Fang and Fury - Guidebook to Vampires.pdf
Fang and Fury - Guidebook to Vampires.pdf
Fang and Fury - Guidebook to Vampires.pdf
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Combat<br />
Cowardly <strong>and</strong> mean-spirited, sluagh usually stay out of sight <strong>and</strong> use<br />
their special attacks <strong>to</strong> deal with trespassers. They defend themselves<br />
with clubs <strong>and</strong> light crossbows but run if attacked by a superior<br />
force.<br />
Animate Objects (Su): Once per day, a sluagh can animate an<br />
object within 60 feet as though by the spell animate objects from a<br />
Vampiric Dragon<br />
Not all dragons with dreams of eternal life turn <strong>to</strong> lichdom; some take the<br />
path of vampirism instead. These creatures are only tangentially related <strong>to</strong><br />
st<strong>and</strong>ard vampires <strong>and</strong> vampire scions. A st<strong>and</strong>ard vampire cannot turn<br />
a dragon in<strong>to</strong> a vampire scion or vampire spawn, <strong>and</strong> a vampiric dragon<br />
cannot create new scions from humanoids. Nevertheless, these two<br />
vampiric strains share more similarities than differences.<br />
Creating a Vampiric Dragon<br />
“Vampiric dragon” is a template that can be applied <strong>to</strong> any evil<br />
dragon (hereafter referred <strong>to</strong> as the “base creature”). The creature’s<br />
type changes <strong>to</strong> “undead,” though its subtype is not affected. A<br />
vampiric dragon uses all the base creature’s statistics <strong>and</strong> special<br />
abilities except as noted here.<br />
Speed: Same as the base creature. If the base creature has a swim<br />
speed, the vampiric dragon retains the ability <strong>to</strong> swim <strong>and</strong> is<br />
not vulnerable <strong>to</strong> immersion in running water (see below).<br />
AC: Natural armor improves by +1 per dragon age category.<br />
Special Attacks: A vampiric dragon retains all the special attacks of<br />
the base creature <strong>and</strong> also gains the following special attacks.<br />
Blood Drain (Ex): A vampiric dragon can suck blood from a<br />
living victim that is susceptible <strong>to</strong> critical hits with a grapple<br />
check that results in a successful pin. If it pins its foe, it drains<br />
blood, dealing permanent Constitution drain each round the<br />
pin is maintained, as set out in the table on the next page.<br />
Breath Weapon (Su): The base creature’s breath weapon is<br />
replaced by a cone of <strong>to</strong>xic gas that causes blood <strong>to</strong> erupt<br />
from the eyes, nose, mouth, <strong>and</strong> even pores. This breath<br />
weapon deals damage according <strong>to</strong> the dragon’s age category,<br />
as set out in the table on the next page.<br />
The save DC <strong>to</strong> resist this breath weapon is equal <strong>to</strong> 10 + 1/2<br />
vampiric dragon’s HD + vampiric dragon’s Charisma modifier.<br />
Call <strong>to</strong> the Cold Blood (Su): Vampiric dragons comm<strong>and</strong> lesser<br />
cold-blooded creatures with a thought. Once per day a<br />
vampiric dragon can call forth a single giant oc<strong>to</strong>pus or giant<br />
squid (must be within 100 feet of the ocean), a clutch of 2–5<br />
troglodytes, a swarm of 2–5 Medium vipers, or a gang of 4–9<br />
kobolds as a st<strong>and</strong>ard action. These creatures arrive in 2d6<br />
rounds <strong>and</strong> serve the vampiric dragon for up <strong>to</strong> 1 hour.<br />
Create Spawn (Su): A dragon or magical beast slain by a vampiric<br />
dragon’s energy drain attack rises as a vampiric thrall (see<br />
the Vampiric Thrall entry below) 1d4 days after death.<br />
Chapter Five: Creatures<br />
Races of Renown: <strong>Fang</strong> & <strong>Fury</strong><br />
20th-level caster. This object defends the sluagh <strong>to</strong> the best of its<br />
ability, but it doesn’t follow specific instructions.<br />
Spell-like Abilities: At will—ghost sound; 3/day—scare. These abilities<br />
are as the spells from a 6th-level sorcerer (save DC 11 + spell level).<br />
Skills: Sluagh receive a +4 racial bonus on Hide <strong>and</strong> Move Silently<br />
checks. Sluagh receive a +8 bonus on Climb checks <strong>and</strong> can always<br />
take 10 even if rushed or threatened when climbing.<br />
If the vampiric dragon instead drains the victim’s Constitution<br />
<strong>to</strong> 0 or less with its blood drain attack, the slain creature<br />
returns as a vampiric thrall if it had fewer than 10 HD or was<br />
a magical beast, <strong>and</strong> as a new vampiric dragon if it had 10 or<br />
more HD <strong>and</strong> was a dragon. In either case, the new undead<br />
creature is under the comm<strong>and</strong> of the vampiric dragon that<br />
created it <strong>and</strong> remains enslaved until its master’s death.<br />
Domination (Su): A vampiric dragon can dominate a humanoid<br />
enemy just by meeting its eyes. This ability is similar <strong>to</strong> a gaze<br />
attack, except that the vampiric dragon must take a st<strong>and</strong>ard<br />
action, <strong>and</strong> those merely looking at it are not affected. Anyone<br />
the vampiric dragon targets must succeed at a Will save or fall<br />
instantly under the creature’s influence as though by a dominate<br />
person spell cast by a 12th-level sorcerer. This ability has a<br />
range of 60 feet.<br />
Energy Drain (Su): Living creatures hit by a Medium or larger<br />
vampiric dragon’s claw attack gain negative levels according<br />
<strong>to</strong> the dragon’s size, as set out in table on the next page. Each<br />
negative level bes<strong>to</strong>wed grants the vampiric dragon 5 temporary<br />
hit points.<br />
The save DC <strong>to</strong> remove a negative level is 10 + 1/2 vampiric<br />
dragon’s HD + vampiric dragon’s Charisma modifier.<br />
Frightful Presence (Ex): Since the dragon’s Charisma score<br />
improves by +4, the save DC for its frightful presence ability<br />
increases by +2.<br />
Special Qualities: A vampiric dragon retains all the special qualities<br />
of the base creature <strong>and</strong> also gains the following special<br />
qualities.<br />
Alternate Form (Su): A vampiric dragon can assume the shape<br />
of a giant lizard, kobold, pseudodragon, Small viper, or troglodyte<br />
as a st<strong>and</strong>ard action. This ability is similar <strong>to</strong> a polymorph<br />
self spell cast by a 12th-level sorcerer, except that the vampiric<br />
dragon can assume only one of the forms listed here. It can<br />
remain in that form until it assumes another or until the next<br />
sunrise.<br />
Blood Gift (Ex): A vampiric dragon can feed its own blood<br />
<strong>to</strong> another vampire (including blood puppets <strong>and</strong> vampiric<br />
thralls) or vampiric dragon <strong>to</strong> heal it. It costs 1 hp <strong>to</strong> start the<br />
process, <strong>and</strong> the vampiric dragon can transfer up <strong>to</strong> 1 hp per<br />
round per level of the lowest-level vampire in the exchange, <strong>to</strong><br />
a maximum of 10 hp per round.<br />
Damage Reduction (Su): A vampiric dragon has damage reduction<br />
15/+1 or its natural damage reduction, whichever is<br />
greater.<br />
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