Torg Player Rules
Torg Player Rules
Torg Player Rules
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Dexterity-Related Skills<br />
Acrobatics+<br />
Use: Unskilled use of Vaulting/Springing penalized; Falling<br />
cannot be used unskilled.<br />
Sample specializations: Tightrope walking, swinging on ropes,<br />
gymnastics, Vaulting/Springing, Falling<br />
This is the skill used by gymnasts and circus acrobats to<br />
perform their flips, rolls, and falls. It can also be used for more<br />
practical purposes such as leaping over obstacles, through narrow<br />
openings and knowing how to land from a fall to reduce injury.<br />
Many martial artists, cat burglars and swashbuckling fighters have<br />
use for acrobatics.<br />
In game play, acrobatics has two specific functions, Vaulting/<br />
Springing and Falling. Most applications of the skill fall into the<br />
Vaulting/Springing category.<br />
Vaulting/springing: a character skilled in acrobatics has the<br />
ability to use the natural scenery to vault and spring over physical<br />
obstacles. The difficulty number of such an action depends upon<br />
the obstacle.<br />
VAULTING/SPRINGING CHART<br />
Obstacle Difficulty #<br />
Hopping a fence 3<br />
Swinging on a rope 5<br />
Grabbing an overhang and swinging over a pit 8<br />
Vaulting or swinging over a tricky obstacle 10<br />
Performing a backflip 12<br />
Bouncing off an awning during a free fall to reach a<br />
specific destination<br />
Falling: a character skilled in acrobatics can reduce the damage<br />
that he sustains in a fall. The difficulty number depends on the distance<br />
fallen. Successful use of the skill indicates that any wound damage<br />
sustained in the fall is reduced by one level (heavy wound becomes<br />
a wound; mortal wound becomes a heavy wound, etc.). This part of<br />
the skill cannot be attempted unskilled. <strong>Rules</strong> concerning falling<br />
damage are in Chapter Four.<br />
FALLING CHART<br />
Distance fallen Difficulty #<br />
1 Story (15 feet) 3<br />
2 Stories (16-30 feet) 8<br />
5 Stories (31-100 feet) 12<br />
Over 5 stories 15<br />
Beast Riding<br />
Use: Unskilled use penalized. Macro skill use for long-distance<br />
travel.<br />
Sample specializations: Horse, camel, unicorn, elephant,<br />
dolphin, lakten (a creature of the Living Land) or whatever other<br />
“beasts” may be used as mounts in a cosm.<br />
Axiom: Tech 3<br />
This skill is used to ride horses, camels, and other mounts. When<br />
a rider first climbs aboard an animal, he generates a beast riding total<br />
using the mount’s Mind value as the difficulty number. If this check<br />
succeeds, the rider gains control of the mount and may proceed. If<br />
15<br />
Chapter Three: Attributes and Skills<br />
the check fails, the beast runs away, bucks, or throws the rider off<br />
(at the gamemaster’s discretion).<br />
The rider must make a similar roll whenever gunfire, bomb blasts,<br />
etc. spook the mount. The difficulty of getting the mount to perform<br />
a specific task, such as jumping over a fence, is determined by the<br />
gamemaster using the Difficulty Number Scale and should be based<br />
on the animal and the task itself. Getting a horse to jump a fence<br />
might be an Average task but getting a camel to perform the same<br />
maneuver might be a Very Hard task, and it would be better to just<br />
let an elephant go through the fence (elephants can’t jump.)<br />
Besides controlling the mount, beast riding can be used to<br />
increase the animal’s speed with a speed push (see Chapter Four)<br />
in place of the animal’s own running skill. The macro version of<br />
this ability, the forced march, will increase the animal’s movement<br />
value by one with a successful skill check against the mount’s Mind.<br />
The forced march will last for a maximum of three hours and can<br />
only be used once a day.<br />
A character’s beast riding skill can be substituted for a character’s<br />
dodge and maneuver skills while the character is mounted in combat.<br />
If engaged in close-range combat while mounted, the character’s<br />
beast riding skill may be substituted for the character’s normal<br />
defensive skill value.<br />
The difficulty of all beast riding checks is increased by 8 on an<br />
untrained/undomesticated animal.<br />
<br />
Dance <br />
Use:<br />
Unskilled use penalized. Macro skill.<br />
Sample<br />
specializations: Ballet, ballroom dancing, square<br />
dancing, tap dancing, choreographed dances<br />
Axiom:<br />
Social 3<br />
The<br />
dance skill covers a character’s ability to move rhythmically<br />
to music or song, in either a free-form or choreographed manner.<br />
Dancing can be an important part of the rituals practiced by many<br />
cultures as well as something done for enjoyment or to entertain<br />
others.<br />
Performing a carefully choreographed dance routine, such as a<br />
dance used as part of an important religious ritual, requires making<br />
a dance skill check against a difficulty number determined by the<br />
gamemaster using the Difficulty Number Scale.<br />
When used to entertain or otherwise evoke a reaction in an<br />
audience, even if that audience is just your dance partner, dance<br />
uses the rules given in the performance arts skill to determine the<br />
quality of the performance and reaction of the audience. Dance<br />
only covers a character’s ability to perform a dance, not design<br />
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