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Prelude<br />
I’ve been living in Japan for the past three months, and I’m here to tell you that it is<br />
not a place for the faint of heart. I’m sure many readers of this magazine dream of<br />
crossing the Pacific and breaking headfirst into the land of samurai and ninjas, Final<br />
Fantasy and Dragon Quest, Ghost in the Shell and Dragonball. This is a dream which<br />
usually doesn’t survive past the first encounter with a Japanese train station. Forget<br />
about blazing trails in the Japanese entertainment industry. Managing to make correct<br />
change at a grocery store is considered quite an achievement.<br />
In spite of challenges, breaking into the Japanese gaming industry is not impossible.<br />
Gregg Tavares is someone who has managed to do precisely that.<br />
Building on a career in the U.S., which began with programming BASIC alongside<br />
school friends on Atari 800s, through a port of Centipede from the Atari to the<br />
Commodore 64 for Atarisoft (for a whopping $3000), on up to programming for<br />
Naughty Dog’s Crash Team Racing, Gregg has built a massive portfolio. These<br />
beginnings eventually led him to his current digs with Sony Japan, programming for<br />
the up<strong>com</strong>ing hit Loco Roco for the PSP. You can check out his blog at<br />
www.greggman.<strong>com</strong> for a sample of his work and observations on Japan. Be warned,