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Tomb Rulebook

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TReAsURe CARDs<br />

Once all of the Traps and Monsters are defeated (or if<br />

none were present), the Raiding Player receives all of the<br />

Treasure Cards from that Crypt.<br />

Treasure Cards must immediately be Banked or<br />

Attached. Treasure Cards that are not Banked must be<br />

Attached to a Character in the Adventuring Party.<br />

Unless an Attached card states otherwise, it only affects<br />

the Character it is Attached to.<br />

While Treasure Cards Attach to Characters just like<br />

Item Cards, the two are not the same. Whenever a<br />

Card refers to Treasure, it only means Treasure Cards.<br />

Likewise, when a Card refers to Items, it only means<br />

Item Cards.<br />

Whenever a Character is moved to another Adventuring<br />

Party or another location within the <strong>Tomb</strong>, all Attached<br />

Cards move with the Character. If a Character is moved<br />

to the Inn (without the rest of the Adventuring Party),<br />

killed, or returned to the Character Pool, all Attached<br />

cards are discarded.<br />

BAnkInG<br />

When Traps or Monsters are defeated, the cards are<br />

immediately Banked by the Raiding Player. Banked<br />

Treasure Cards also advance the score marker and<br />

cannot ever be returned to play. Banked cards<br />

are kept separate from cards in play and are used to<br />

determine a Player’s final score at the end of the game.<br />

A<br />

Bruntor’s Shield<br />

B<br />

Treasure<br />

Shield<br />

This Character gains +1 HP<br />

for each other Character in your Party.<br />

C<br />

X P 4<br />

Illus. Adam Denton © 2008 AEG<br />

A. Title<br />

B. Mechanics<br />

C. XP value<br />

enD oF The GAMe<br />

The game ends when all Crypt Cards have been<br />

removed from the Crypts. Total the Experience<br />

Points (XP) for all cards in the Player’s bank and all<br />

Treasure Cards Attached to surviving Characters in a<br />

Player’s Adventuring Party. The Player with the most<br />

Experience Points wins.<br />

ACTIons AnD eFFeCTs<br />

Most Cards and Characters have text granting special<br />

abilities. Many have actions printed on them — optional<br />

abilities that can be used at a specific time. These take<br />

three forms:<br />

• Battle Actions: Actions that say “Battle” can be used<br />

as a Character’s or Monster’s action during a combat<br />

round.<br />

• Turn Actions: Actions that say “Turn” are used<br />

outside of combat, and require the use of the<br />

Adventuring Party’s Standard Action for the Turn<br />

Only one can be used per Turn.<br />

• Reactions: Actions that say “React” can be used any<br />

time the condition of the React applies. When more<br />

than one Player wants to play a React in response<br />

to a trigger, the Player whose turn it is gets the first<br />

opportunity to play a React, then opportunity passes<br />

to the left around the play area until all Players have<br />

no more Reacts to that trigger.<br />

Some cards can be used as a Turn Action or Battle<br />

Action — these say “Turn/Battle”.<br />

To use an Action, the Player must meet or exceed all<br />

conditions and requirements listed on the Action, such<br />

as timing, number, and type of <strong>Tomb</strong> Dice a Character<br />

can roll, and Adventuring Party makeup. Adventuring<br />

Party or Character requirements for using Cards are<br />

listed at the top of the text area of the card.<br />

Whether or not the Player uses an action is always<br />

optional. Text on cards that is not part of an action<br />

happens automatically, with no choice involved.<br />

Effects from such text are resolved before Reacts,<br />

if timing conflicts.<br />

A. Title<br />

B. Attribute Bonus<br />

C. Special Ability<br />

Throwing Daggers<br />

Attack<br />

Skill<br />

Magic<br />

Holiness<br />

A<br />

Item<br />

1 1 1<br />

B<br />

Weapon<br />

React: When Monsters are revealed,<br />

roll three Green dice. For each success,<br />

inflict one wound on any one Monster.<br />

C<br />

Illus. Cris Dornaus © 2008 AEG

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