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Tomb Rulebook

Tomb Rulebook

Tomb Rulebook

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GlossARy TeRMs<br />

Adventuring Party. An Adventuring Party consists of<br />

one to five Characters. Should an Adventuring Party<br />

ever reach zero, it immediately returns to the Inn Board<br />

and Recruits one new Character.<br />

Attribute. This is how many dice a Character rolls for a<br />

given effect. There are four Attributes in <strong>Tomb</strong> – Attack,<br />

Skill, Magic, and Holiness, and they are in three<br />

different colors (associated with the same color of dice)<br />

– Green, Blue, and Red.<br />

Cards. <strong>Tomb</strong> includes Crypt (Monster, Trap, and<br />

Treasure), Item, Prayer, Spell, and Tactics cards.<br />

Character. The terms Character and Character Card are<br />

interchangeable.<br />

Character Pool. The place characters not yet in the game<br />

are drawn from, such as a bag.<br />

Cleric. Clerics are part fighters and part healers, helping<br />

the Adventuring Party when they are close to death.<br />

Crypt. A region of the <strong>Tomb</strong> Board that holds Monsters,<br />

Treasure, and Traps.<br />

Crypt Door. The space located in front of each Crypt.<br />

This space indicates the entrance to a Crypt and how<br />

many Crypt Cards it can hold.<br />

Crypt Card. A Monster, Trap, or Treasure Card that is<br />

placed in a Crypt.<br />

Dead/Death. Any Character who suffers Wounds<br />

equal to or greater than his or her Hit Point total is<br />

destroyed.<br />

Dice. See <strong>Tomb</strong> Dice below.<br />

Fighter. Fighters are the most common Characters.<br />

They kick down doors, kill monsters, and absorb the<br />

most hits.<br />

Hallway Space. Any space on the <strong>Tomb</strong> Board that<br />

is not a Crypt or Crypt Door is considered a Hallway<br />

Space where Adventurers move about.<br />

Hit Points. This represents how hardy and strong a<br />

Character is.<br />

Inn. The terms Inn and Inn Board are used<br />

interchangeably.<br />

Rogue. Rogues are fast and skillful, capable of<br />

disarming traps and picking the pockets of their<br />

enemies.<br />

<strong>Tomb</strong>. The terms <strong>Tomb</strong> and <strong>Tomb</strong> Board are used<br />

interchangeably.<br />

<strong>Tomb</strong> Dice. 21 ten-sided dice are included, seven<br />

each of three different colors (Green, Blue, and Red).<br />

Each of these dice has the symbol on them a<br />

specific number of times, indicating the chance of<br />

a success on each die type. Green Dice have three<br />

symbols each (30% chance of success), Blue Dice<br />

have five symbols each (50% chance of success), and<br />

Red Dice have seven symbols each (70% chance of<br />

success). Whenever dice are rolled, the number of<br />

symbols that appear face up on the dice are totaled<br />

to determine the success of the die roll.<br />

Wizard. Wizards cast magic spells and support the<br />

Adventuring Party with a wide array of alternative<br />

talents.

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