dragon can transfer up <strong>to</strong> 1 hp per<br />

round per level of the lowest-level vampire in the exchange, <strong>to</strong><br />

a maximum of 10 hp per round.<br />

Damage Reduction (Su): A vampiric dragon has damage reduction<br />

15/+1 or its natural damage reduction, whichever is<br />

greater.<br />

55

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