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DX11 Tessellation - nVIDIA

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Catmull-Clark Subdivision Surfaces<br />

Provides movie-quality surfaces<br />

Catmull-Clark subdivision surfaces are extensively used<br />

in movie production and modeling & sculpting tools<br />

Suitable for quadrilateral meshes with few triangles<br />

Approximation (ACC)<br />

Approximation rather than interpolation<br />

Requires the mesh info of a facet and its1-ring<br />

neighborhood

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