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Torg Player Rules

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• Spectacular success: Gives the scientist the knowledge necessary to<br />

design a similar device if the proper resources are available. Theories<br />

and principles also understood well enough to design devices that<br />

utilize said concepts. Devices that cannot be used unskilled may be<br />

operated with a Complicated penalty.<br />

Example: Father Wagner pays a visit to a physicist he knows,<br />

hoping she can shed some light on a strange television-sized device<br />

the Storm Knights discovered during an adventure in Los Angeles.<br />

The mechanism, a Tharkold synthecycler, is extremely complex<br />

and is made up of numerous systems so Becky rates its difficulty<br />

at Very Hard (15). Additionally, the item’s Tech axiom is 26 and<br />

the physicist’s is only 23 so there is a +5 penalty, increasing the<br />

difficulty to 20. The physicist has science(physics) 14. Generating<br />

a skill total of 20, she gets a Minimal success.<br />

She is able to tell Wagner that the device appears to be a small<br />

automated factory of some kind; raw materials are inserted at one<br />

end and are converted into a finished product somehow that comes<br />

out the other end. Control of the machine appears to involve a<br />

cybernetic link of some kind.<br />

Because the physicist does not have the appropriate skill<br />

(UltraCAD operations), or a neural interface for that matter, she<br />

does not know how to operate the device.<br />

Streetwise<br />

Use: Unskilled use penalized. Normally used as a macro skill.<br />

Sample specializations: Specific urban location, street gangs,<br />

criminal organizations, survival, black markets<br />

Axiom: Social 8<br />

Streetwise is used to get information, goods and/or make contacts<br />

in urban areas large enough to support a “shadowy” side of life. It<br />

can also be used like the survival skill for finding food, water and<br />

shelter in urban areas.<br />

Chapter Three: Attributes and Skills<br />

When attempting to gain information with the streetwise skill,<br />

the difficulty is based on the size of the city the character is in and<br />

modified by the legality of the information being sought:<br />

STREETWISE CHART<br />

Condition Difficulty/modifier<br />

Large city 8<br />

Small city 10<br />

Town 12<br />

Small town 13<br />

Very small town 15<br />

Legal information (directions to nearest soup<br />

kitchen)<br />

-5<br />

Semi-legal (asking how strictly local laws<br />

are enforced)<br />

-2<br />

Illegal, but generally inoffensive (asking how<br />

big of a bribe is appropriate for local law<br />

enforcement)<br />

+0<br />

Illegal (seeking out a pickpocket) +2<br />

Very illegal (seeking out a safecracker) +4<br />

Highly illegal (seeking an arms smuggler) +7<br />

Strict law enforcement +5<br />

Moderate law enforcement +4<br />

Light law enforcement +2<br />

Little enforcement of the law +0<br />

Corrupt law enforcement -2 To -5<br />

Example: Marco is in Lyon, France trying to locate a black<br />

market seller of Cyberpapal laser weapons. Lyon is a large city so<br />

the base difficulty is 8. The weapons Marco wants are highly illegal<br />

so there is a +7 penalty applied. Additionally, the Church Police<br />

keep a close eye on things so there’s another +4 penalty on top of<br />

that, bringing the difficulty to a total of 19.<br />

Streetwise can also be used to avoid trouble with street gangs,<br />

criminal organizations and local law enforcement by providing the<br />

character with information on how to behave, common signals to<br />

give, things to avoid doing in certain areas and so on. The difficulty<br />

for this task is based on the size of the city and can be modified by<br />

the gamemaster with the Difficulty Number Scale.<br />

If the character instead wishes to deliberately cause trouble with<br />

a gang or organization, the streetwise skill can be used in place of<br />

the taunt skill when dealing with such groups.<br />

Example: Marco, being chased by a squad of Church Police who<br />

caught him trying to buy black market merchandise, races around a<br />

corner and sees a bunch of tough-looking punks down the street. With<br />

the Church Police on his tail, the last thing Marco needs is trouble<br />

from them too. If he can beat a difficulty of 8 with his streetwise<br />

skill he won’t attract any serious attention from the punks.<br />

Halfway down the block though, Marco gets the idea of having<br />

the punks distract the Church Police so that he can get away easier.<br />

Using streetwise like the taunt skill, Marco is able to yell something<br />

to the punks about how a rival gang of this group is coming down the<br />

street looking to cause trouble. Marco’s taunt works and as the punks<br />

prepare to ambush the “rival gang”, Marco makes his escape.<br />

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