Tomb Rulebook
Tomb Rulebook
Tomb Rulebook
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In <strong>Tomb</strong>, each player is a mercenary captain,<br />
forming and controlling his own adventuring party<br />
to explorethe crypts of an ancient <strong>Tomb</strong>. Each crypt<br />
holds traps, monsters, and treasure. As the game<br />
advances, the adventuring party ebbs and flows<br />
in strength until the last crypt is emptied and the<br />
<strong>Tomb</strong> is completed.<br />
oBjeCT oF The GAMe<br />
Gain the most XP by fighting monsters, disarming traps, and collecting treasure.<br />
The BAsICs: RollInG DICe<br />
Whenever a die roll is required, an Attribute is named — Attack, Skill, Magic, or Holiness. Character and Monster<br />
Cards have tables showing how many of each color <strong>Tomb</strong> Dice are rolled for each Attribute. If no number appears for an<br />
Attribute, then no dice of that color are rolled.<br />
Each <strong>Tomb</strong> Dice rolled with a showing face up indicates a success.<br />
Only one Character rolls <strong>Tomb</strong> Dice, unless an effect states otherwise (i.e. Adventuring Party rolls). Some effects state a<br />
Target Number (TN) — this is the number of successes required on the <strong>Tomb</strong> Dice for a successful roll.<br />
Any time an effect raises the <strong>Tomb</strong> Dice type for a Character or Monster, Green <strong>Tomb</strong> Dice are replaced by an equal<br />
number of Blue <strong>Tomb</strong> Dice, and Blue <strong>Tomb</strong> Dice are replaced by an equal number of Red <strong>Tomb</strong> Dice. All Red <strong>Tomb</strong> Dice<br />
become automatic successes.<br />
Any time an effect lowers the <strong>Tomb</strong> Dice type for a Character or Monster, Red <strong>Tomb</strong> Dice are replaced by an equal<br />
number of Blue <strong>Tomb</strong> Dice, and Blue <strong>Tomb</strong> Dice are replaced by an equal number of Green <strong>Tomb</strong> Dice. All Green <strong>Tomb</strong><br />
Dice become automatic failures.