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Lehrveranstaltungsinhalt aus - Institute for Computer Graphics and ...

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1.4. DISPLAYING IMAGES ON A MONITOR 41<br />

Prüfungsfragen:<br />

• Skizzieren Sie den Vorgang der Bilderkennung als Kette von Prozessen von der Szene bis hin<br />

zur Szenenbeschreibung.<br />

1.4 Displaying Images on a Monitor<br />

The customary situation today is with a refresh buffer in which we store numbers <strong>and</strong> represent<br />

the image. We will use a display controller that managers this buffer based on data <strong>and</strong> software<br />

residing on a host computer. And we have a video controller that takes what’s in the buffer <strong>and</strong><br />

presents this in<strong>for</strong>mation on a computer monitor. In the buffer we might have a binary image<br />

at 1 bit per pixel. Or we may have a color image at 24 bits per pixel. These are the typical<br />

arrangements <strong>for</strong> refresh buffers. The refresh buffer typically is larger than the in<strong>for</strong>mation on<br />

a computer monitor. The computer monitor may display 800 by 1000 pixels. The refresh-buffer<br />

might hold 2000 by 2000 pixels. An image is displayed on the monitor using a cathode-ray tube<br />

or as LCD-arrangement. On a cathode-ray tube the image is being painted line by line on the<br />

phosphor is surface, going from top to bottom.<br />

Then the ray gets turned off. So it moves from left to right with the beam-on, right to left<br />

with the beam-off, top down with beam-on, down-to-top at beam-off. An image like the one in<br />

Slide “Wiedergabe bildhafter In<strong>for</strong>mation” is a line drawing. How could this be represented on<br />

a monitor? In the early days this was by a vector scan, so the cathode-ray was used to actually<br />

paint vectors on the monitor. Very expensive vector display monitors where originally built maybe<br />

as long as into the mid-80’s. The development of television monitors became very inexpensive,<br />

but vector monitors remained expensive, <strong>and</strong> so a transition took place from vector monitors to<br />

raster monitors, <strong>and</strong> today everything is represented in this raster. Vector scan) We could have<br />

a raster display to present the contours of an object, but we can also fill the object in the raster<br />

data <strong>for</strong>mat.<br />

Not all representations on a monitor are always dealing with the 3-dimensional world. Many<br />

representations in image <strong>for</strong>m can be of an artificial world or of technical data, thus of non-image<br />

in<strong>for</strong>mation. This is typically denoted by the concept of “visualization”. Slide “Polyline” is a<br />

visualization of data in one dimension. Associated with this very simple idea are concepts such as<br />

polylines (representing a bow tie) <strong>and</strong> we have a table of points 0 to 6 representing this polyline.<br />

There are concepts such as “markers” which are symbols that represent particular values in a two<br />

dimensional array. This has once been a significant element in computer graphic literature that<br />

today no longer represents a big issue.<br />

Prüfungsfragen:<br />

• Beschreiben sie die Komponenten, die in einem <strong>Computer</strong> zur Ausgabe und zur interaktiven<br />

Manipulation eines digitales Rasterbildes benötigt werden.<br />

• Beschreiben Sie unter Verwendung einer Skizze den Aufbau eines digitalen Rasterbildes auf<br />

der Leuchtfläche eines Elektronenstrahlschirmes .<br />

• Was ist der Unterschied zwischen Vektor- und Rasterdarstellung eines digitalen Bildes?<br />

Veranschaulichen Sie Ihre Antwort anh<strong>and</strong> eines einfachen Beispiels und beschreiben Sie die<br />

Vor- und Nachteile beider Verfahren.<br />

• Erklären Sie anh<strong>and</strong> einer Skizze den zeitlichen Ablauf des Bildaufb<strong>aus</strong> auf einem Elektronenstrahlschirm!

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