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16<br />
Oriskany <strong>Exclusive</strong> <strong>Rules</strong><br />
Oriskany <strong>Exclusive</strong> <strong>Rules</strong><br />
T A B L E O F C O N T E N T S<br />
I. Prepare for Play......................................... 16<br />
1. Game Length......................................... 16<br />
2. Player Order.......................................... 16<br />
3. At-Start Army Morale............................ 16<br />
4. Momentum............................................ 16<br />
5. Deployment........................................... 16<br />
6. Ambush Blocking Hex Selection............ 16<br />
II. How to Win............................................... 17<br />
1. British Decisive Victory........................ 17<br />
2. American Decisive Victory.................... 17<br />
3. Substantial Victory................................ 17<br />
4. Marginal Victory................................... 17<br />
5. Victory Point Schedule.......................... 17<br />
III. Series <strong>Rules</strong> Variations........................... 17<br />
1. Leaders.................................................. 17<br />
2. Retreat Priorities.................................... 17<br />
3. Movement & Combat............................ 18<br />
IV. Special <strong>Rules</strong>........................................... 18<br />
1. Herkimer Relief Column (HRC)............ 18<br />
2. The Ambush.......................................... 18<br />
3. Ft. Stanwix and The Hornwork.............. 19<br />
4. Indian Withdrawal................................. 20<br />
5. Weather................................................. 20<br />
6. Mohawk River....................................... 20<br />
V. Special Units............................................ 21<br />
1. Tryon County Militia Companies........... 21<br />
2. British Player Indian Units.................... 21<br />
3. Supply Wagons...................................... 21<br />
4. Garrison Artillery.................................. 22<br />
5. Coehorn Mortar..................................... 23<br />
Oriskany Historical Essay............................. 23<br />
Oriskany Order of Battle............................... 25<br />
I. Prepare for Play<br />
Design Note: Historically St. Leger’s 6-pound battery<br />
fieldwork/emplacement was not completed until 7 August<br />
1777—the day after the ambush of Herkimer’s column. For<br />
play balance and playability all fieldworks are considered<br />
completed on 6 August.<br />
1.1 Game Length<br />
The game begins at 6:00 AM (Turn 1) and ends at 7:00 PM<br />
(Turn 14) unless either a Decisive or Substantial Victory<br />
is achieved prior to the final turn (see Rule II).<br />
1.2 Player Order<br />
British player moves first until the Ambush. American<br />
player moves first on the turn following the Ambush.<br />
Remaining turns are Random Player Order according to<br />
Series <strong>Rules</strong> 6.0.<br />
1.3 At-Start Army Morale<br />
At start level is 14 for both players.<br />
1.4 Momentum<br />
Neither player starts with momentum.<br />
1.5 Deployment<br />
Both sides deploy their units as indicated by<br />
the hex designations on their counters (Americans<br />
first).<br />
The following deployments are discretionary:<br />
American:<br />
• The 9th Massachusetts, 3rd New York, and Oneida Militia<br />
are placed in Ft. Stanwix or the Hornwork, subject<br />
to Stacking Limits.<br />
• The Oneida Indians are placed with any unit in the<br />
Herkimer Relief Column.<br />
• The Garrison Artillery can be broken down into two<br />
replacement counters (a lesser garrison gun and a mobile<br />
battery). These units are held off-board until they<br />
are utilized as described in Rule 5.4.<br />
British:<br />
• Joseph Brant is placed with any Mohawk unit.<br />
1.6 Ambush Blocking-Hex Selection<br />
The British player secretly notes the road hex<br />
that will serve as the Blocking-Hex for the<br />
Ambush. The Blocking-Hex may be any hex<br />
on the road between hexes 5319 and 3311 inclusive.<br />
© 2013 <strong>GMT</strong> <strong>Games</strong>, LLC