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Lehrveranstaltungsinhalt aus - Institute for Computer Graphics and ...

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CONTENTS 9<br />

16 About Simulation in Virtual <strong>and</strong> Augmented Reality 261<br />

16.1 Various Realisms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261<br />

16.2 Why simulation? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261<br />

16.3 Geometry, Texture, Illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261<br />

16.4 Augmented Reality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262<br />

16.5 Virtual Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262<br />

17 Motion 265<br />

17.1 Image Sequence Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265<br />

17.2 Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265<br />

17.3 Detecting Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265<br />

17.4 Optical Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266<br />

18 Man-Machine-Interfacing 269<br />

18.1 Visualization of Abstract In<strong>for</strong>mation . . . . . . . . . . . . . . . . . . . . . . . . . 269<br />

18.2 Immersive Man-Machine Interactions . . . . . . . . . . . . . . . . . . . . . . . . . . 269<br />

19 Pipelines 271<br />

19.1 The Concept of an Image Analysis System . . . . . . . . . . . . . . . . . . . . . . . 271<br />

19.2 Systems of Image Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271<br />

19.3 Revisiting Image Analysis versus <strong>Computer</strong> <strong>Graphics</strong> . . . . . . . . . . . . . . . . . 272<br />

20 Image Representation 275<br />

20.1 Definition of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275<br />

20.1.1 Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275<br />

20.1.2 Compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276<br />

20.1.3 Progressive Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276<br />

20.1.4 Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277<br />

20.1.5 Digital Watermarking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277<br />

20.2 Common Image File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278<br />

20.2.1 BMP: Microsoft Windows Bitmap . . . . . . . . . . . . . . . . . . . . . . . 278<br />

20.2.2 GIF: <strong>Graphics</strong> Interchange Format . . . . . . . . . . . . . . . . . . . . . . . 278<br />

20.2.3 PICT: Picture File Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 279<br />

20.2.4 PNG: Portable Network <strong>Graphics</strong> . . . . . . . . . . . . . . . . . . . . . . . 279<br />

20.2.5 RAS: Sun Raster File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279<br />

20.2.6 EPS: Encapsulated PostScript . . . . . . . . . . . . . . . . . . . . . . . . . 279<br />

20.2.7 TIFF: Tag Interchange File Format . . . . . . . . . . . . . . . . . . . . . . 279<br />

20.2.8 JPEG: Joint Photographic Expert Group . . . . . . . . . . . . . . . . . . . 280<br />

20.3 Video File Formats: MPEG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280<br />

20.4 New Image File Formats: Scalable Vector Graphic - SVG . . . . . . . . . . . . . . 281

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