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Fang and Fury - Guidebook to Vampires.pdf

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18<br />

Player’s Option: This combination epi<strong>to</strong>mizes the antihero, a real<br />

roleplaying challenge for those who are up <strong>to</strong> it. Possible hooks<br />

include creating a vampiric thrall mount (see Chapter Five:<br />

Creatures) as an echo of your lost warhorse, striking deals with<br />

villains you used <strong>to</strong> oppose, <strong>and</strong> continuing <strong>to</strong> protect a church that<br />

now views you as an abomination <strong>to</strong> be destroyed.<br />

Ranger<br />

<strong>Vampires</strong> make superb rangers. They have great Strength, good<br />

Dexterity <strong>and</strong> Wisdom, natural darkvision, <strong>and</strong> the instincts of born<br />

hunters. Scions who take levels in ranger often take advantage of the<br />

class’s two-weapon expertise by fighting with two claws. Although<br />

most scion rangers choose PC races as favored enemies, those with<br />

ambitions of power within the vampire hierarchy might specialize in<br />

undead instead. They gain no damage bonus against fellow undead<br />

creatures, but the bonuses on Bluff <strong>and</strong> Sense Motive alone make up<br />

for this drawback.<br />

Player’s Option: Nonevil scion rangers who choose undead as a<br />

favored enemy offer great roleplaying opportunities. Such a character<br />

may be motivated by deep ambivalence or a desire for vengeance<br />

against the creature that s<strong>to</strong>le her life from her <strong>and</strong> cursed her <strong>to</strong><br />

unnatural existence.<br />

Chapter Two: The Way of Blood<br />

Rogue<br />

Races of Renown: <strong>Fang</strong> & <strong>Fury</strong><br />

With bonuses <strong>to</strong> Dexterity, Intelligence, <strong>and</strong> Charisma <strong>and</strong><br />

immunity <strong>to</strong> poison, scions make some of the best rogues (<strong>and</strong><br />

assassins) around. They have the potential <strong>to</strong> excel as sneak thieves,<br />

backstabbers, confidence artists, smugglers, or any number of<br />

other rogue specialties. Scion rogues also transition nicely <strong>to</strong> the<br />

nighthawk’s path (see Chapter Four: Prestige Classes).<br />

Player’s Option: Consider taking the new Spider Climb <strong>and</strong> Improved<br />

Blood Drain feats <strong>to</strong> improve your already potent class abilities.<br />

Sorcerer <strong>and</strong> Wizard<br />

The scion’s bonuses <strong>to</strong> Intelligence <strong>and</strong> Charisma make them good<br />

wizards <strong>and</strong> exceptional sorcerers. Arcane spells improve vampires’<br />

natural abilities <strong>and</strong> help avoid dangerous situations, <strong>and</strong> with their<br />

larger Hit Dice <strong>and</strong> racial bonuses <strong>to</strong> Dexterity <strong>and</strong> Strength, they are<br />

more survivable than most spellcasters.<br />

GM’s Option: Normally a spellcaster who becomes a vampire loses<br />

his familiar <strong>and</strong> can call only a rat or bat as a replacement. Consider<br />

allowing the player <strong>to</strong> keep his old familiar by turning it in<strong>to</strong> a<br />

vampiric thrall (see that entry template in Chapter Five: Creatures).<br />

- Alternative Racial Concepts -<br />

The popular view of vampires <strong>and</strong> how they operate has been<br />

heavily influenced by mass media. Many movies, books, <strong>and</strong><br />

games have established a "st<strong>and</strong>ard view" of the bloodsuckers of<br />

legend. Despite the potential flexibility of And possibilities for<br />

the race, they have been largely typecast as either one-dimensional<br />

bloodsuckers or ultra-cool, nihilistic club kids. Here are some<br />

alternative portrayals of vampire scions <strong>to</strong> help you, the GM,<br />

paint an entirely new <strong>and</strong> unique picture of these creatures in your<br />

campaign world.<br />

These descriptions are not necessarily exclusive; you can easily<br />

combine two or more concepts <strong>to</strong> suit your vision. Alternatively, the<br />

vampire race might have unique strains or even multiple competing<br />

tribes, each with a different background. The following suggestions<br />

also include ideas for modifying the race in minor ways <strong>to</strong> embody<br />

each theme.<br />

Blood Symbiotes<br />

In this option vampires are not truly undead—their blood is.<br />

Vampire blood is itself sentient <strong>and</strong> partially empathic, <strong>and</strong> contains<br />

the accumulated wisdom of millennia of vampire existence. When a<br />

new scion is created, the undead blood surges through her veins <strong>and</strong><br />

changes her body in<strong>to</strong> its new form. It consumes its host’s natural<br />

blood <strong>and</strong> replaces it entirely, <strong>and</strong> then gives her a bot<strong>to</strong>mless craving<br />

for more fresh mortal blood.<br />

This is a very different vision of the vampire race, <strong>and</strong> it has serious<br />

implications for vampire PCs. Because the personality of every<br />

vampire is split between her core self <strong>and</strong> this invading blood entity,<br />

most are at least partially schizoid <strong>and</strong> unbalanced—many are<br />

completely insane. Their blood speaks <strong>to</strong> them <strong>and</strong> forces them <strong>to</strong><br />

perform horrific acts of cruelty <strong>and</strong> violence, <strong>and</strong> they are completely<br />

unable <strong>to</strong> resist, seek help, or even <strong>to</strong> find release in death.<br />

Encounters<br />

An encounter with a blood symbiote vampire is terrifying in the<br />

extreme. The creature displays sharp contrast between her speech <strong>and</strong><br />

actions, shouting warnings or sobbing even while she rips in<strong>to</strong> her<br />

victims, as her rational brain attempts <strong>to</strong> fight against the impulses that<br />

come from her veins. Aside from these roleplaying differences, blood<br />

symbiote vampires hunt <strong>and</strong> fight just like their conventional cousins.<br />

Alternative Racial Abilities<br />

Because they have access <strong>to</strong> the symbiote’s accumulated knowledge,<br />

blood symbiote vampires gain Knowledge (arcana) <strong>and</strong> Knowledge<br />

(vampire lore) as class skills, with 4 free ranks in each (<strong>to</strong> the<br />

maximum normally allowed). Additionally, each time a blood<br />

symbiote vampire kills another of her kind with blood drain, she<br />

gains 1 free rank in both skills.<br />

Natural Hunters<br />

Perhaps the most radical reassessment of the vampire is <strong>to</strong> place<br />

it outside the undead type completely. In this option, vampires are<br />

actually monstrous humanoids that breed true—not undead, <strong>and</strong> not<br />

even a template. These creatures need blood <strong>to</strong> live, but they lack the<br />

supernatural powers that legend associates with vampires. Traditional<br />

vulnerabilities are absent or replaced by mere sensitivities, <strong>and</strong> the<br />

monster of fable is revealed as merely a nocturnal race with its own<br />

his<strong>to</strong>ry, cus<strong>to</strong>ms, <strong>and</strong> culture.<br />

These “natural” vampires are far easier <strong>to</strong> integrate in<strong>to</strong> a campaign<br />

than the undead variety, <strong>and</strong> may be the perfect choice if you have<br />

concerns about a whole party of deathless PCs. They are also a<br />

perfect way <strong>to</strong> highlight the uniqueness of your campaign setting.

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