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Tomb Rulebook

Tomb Rulebook

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InTo The CRyPT<br />

Your party creeps quietly to the door. As the rogue carefully<br />

checks for traps, the sounds of breathing and moaning echo<br />

from within.<br />

In your party are Mirin Faithbringer, Lady Eryne, Dunbar,<br />

Kadin with Mkono-Djarat Attached (from an earlier crypt<br />

raid), and Slayer the Unkind with Teleport Attached (because<br />

he used it earlier). In your hand are Bless and Fireball —<br />

neither of which you have used yet. This crypt holds five<br />

cards, and the player to the left is the Crypt Master.<br />

The turn begins, and you announce that your Party is going<br />

in. The CM picks up the cards and looks at them, showing no<br />

one else.<br />

Illus. Marko Djurdjevic © 2008 AEG<br />

Lady Eryne<br />

Rogue<br />

Attack<br />

Skill<br />

Magic<br />

Holiness<br />

AnoTheR TRAP!<br />

This one also requires Skill, so Lady Eryne steps up again.<br />

She rolls three Blue Dice again, this time gaining three<br />

successes. The CM reveals the trap is Unholy Light, requiring<br />

four successes.<br />

Unholy Light<br />

Failure!<br />

Because she failed, the member of the party<br />

with the fewest Attack dice dies. Kadin only<br />

has one printed Attack die, but gets three<br />

more from his Attached sword — so he is safe.<br />

Eryne has three, Dunbar has five (three of his<br />

own plus two red because of the two wizards<br />

in the party), Mirin has two, and Slayer only<br />

Trap<br />

Characters: 1<br />

Disarm: Skill 4<br />

Failure: Kill the Character in<br />

the Raiding Party with the fewest Attack dice.<br />

has one. Slayer dies heinously and goes to the discard pile,<br />

taking the Attached spell with him. A new Character is added<br />

to the Inn from the Character Pool. The trap is discarded (not<br />

banked), since it has done its damage. Again, your party may<br />

choose to run away before anything else is revealed — but<br />

there are only three cards left, and you feel brave.<br />

3<br />

3<br />

3<br />

3<br />

Lady Eryne<br />

React: When you move to the <strong>Tomb</strong>,<br />

draw an Inn card.<br />

HP 3<br />

Rogue<br />

A TRAP!<br />

The CM reveals that there is a trap, which only one<br />

character can face. It requires a Skill test/check. You<br />

choose Lady Eryne, your character with the best Skill<br />

— three Blue Dice. She rolls two successes and the<br />

CM reveals the trap — Wards of Peril, with a disarm<br />

TN of 2.<br />

Wards of Peril<br />

Success!<br />

The trap is banked with no ill<br />

effects, and you have two more<br />

experience points. You may now<br />

flee if you want to, but your party<br />

chooses to press on fearlessly.<br />

XP 4<br />

Illus. Mike Raabe © 2008 AEG<br />

Illus. Jonathan Hunt © 2008 AEG<br />

Slaye r the Unkind<br />

Wizard<br />

Trap<br />

Characters: 1<br />

Disarm: Skill 2<br />

Failure: Draw three <strong>Tomb</strong> Cards.<br />

Immediately add all Monsters drawn<br />

to this Crypt. Discard the others.<br />

Attack<br />

Skill<br />

Magic<br />

Holiness<br />

HP 2<br />

1<br />

XP 2<br />

Illus. Luis Vazquez © 2008 AEG<br />

2 5<br />

Slayer the Unkind<br />

React: Before slayer makes an Attack<br />

roll, inflict one wound on another<br />

Character in your party. Add slayer’s<br />

Magic dice to the Attack roll.<br />

Wizard

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