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Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

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And now<br />

for something<br />

completely<br />

different.<br />

Preview by Wanderer<br />

It’s 2013, and life on Earth<br />

is not going terribly well. Even<br />

discounting the wars, famine, and<br />

global unrest, now there are demons<br />

invading the planet. As humanity faces<br />

its extinction, a woman named Alicia is<br />

resurrected, and there you have your Bullet<br />

Witch. Wielding both formidable magical<br />

powers and a fully automatic “witch’s broom,”<br />

she’s out to kick the demons off the planet.<br />

Publisher: Atari<br />

Developer: AQ Interactive<br />

Release Date: Q1 2007<br />

Bullet Witch is long on action and style, and short on<br />

strategy. It resembles nothing quite so much as a next-gen<br />

Gungrave, featuring a constant string of over-the-top, gory<br />

gunghts set against an apocalyptic backdrop.<br />

Title: Ar tonelico: Melody of Elemia<br />

Publisher: NIS America<br />

Developer: Gust<br />

Release Date: February 2007<br />

Genre(s): RPG<br />

Category: Music! Dating! Violence!<br />

Genre(s): Action<br />

Category: Gothic Lolita Gone Postal<br />

# of Players: 1<br />

There are no power-ups, no discarded weapons to seize, and no<br />

health items, as these things would screw with your ow. Alicia will<br />

simply recover from wounds on her own, you can get more weapons at the<br />

end of a level, and frankly, Bullet Witch is the kind of game where you don’t<br />

really need power-ups. This owes in large part to Alicia’s repetoire of magical<br />

spells, which include lightning strikes, murders of crows, and meteor showers.<br />

You just blew up a tank with a stray gesture. You are already powered up, sir.<br />

Bullet Witch is set in and around a city based on New York, as Alicia mounts a last-ditch<br />

assault on the demons. Each of the game’s ve levels are enormous; the power of the 360 is<br />

used here to provide an epic backdrop as you ght through city streets. You’ll also be able to<br />

download more stages in the Xbox Live Marketplace, as well as extra costumes for Alicia.<br />

Right now, Bullet Witch looks like the kind of game that starts slowly, but will eventually give<br />

you enough enemies and combat options to provide a satisfying shooter experience. We’ll nd<br />

out for ourselves come next year.<br />

Preview by Lynxara<br />

Ar tonelico is, in practice,<br />

as delightfully weird a game as the<br />

premise suggested. The gameplay<br />

is very reminiscent of the two Atelier<br />

Iris games, complete with a complicated<br />

item synthesis system, equipment<br />

customization, and a similar turn-based<br />

combat engine. Ar tonelico throws<br />

in a new complication in the form of<br />

Reyvateils and all their special gameplay<br />

mechanics. The result is a considerably<br />

deeper and more satisfying experience<br />

thus far than either of the Iris titles that<br />

have been localized.<br />

As in most Gust titles, the plot by itself<br />

isn’t inspired. Lyner Barsett is a knight<br />

errant from the upper world of Platina,<br />

who crashes into the lower world called<br />

the Wings of Horus while on a quest<br />

for an ancient artifact called the Hymn<br />

Crystal Purger. If Lyner doesn’t get the<br />

Hymn Crystal back to Platina in time, it’ll<br />

be destroyed by a new and deadly type<br />

of Virus monster called the ELMA-DS. Of<br />

course, Lyner doesn’t have to get back<br />

home before you’ve had time to take him<br />

through a colorful adventure full of bad<br />

guys to beat on, friends to recruit, and<br />

problems to solve.<br />

It’s the Reyvateil that make playing Ar<br />

tonelico interesting. Reyvateil have the<br />

power of Song Magic but are otherwise<br />

fragile young women who can’t attack<br />

normally in combat. Instead, they can deal<br />

damage, heal allies, or create a host of<br />

other useful effects by singing. The longer<br />

they sing before releasing a spell, the more<br />

powerful it is and the better your rewards<br />

are at the end of a battle. You must<br />

have Lyner Dive into the inner psyche,<br />

or “Cosmosphere,” of your Reivateil and<br />

interact with her subconscious mind.<br />

This’ll help her develop new abilities that<br />

help you both in combat and in exploring<br />

dungeon maps more completely.<br />

14_PREVIEW_BULLET_WITCH<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN<br />

AR TONELICO_PREVIEW_15

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