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Tomb Rulebook

Tomb Rulebook

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sTAnDARD ACTIons<br />

1. Act<br />

2. Draw (Inn)<br />

3. Heal (<strong>Tomb</strong>)<br />

4. Move<br />

5. Pickpocket (<strong>Tomb</strong>)<br />

6. Play a Card<br />

7. Recruit (Inn)<br />

8. Return to the Inn (<strong>Tomb</strong>)<br />

9. Raid (<strong>Tomb</strong>)<br />

a. Combat Turn Actions<br />

b. Flee<br />

While at the Inn, Players and Characters may not<br />

Pickpocket. Raylor oversees the place and he makes sure<br />

everyone behaves in his establishment.<br />

ACT<br />

As a Player’s Turn, he can use a Turn<br />

Action on a Character, Card, or a Space<br />

on the Board with an associated Turn<br />

Action.<br />

The CARD TyPes<br />

Attack<br />

Skill<br />

Magic<br />

Holiness<br />

Double-Bladed Sword<br />

1 1<br />

Weapon<br />

Perform one extra combat action<br />

each Combat Round.<br />

We ake n<br />

Item<br />

Illus. Cris Dornaus © 2008 AEG<br />

Prayer<br />

React: Before a Monster attacks, remove<br />

one die of each color from its Attack roll.<br />

Another Way In<br />

Illus. Jason Engle © 2008 AEG<br />

Tac t i c<br />

Turn: If your Party is adjacent to a Crypt,<br />

but not at the Crypt Door, Raid the Crypt.<br />

Illus. beet © 2008 AEG<br />

Item Cards Item cards must be played immediately when drawn by Attaching them to a specific Character. Item Cards<br />

provide a Character with bonuses or abilities. While bonuses can stack (for example, two rings that provide a bonus<br />

to Magic), no Character may Attach more than one Item or Treasure each with the following traits — Armor, Bow, Glove,<br />

Helm, Shield, Weapon. If there are ever more such traited Items in play than Characters, the extra Item(s) are discarded.<br />

Prayer Cards These are special cards that can<br />

only be cast by a Cleric or a Character with at<br />

least one Die of Holiness. If you do not have a<br />

Cleric in your Adventuring Party (or a Character<br />

with one or more Holiness Dice), you cannot<br />

Attach or use a Prayer Card.<br />

Tactics Tactics are special cards that can be<br />

played from your hand by any Character in your<br />

Adventuring Party. Some can be Attached to<br />

Characters while others are discarded after use.<br />

Traps Cards and Monster Cards are explained<br />

in greater detail on pages 7 and 8.<br />

Stone Skin<br />

React: Before entering a Crypt,<br />

one Character gains +2 HP<br />

until the end of the Turn.<br />

Ke ziah’s Orb<br />

Spell<br />

Illus. Beth Trott © 2008 AEG<br />

Treasure<br />

Gain +3 Blue Skill.<br />

React: Before entering a Crypt,<br />

look at one Card in the Crypt.<br />

X P 5<br />

Illus. Veronica V. Jones © 2008 AEG<br />

DRAW<br />

If the Adventuring Party is at the Inn, a Player may<br />

Draw two Cards (in any combination) from any of<br />

the four Decks in the Inn as a Draw Action and put<br />

them in his hand. Weapon and Item cards must be<br />

Attached immediately and Cards that cannot be<br />

Attached are discarded. A Character may never<br />

possess more than one Item Card with a special trait<br />

at one time. There is no limit on Attaching other<br />

Item Card types.<br />

Spells can only be cast by Characters with at least<br />

one Die of Magic and Prayers can only be cast by<br />

Characters with at least one Die of Holiness. A<br />

Player may keep them in his hand until cast.<br />

There is no hand limit in <strong>Tomb</strong>.<br />

Spell Deck These are special cards that can only<br />

be cast by a Wizard or a Character with at least one<br />

Die of Magic. If you do not have a Wizard in your<br />

Adventuring Party (or a Character with one or more<br />

Magic Dice), you cannot Attach or use a Spell Card.<br />

Treasure Cards Treasure Cards work much the same<br />

way as Item cards, with one important distinction.<br />

Treasure cards can be “Banked” for XP immediately,<br />

or they can be Attached to a Character. If a Treasure<br />

is Attached, it cannot be Banked until the Character<br />

returns to the Inn. Be careful, however. Rogues from<br />

other mercenary companies can Pickpocket Treasure<br />

Cards Attached to your Characters and then rush<br />

back to the Inn to Bank them.<br />

Treasure Cards can only be found in Crypts.

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