Tomb Rulebook
Tomb Rulebook
Tomb Rulebook
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
TReAsURe CARDs<br />
Once all of the Traps and Monsters are defeated (or if<br />
none were present), the Raiding Player receives all of the<br />
Treasure Cards from that Crypt.<br />
Treasure Cards must immediately be Banked or<br />
Attached. Treasure Cards that are not Banked must be<br />
Attached to a Character in the Adventuring Party.<br />
Unless an Attached card states otherwise, it only affects<br />
the Character it is Attached to.<br />
While Treasure Cards Attach to Characters just like<br />
Item Cards, the two are not the same. Whenever a<br />
Card refers to Treasure, it only means Treasure Cards.<br />
Likewise, when a Card refers to Items, it only means<br />
Item Cards.<br />
Whenever a Character is moved to another Adventuring<br />
Party or another location within the <strong>Tomb</strong>, all Attached<br />
Cards move with the Character. If a Character is moved<br />
to the Inn (without the rest of the Adventuring Party),<br />
killed, or returned to the Character Pool, all Attached<br />
cards are discarded.<br />
BAnkInG<br />
When Traps or Monsters are defeated, the cards are<br />
immediately Banked by the Raiding Player. Banked<br />
Treasure Cards also advance the score marker and<br />
cannot ever be returned to play. Banked cards<br />
are kept separate from cards in play and are used to<br />
determine a Player’s final score at the end of the game.<br />
A<br />
Bruntor’s Shield<br />
B<br />
Treasure<br />
Shield<br />
This Character gains +1 HP<br />
for each other Character in your Party.<br />
C<br />
X P 4<br />
Illus. Adam Denton © 2008 AEG<br />
A. Title<br />
B. Mechanics<br />
C. XP value<br />
enD oF The GAMe<br />
The game ends when all Crypt Cards have been<br />
removed from the Crypts. Total the Experience<br />
Points (XP) for all cards in the Player’s bank and all<br />
Treasure Cards Attached to surviving Characters in a<br />
Player’s Adventuring Party. The Player with the most<br />
Experience Points wins.<br />
ACTIons AnD eFFeCTs<br />
Most Cards and Characters have text granting special<br />
abilities. Many have actions printed on them — optional<br />
abilities that can be used at a specific time. These take<br />
three forms:<br />
• Battle Actions: Actions that say “Battle” can be used<br />
as a Character’s or Monster’s action during a combat<br />
round.<br />
• Turn Actions: Actions that say “Turn” are used<br />
outside of combat, and require the use of the<br />
Adventuring Party’s Standard Action for the Turn<br />
Only one can be used per Turn.<br />
• Reactions: Actions that say “React” can be used any<br />
time the condition of the React applies. When more<br />
than one Player wants to play a React in response<br />
to a trigger, the Player whose turn it is gets the first<br />
opportunity to play a React, then opportunity passes<br />
to the left around the play area until all Players have<br />
no more Reacts to that trigger.<br />
Some cards can be used as a Turn Action or Battle<br />
Action — these say “Turn/Battle”.<br />
To use an Action, the Player must meet or exceed all<br />
conditions and requirements listed on the Action, such<br />
as timing, number, and type of <strong>Tomb</strong> Dice a Character<br />
can roll, and Adventuring Party makeup. Adventuring<br />
Party or Character requirements for using Cards are<br />
listed at the top of the text area of the card.<br />
Whether or not the Player uses an action is always<br />
optional. Text on cards that is not part of an action<br />
happens automatically, with no choice involved.<br />
Effects from such text are resolved before Reacts,<br />
if timing conflicts.<br />
A. Title<br />
B. Attribute Bonus<br />
C. Special Ability<br />
Throwing Daggers<br />
Attack<br />
Skill<br />
Magic<br />
Holiness<br />
A<br />
Item<br />
1 1 1<br />
B<br />
Weapon<br />
React: When Monsters are revealed,<br />
roll three Green dice. For each success,<br />
inflict one wound on any one Monster.<br />
C<br />
Illus. Cris Dornaus © 2008 AEG