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Tomb Rulebook

Tomb Rulebook

Tomb Rulebook

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In <strong>Tomb</strong>, each player is a mercenary captain,<br />

forming and controlling his own adventuring party<br />

to explorethe crypts of an ancient <strong>Tomb</strong>. Each crypt<br />

holds traps, monsters, and treasure. As the game<br />

advances, the adventuring party ebbs and flows<br />

in strength until the last crypt is emptied and the<br />

<strong>Tomb</strong> is completed.<br />

oBjeCT oF The GAMe<br />

Gain the most XP by fighting monsters, disarming traps, and collecting treasure.<br />

The BAsICs: RollInG DICe<br />

Whenever a die roll is required, an Attribute is named — Attack, Skill, Magic, or Holiness. Character and Monster<br />

Cards have tables showing how many of each color <strong>Tomb</strong> Dice are rolled for each Attribute. If no number appears for an<br />

Attribute, then no dice of that color are rolled.<br />

Each <strong>Tomb</strong> Dice rolled with a showing face up indicates a success.<br />

Only one Character rolls <strong>Tomb</strong> Dice, unless an effect states otherwise (i.e. Adventuring Party rolls). Some effects state a<br />

Target Number (TN) — this is the number of successes required on the <strong>Tomb</strong> Dice for a successful roll.<br />

Any time an effect raises the <strong>Tomb</strong> Dice type for a Character or Monster, Green <strong>Tomb</strong> Dice are replaced by an equal<br />

number of Blue <strong>Tomb</strong> Dice, and Blue <strong>Tomb</strong> Dice are replaced by an equal number of Red <strong>Tomb</strong> Dice. All Red <strong>Tomb</strong> Dice<br />

become automatic successes.<br />

Any time an effect lowers the <strong>Tomb</strong> Dice type for a Character or Monster, Red <strong>Tomb</strong> Dice are replaced by an equal<br />

number of Blue <strong>Tomb</strong> Dice, and Blue <strong>Tomb</strong> Dice are replaced by an equal number of Green <strong>Tomb</strong> Dice. All Green <strong>Tomb</strong><br />

Dice become automatic failures.

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