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Torg Player Rules

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EVIDENCE ANALYSIS CHART<br />

Physical evidence Difficulty<br />

Object is familiar or evidence is fairly clear (a knife at a 8<br />

murder scene, lock picks near an open door)<br />

Object is somewhat familiar or evidence is only partly clear 10<br />

(a bloodstain near a closet where a body is hidden)<br />

Evidence is reasonably obscure (water stains on a carpet 12<br />

forming a faint trail from the door to the window)<br />

Evidence is unusual or not obviously related (humming 15<br />

refrigerator indicating that someone opened it recently)<br />

The success level of the evidence analysis check should be used<br />

to gauge how much useful information the character receives from<br />

analyzing the evidence.<br />

If the detective receives minimal or average success, she can<br />

identify all of the objects or physical evidence by generic type:<br />

automatic pistols, nylon rope, a poison, blood. If she gets a good<br />

Chapter Three: Attributes and Skills<br />

success, she knows precise information on the origin of the object,<br />

substance, or evidence, and specific information on its type: a<br />

Colt .45 automatic of rare manufacture; the rope has evidence of<br />

microstranding common to Nippon Tech materials; the poison is<br />

a hemotoxin derived from venomous reptiles found in the Living<br />

Land.<br />

If she gets a superior success, she knows to what use all of the<br />

objects in the room were put. With a spectacular success she can<br />

accurately reconstruct events from the evidence, fitting in all the<br />

evidence to the explanation.<br />

Good players may be able to discover this information on their<br />

own through roleplaying and solid induction. The gamemaster<br />

Find versus Stealth<br />

The stealth skill says that the difficulty of sneaking past<br />

a character is that characters find skill value. The find skill<br />

says that the difficulty of detecting a stealthing character<br />

is that character’s stealth skill. Which character makes the<br />

skill check, the one trying to be sneaky or the one trying<br />

to be observant?<br />

In situations where the skills are being used as macro<br />

skills, it’s easiest to let the player character be the one who<br />

makes the skill check with a difficulty number equal to the<br />

opposing skill value of the non-player character. So if a<br />

player character is trying to sneak by a guard, she makes<br />

a stealth skill check against the guard’s Perception or find<br />

value. If a non-player character is trying to sneak past a<br />

player character, the player character makes a Perception<br />

or find skill check against the non-player character’s<br />

stealth skill.<br />

When events are in round play, such as when a character<br />

tries to hide from someone actively searching for him, it<br />

should be treated in the same manner as a combat situation.<br />

A character can choose to actively or passively “defend”<br />

with their appropriate skill against the “attack” being made<br />

by the other character.<br />

Example: Yukitada is being pursued through a research<br />

facility in the Cyberpapacy by one of the Cyberpope’s<br />

Inquisitors. Becky informs Barbara that Yukitada has the<br />

initiative. Barbara declares that Yukitada is going to find<br />

a place to hide and hope that the Inquisitor will pass by<br />

without seeing her, so she generates a stealth total for<br />

Yukitada. Becky, without telling Barbara, knows that the<br />

Inquisitor is more interested in shooting at Yukitada than<br />

searching for her this round so the Inquisitor will passively<br />

“defend” against Yukitada’s stealth skill. The skill total<br />

Barbara generates is compared to the Inquisitor’s find skill<br />

to see if Yukitada is successful. She is, so the Inquisitor<br />

passes right by Yukitada without seeing her.<br />

In the next round, Barbara announces that the Inquisitor<br />

has the initiative. Because he has lost sight of Yukitada, the<br />

Inquisitor will actively search for her with his find skill.<br />

Barbara says that Yukitada will actively “defend” and try to<br />

remain out of sight. Becky generates an “attack” total with<br />

the Inquisitor’s find skill and Barbara generates an active<br />

“defense” total for Yukitada. The Inquisitor’s total is higher<br />

and he spots Yukitada hiding in the shadows.<br />

51

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