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Torg Player Rules

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Dexterity-Related Skills<br />

Acrobatics+<br />

Use: Unskilled use of Vaulting/Springing penalized; Falling<br />

cannot be used unskilled.<br />

Sample specializations: Tightrope walking, swinging on ropes,<br />

gymnastics, Vaulting/Springing, Falling<br />

This is the skill used by gymnasts and circus acrobats to<br />

perform their flips, rolls, and falls. It can also be used for more<br />

practical purposes such as leaping over obstacles, through narrow<br />

openings and knowing how to land from a fall to reduce injury.<br />

Many martial artists, cat burglars and swashbuckling fighters have<br />

use for acrobatics.<br />

In game play, acrobatics has two specific functions, Vaulting/<br />

Springing and Falling. Most applications of the skill fall into the<br />

Vaulting/Springing category.<br />

Vaulting/springing: a character skilled in acrobatics has the<br />

ability to use the natural scenery to vault and spring over physical<br />

obstacles. The difficulty number of such an action depends upon<br />

the obstacle.<br />

VAULTING/SPRINGING CHART<br />

Obstacle Difficulty #<br />

Hopping a fence 3<br />

Swinging on a rope 5<br />

Grabbing an overhang and swinging over a pit 8<br />

Vaulting or swinging over a tricky obstacle 10<br />

Performing a backflip 12<br />

Bouncing off an awning during a free fall to reach a<br />

specific destination<br />

Falling: a character skilled in acrobatics can reduce the damage<br />

that he sustains in a fall. The difficulty number depends on the distance<br />

fallen. Successful use of the skill indicates that any wound damage<br />

sustained in the fall is reduced by one level (heavy wound becomes<br />

a wound; mortal wound becomes a heavy wound, etc.). This part of<br />

the skill cannot be attempted unskilled. <strong>Rules</strong> concerning falling<br />

damage are in Chapter Four.<br />

FALLING CHART<br />

Distance fallen Difficulty #<br />

1 Story (15 feet) 3<br />

2 Stories (16-30 feet) 8<br />

5 Stories (31-100 feet) 12<br />

Over 5 stories 15<br />

Beast Riding<br />

Use: Unskilled use penalized. Macro skill use for long-distance<br />

travel.<br />

Sample specializations: Horse, camel, unicorn, elephant,<br />

dolphin, lakten (a creature of the Living Land) or whatever other<br />

“beasts” may be used as mounts in a cosm.<br />

Axiom: Tech 3<br />

This skill is used to ride horses, camels, and other mounts. When<br />

a rider first climbs aboard an animal, he generates a beast riding total<br />

using the mount’s Mind value as the difficulty number. If this check<br />

succeeds, the rider gains control of the mount and may proceed. If<br />

15<br />

Chapter Three: Attributes and Skills<br />

the check fails, the beast runs away, bucks, or throws the rider off<br />

(at the gamemaster’s discretion).<br />

The rider must make a similar roll whenever gunfire, bomb blasts,<br />

etc. spook the mount. The difficulty of getting the mount to perform<br />

a specific task, such as jumping over a fence, is determined by the<br />

gamemaster using the Difficulty Number Scale and should be based<br />

on the animal and the task itself. Getting a horse to jump a fence<br />

might be an Average task but getting a camel to perform the same<br />

maneuver might be a Very Hard task, and it would be better to just<br />

let an elephant go through the fence (elephants can’t jump.)<br />

Besides controlling the mount, beast riding can be used to<br />

increase the animal’s speed with a speed push (see Chapter Four)<br />

in place of the animal’s own running skill. The macro version of<br />

this ability, the forced march, will increase the animal’s movement<br />

value by one with a successful skill check against the mount’s Mind.<br />

The forced march will last for a maximum of three hours and can<br />

only be used once a day.<br />

A character’s beast riding skill can be substituted for a character’s<br />

dodge and maneuver skills while the character is mounted in combat.<br />

If engaged in close-range combat while mounted, the character’s<br />

beast riding skill may be substituted for the character’s normal<br />

defensive skill value.<br />

The difficulty of all beast riding checks is increased by 8 on an<br />

untrained/undomesticated animal.<br />

<br />

Dance <br />

Use:<br />

Unskilled use penalized. Macro skill.<br />

Sample<br />

specializations: Ballet, ballroom dancing, square<br />

dancing, tap dancing, choreographed dances<br />

Axiom:<br />

Social 3<br />

The<br />

dance skill covers a character’s ability to move rhythmically<br />

to music or song, in either a free-form or choreographed manner.<br />

Dancing can be an important part of the rituals practiced by many<br />

cultures as well as something done for enjoyment or to entertain<br />

others.<br />

Performing a carefully choreographed dance routine, such as a<br />

dance used as part of an important religious ritual, requires making<br />

a dance skill check against a difficulty number determined by the<br />

gamemaster using the Difficulty Number Scale.<br />

When used to entertain or otherwise evoke a reaction in an<br />

audience, even if that audience is just your dance partner, dance<br />

uses the rules given in the performance arts skill to determine the<br />

quality of the performance and reaction of the audience. Dance<br />

only covers a character’s ability to perform a dance, not design<br />

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