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Many of the programmers are very stubborn and want to do everything their own<br />

way even if it means they have no tools and have to do everything by hand. I’m not<br />

sure where that attitude <strong>com</strong>es from. I can only guess different things like<br />

1) Japanese colleges don’t teach that much programming. A programming major<br />

may actually graduate without having ever programmed.<br />

2) Also, generally, Japanese employees have that whole “the nail that sticks out gets<br />

hammered down” thing; so speaking up about a better way might be slightly harder<br />

to do than in the West.<br />

As far as the no programming in college thing. I’m sure that’s not always the case;<br />

but from what I’ve gathered, it’s not un<strong>com</strong>mon, or at least used to be not<br />

un<strong>com</strong>mon, for it to go like this: You cram your ass off in junior high school/high<br />

school to get into a respected college in your chosen major. You then party at college<br />

for a couple of years, because having gotten into your college of choice in your major<br />

or choice, guarantees you’ll get a good job. You then get your job, which you expect<br />

to keep for life. The <strong>com</strong>pany takes you untrained, but with the piece of paper<br />

(diploma) that says that you worked really hard to get into your college; therefore,<br />

you’ll work really hard for them learning how to do what they teach you. They then<br />

assign you to someone, your sempaii, to train you. And so, that’s how you learn your<br />

skill, not at college. That also means they can pay you <strong>com</strong>plete shit, because you<br />

<strong>com</strong>e with no skills.<br />

Well, I haven’t noticed too many short<strong>com</strong>ings in Japanese games. What do they<br />

bring to the process that allows them to make such good games?<br />

Perfectionism. It’s surprising all the little details they concentrate on that an American<br />

developer would just ship with. That’s not to say they are implemented in a welldesigned<br />

and flexible way from a code point of view, but from an end user point of<br />

view, they are very polished.

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