24.09.2013 Views

Torg Player Rules

Torg Player Rules

Torg Player Rules

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

using that type of equipment, though the skill add is not increased<br />

for purposes of buying future adds. A skill can only have one type<br />

specialization associated with it.<br />

Example: Paul wants his Soldier of Fortune, Quin, to have a type<br />

specialization with air vehicles. Quin specializes in helicopters, so<br />

Paul spends one of Quin’s possibilities and Quin’s air vehicles skill,<br />

normally 11, is considered a 12 when Quin is flying a helicopter.<br />

When Paul raises Quin’s air vehicles skill to 12, it will be considered<br />

a 13 with helicopters.<br />

Examples of possible type specializations can be found in the<br />

skill descriptions in this chapter but are by no means a complete<br />

list of the possible specializations with a skill.<br />

Trademark Specialization<br />

A character may choose one trademark item, or animal, in which<br />

to specialize by spending two possibilities. The skill value for that<br />

single item is increased by an additional two, though adds are not<br />

increased for purposes of buying future adds.<br />

The item cannot be replaced. If it is permanently lost or destroyed,<br />

the specialization is lost, and must be bought again for another such<br />

item. Only one “trademark” item may be specialized per skill, and<br />

if the character has a type specialization as well, the trademark<br />

must be of that type.<br />

It is not necessary though to have a type specialization before<br />

getting a trademark specialization. If a character does get both they<br />

are cumulative, the trademark specialization will be two points<br />

higher than the type specialization, which is one point higher than<br />

the base skill. If the character only has the trademark specialization,<br />

it is two points higher than the base skill.<br />

Example: Paul also wants Quin to have a trademark air vehicle.<br />

Since he has a type specialization in helicopters, he must choose<br />

Chapter Three: Attributes and Skills<br />

a helicopter as his trademark specialization. Paul discusses this<br />

with the gamemaster, and The Blue Meanie, Quin’s chopper, is<br />

born. Quin now has an air vehicles skill of 11 for non-helicopters,<br />

a skill value of 12 with helicopters and a skill value of 14 with The<br />

Blue Meanie.<br />

Quin could also have a trademark pistol, his “pet” .357 Desert<br />

Eagle semi auto pistol. Type specialization is not required for<br />

trademark specialization so Quin can specialize with his favorite<br />

gun without having to first specialize in pistols.<br />

Improving Skills<br />

and Attributes<br />

Improving a skill costs a variable number of possibilities or takes a<br />

variable amount of time depending on the character’s current number<br />

of skill adds or her attribute value. The better the character is already,<br />

the more difficult it is to improve. You improve a character’s skill<br />

one add at a time, i.e. if you want to improve a skill from four to<br />

seven you would have to buy skill five, then six, and finally seven.<br />

You may not skip steps, although you may improve more than one<br />

level at a time if you have enough time or possibilities.<br />

Improving and Learning Skills<br />

with Possibilities<br />

To increase a skill with possibilities costs a number of possibilities<br />

equal to the skill add being purchased. Increasing a skill add from<br />

three to four would cost four Possibilities. This increase is considered<br />

to happen immediately.<br />

The cost of gaining the first add of a new skill depends on the<br />

type of skill and whether the character has someone to teach him<br />

or her the skill. For skills that can be used unskilled, it costs two<br />

Possibility Points if your character has a teacher, five Possibility<br />

Points if self-taught.<br />

35

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!