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NESTA PROJECT: FINE ARTSITS AND INNOVATION

NESTA PROJECT: FINE ARTSITS AND INNOVATION

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The study differentiates between what it describes as cultural<br />

activities – the arts and media industries – and creative<br />

activities – design, advertising and architecture. It argues<br />

that the ‘creative’ sectors are where culture acts essentially<br />

as an input into the production of non-cultural goods. In<br />

other words, creative activities incorporate elements from<br />

‘culture.’ Not all design applications have a cultural output –<br />

car design is a good example - but the design is a creative<br />

activity whose input is undoubtedly cultural, based in this<br />

case on visual arts.<br />

Cunningham (2006) objects to what he sees as the attempt<br />

by Throsby and others to place the creative arts at the<br />

centre of the wider creative economy. Simply because the<br />

creative industries produce ‘non–cultural’ outputs, he<br />

believes there is no reason to suppose they are less ‘core’<br />

than other sectors.<br />

However, a modified version of both Throsby and the KEA<br />

model, with a series of concentric circles, has been adopted<br />

by the DCMS as part of its creative economy review (Andari<br />

et al. 2007). And many European policymakers are<br />

particularly interested in the links between (subsidised)<br />

cultural activities, creativity and innovation. Whether or not<br />

this suggests a centre-periphery model is another matter.<br />

One model of the cultural and creative sectors which seeks<br />

to break away from the core/periphery model is that<br />

produced by Burns Owens Partnership (BOP) and the<br />

Manchester Institute for Popular Culture (MIPC) for <strong>NESTA</strong><br />

(<strong>NESTA</strong>, 2006b). Unlike either the DCMS or Throsby/KEA<br />

models, this reflects differences in market structures,<br />

distribution mechanisms and consumption patterns between<br />

different cultural and creative industries.<br />

It differentiates between four types of business or institution:<br />

• Those producing originals, including the visual arts,<br />

crafts and haute couture. Based on the manufacture,<br />

production or sale of physical artefacts, their value<br />

22

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