Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
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And now<br />
for something<br />
completely<br />
different.<br />
Preview by Wanderer<br />
It’s 2013, and life on Earth<br />
is not going terribly well. Even<br />
discounting the wars, famine, and<br />
global unrest, now there are demons<br />
invading the planet. As humanity faces<br />
its extinction, a woman named Alicia is<br />
resurrected, and there you have your Bullet<br />
Witch. Wielding both formidable magical<br />
powers and a fully automatic “witch’s broom,”<br />
she’s out to kick the demons off the planet.<br />
Publisher: Atari<br />
Developer: AQ Interactive<br />
Release Date: Q1 2007<br />
Bullet Witch is long on action and style, and short on<br />
strategy. It resembles nothing quite so much as a next-gen<br />
Gungrave, featuring a constant string of over-the-top, gory<br />
gunghts set against an apocalyptic backdrop.<br />
Title: Ar tonelico: Melody of Elemia<br />
Publisher: NIS America<br />
Developer: Gust<br />
Release Date: February 2007<br />
Genre(s): RPG<br />
Category: Music! Dating! Violence!<br />
Genre(s): Action<br />
Category: Gothic Lolita Gone Postal<br />
# of Players: 1<br />
There are no power-ups, no discarded weapons to seize, and no<br />
health items, as these things would screw with your ow. Alicia will<br />
simply recover from wounds on her own, you can get more weapons at the<br />
end of a level, and frankly, Bullet Witch is the kind of game where you don’t<br />
really need power-ups. This owes in large part to Alicia’s repetoire of magical<br />
spells, which include lightning strikes, murders of crows, and meteor showers.<br />
You just blew up a tank with a stray gesture. You are already powered up, sir.<br />
Bullet Witch is set in and around a city based on New York, as Alicia mounts a last-ditch<br />
assault on the demons. Each of the game’s ve levels are enormous; the power of the 360 is<br />
used here to provide an epic backdrop as you ght through city streets. You’ll also be able to<br />
download more stages in the Xbox Live Marketplace, as well as extra costumes for Alicia.<br />
Right now, Bullet Witch looks like the kind of game that starts slowly, but will eventually give<br />
you enough enemies and combat options to provide a satisfying shooter experience. We’ll nd<br />
out for ourselves come next year.<br />
Preview by Lynxara<br />
Ar tonelico is, in practice,<br />
as delightfully weird a game as the<br />
premise suggested. The gameplay<br />
is very reminiscent of the two Atelier<br />
Iris games, complete with a complicated<br />
item synthesis system, equipment<br />
customization, and a similar turn-based<br />
combat engine. Ar tonelico throws<br />
in a new complication in the form of<br />
Reyvateils and all their special gameplay<br />
mechanics. The result is a considerably<br />
deeper and more satisfying experience<br />
thus far than either of the Iris titles that<br />
have been localized.<br />
As in most Gust titles, the plot by itself<br />
isn’t inspired. Lyner Barsett is a knight<br />
errant from the upper world of Platina,<br />
who crashes into the lower world called<br />
the Wings of Horus while on a quest<br />
for an ancient artifact called the Hymn<br />
Crystal Purger. If Lyner doesn’t get the<br />
Hymn Crystal back to Platina in time, it’ll<br />
be destroyed by a new and deadly type<br />
of Virus monster called the ELMA-DS. Of<br />
course, Lyner doesn’t have to get back<br />
home before you’ve had time to take him<br />
through a colorful adventure full of bad<br />
guys to beat on, friends to recruit, and<br />
problems to solve.<br />
It’s the Reyvateil that make playing Ar<br />
tonelico interesting. Reyvateil have the<br />
power of Song Magic but are otherwise<br />
fragile young women who can’t attack<br />
normally in combat. Instead, they can deal<br />
damage, heal allies, or create a host of<br />
other useful effects by singing. The longer<br />
they sing before releasing a spell, the more<br />
powerful it is and the better your rewards<br />
are at the end of a battle. You must<br />
have Lyner Dive into the inner psyche,<br />
or “Cosmosphere,” of your Reivateil and<br />
interact with her subconscious mind.<br />
This’ll help her develop new abilities that<br />
help you both in combat and in exploring<br />
dungeon maps more completely.<br />
14_PREVIEW_BULLET_WITCH<br />
HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN<br />
HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN<br />
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