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Lehrveranstaltungsinhalt aus - Institute for Computer Graphics and ...

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Chapter 0<br />

Introduction<br />

0.1 Using Cyber-Cities as an Introduction<br />

We introduce the subject of “digital processing of visual in<strong>for</strong>mation”, also denoted as “digital<br />

image processing” <strong>and</strong> “computer graphics”. We introduce the subject by means of one particular<br />

application, namely 3D computer modelling of our cities. This is part of the wider topic of the so<br />

called “virtual habitat”. “Modelling cities”, what do we mean by that? The example in Slide 0.7<br />

shows a traditional representation of a city, in this particular example the “Eisene Tor” in Graz.<br />

In two dimensions we see the streetcar tracks, we see the Mariensäule, buildings <strong>and</strong> vegetation.<br />

This is the status quo of current urban 2-D computer graphics.<br />

The new approach is to represent this in three dimension as shown in Slide 0.8. The two dimensional<br />

map of the city is augmented to include the third dimension, thus the elevations, <strong>and</strong> in<br />

order to render, represent or visualise the city we add photographic texture to create as realistic<br />

a model of the city as possible. Once we have that we can stroll through the city, we can inspect<br />

the buildings, we can read the signs <strong>and</strong> derive from them what’s inside the buildings.<br />

The creation of the model <strong>for</strong> this city is a subject of “image processing”. The rendering of the<br />

model is the subject of “computer graphics”. These two belong together <strong>and</strong> constitute a field<br />

denoted as “digital processing of visual in<strong>for</strong>mation”.<br />

The most sophisticated recent modelling of a city was archieved of a section of Philadelphia. This<br />

employed a software called “Microstation” <strong>and</strong> was done by h<strong>and</strong> with great detail. In this case<br />

this detail includes vegetation, the virtual trees, waterfountains <strong>and</strong> people. I am attempting<br />

here to illustrate the concepts of “computer graphics” <strong>and</strong> “image processing” by talking about<br />

Cyber-Cities, namely how to create them from sensor data <strong>and</strong> how to visualise them. And this<br />

is the subject of this introduction.<br />

0.2 Introducing the Lecturer<br />

Be<strong>for</strong>e we go into the material, permit me to introduce myself. I have roots both in Graz <strong>and</strong><br />

in Boulder (Colorado, USA). My affiliations are since 1992 with the Technische Universität Graz,<br />

where I am a Professor of <strong>Computer</strong> Vision <strong>and</strong> <strong>Graphics</strong>. But I am also affiliated with a company<br />

in the United States since 1985 called Vexcel Corporation. In both places, the Vexcel Corporation<br />

<strong>and</strong> the University, cyber-cities play a role in the daily work. Vexcel Corporation in the US<br />

operates in four technical fields:<br />

1. It builds systems to process radar images<br />

11

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