26.10.2012 Views

Untitled - TextFiles.com

Untitled - TextFiles.com

Untitled - TextFiles.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

fact in one’s dorm room would be<br />

unthinkably, unforgivably otaku. And if<br />

this sort of sentiment is not <strong>com</strong>pletely<br />

alien to you, dear Reader, then maybe it<br />

makes a little more sense that an arcade<br />

peripheral, unlike a stack of DVDs, would<br />

inspire an attractive, interested young<br />

lady to briefly consider if she really<br />

wants a long-term relationship.<br />

Allow me to draw upon a contemporary<br />

example; one of my fellow dormdwellers<br />

came into the possession of a<br />

no-questions-asked copy of Square’s<br />

straight-to-DVD movie release, Final<br />

Fantasy VII: Advent Children, and held<br />

an informal screening in our living room.<br />

While I was unable to attend, I returned<br />

to find a living room packed; about half<br />

were Americans (all of whom had either<br />

played through the original Final Fantasy<br />

VII or had been forcibly dragged along<br />

by a friend) and the other half were<br />

Japanese (of which a handful had<br />

actually played).<br />

As Advent Children appeals almost<br />

exclusively to people who at least know<br />

of Final Fantasy VII, this instance speaks<br />

very clearly to differences in Japanese<br />

and American attitudes toward gaming.<br />

While some of the international students<br />

had played Final Fantasy VII, the<br />

experience of those who hadn’t played<br />

FFVII seemed largely akin to, say,<br />

someone going in and seeing Star Wars:<br />

Revenge of the Sith without having ever<br />

seen any of the original Star Wars<br />

trilogy; though they won’t have<br />

experienced the fully continuous Star<br />

Wars experience, they still have some<br />

concept of Star Wars as culturally<br />

relevant. Conversely, the Americans in<br />

the room who had never played FFVII<br />

were horribly lost in a haze of beautiful<br />

fight scenes and choppy editing.<br />

Let us consider gaming as equivalent to<br />

a mild narcotic habit, whereby it’s<br />

perfectly acceptable for Yoshiko from<br />

Waseda University to wander into my<br />

room during a party and ask if I have<br />

marika (Super Mario Kart), or to pick up<br />

the MAS stick and explain to me during a<br />

game of Street Fighter III: Third Strike<br />

that she used to play all the time with<br />

her older brother, back in the day (“no,<br />

I’m not a gamer, I just do it socially at<br />

parties”). And perhaps that, in turn,<br />

explains the puzzlement and surprise<br />

with which Yoshiko later confides in me,<br />

“It seems everyone here likes Sen to<br />

Chihiro ,” upon encountering more than<br />

a few rooms with movie posters for the<br />

American release Spirited Away – oh,<br />

how otaku. It conjures up that moment<br />

of utter solemnity when beginning potsmokers<br />

and beer-drinkers will pass on<br />

to each other the sacred Addiction Rule<br />

of Thumb – do it as much as you<br />

want, dude, just never by yourself.<br />

That’s when you know you’re an<br />

addict.<br />

So, we are wel<strong>com</strong>e to bemoan the fact<br />

that the vast majority of the industry is<br />

dedicated to pumping out games<br />

devoted to asinine movie licenses,<br />

football and life-simulators that consist<br />

of stealing cars, buying clothes and hot<br />

coffee (which should now be the officially<br />

recognized street slang for having sex<br />

without taking off your clothes). We can<br />

wring our hands at the appalling lack of

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!