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Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

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EXPRESS YOURSELF THE WAY NATURE INTENDED.<br />

WITH YOUR FACE.<br />

THE NEXT GENERATION IS SEEING FRIENDS FROM MILES AWAY. The<br />

future of gaming is here, and it looks like your buddy Keith. Video chat with<br />

family. Personalize your gamer picture. Practice your smirks. With the<br />

Xbox Live TM Vision Camera, those closest to you get even closer. xbox.com<br />

That’s where the whole “warehousing”<br />

concept comes into play. Let’s say one guy<br />

slaps together a great project. Finally, he<br />

gets to see Mario and Simon Belmont punch<br />

their way through the dark Hyrulian forests.<br />

It’s a dream come true. So he shares it with<br />

his pal, who loves it every bit as much as<br />

its creator. Unable to resist the temptation,<br />

that pal sends it to someone else, until<br />

eventually the le has found its way around<br />

the Internet and has even been<br />

archived (or “warehoused”)<br />

on numerous sites that collect<br />

such things. Then Nintendo inks<br />

a deal with Konami to throw<br />

such a thing together in its next<br />

Smash Bros. game, only no one<br />

cares; they’ve already played it.<br />

Do you see the problem, here?<br />

Even if you don’t, you can rest<br />

assured that companies like<br />

Nintendo and Capcom and SNK<br />

have. That’s why M.U.G.E.N.<br />

won’t ever enjoy mainstream<br />

success. Right now, it’s mostly<br />

good only for your private<br />

enjoyment, or possibly for<br />

the development of cool little video clips<br />

you can throw up on YouTube (for a real<br />

hoot, check out some of those that others<br />

have created). That’s probably as far as<br />

things will ever go, but it’s far enough<br />

that M.U.G.E.N. is worth a look right now.<br />

You can nd out plenty of information by<br />

starting with a simple Google search or<br />

M.U.G.E.N.’s Wikipedia page. Where you<br />

take it from there is up to you.<br />

M.U.G.E.N. Without Limits<br />

One of the possible interpretations of the name “M.U.G.E.N.” is<br />

“Without Limits,” in Japanese. Based on some of the modications<br />

available for the engine, it seems like a stark understatement. Just<br />

to give you an idea, we’ve come up with some examples.<br />

A notable mod to check out is the Super Mario Bros. Stage,<br />

created by Bane84. Featuring a fully functional SMB 1-1 stage for<br />

any character to run through, it also features coins, mushrooms,<br />

stomp-able Goombas, and fully destructible blocks. You can even<br />

destroy the castle if you wish.<br />

You can visit http://www.mugenguild.net/~bane84/ to check out<br />

some of his other work, including the rst stage of Contra and a<br />

fully playable remake of Lethal Enforcers.<br />

Feature by Arlieth<br />

While there are plenty of re-made characters from existing<br />

games, there are some creations which have never been playable.<br />

Marvel TM super-hero Thor, whose only appearance (delivering a<br />

single attack) was in Marvel vs. Capcom, has been turned into a<br />

character with a full-edged move list. Also, there are plenty of<br />

custom-made characters made by fans, such as Homer Simpson,<br />

Captain Caveman and... Fat Albert, with all of his friends. If you<br />

can think of it, it’s probably been done... or can be done. This is<br />

why M.U.G.E.N. will never quite go away, unless a bigger, badder<br />

program that does the same thing comes out.<br />

© <strong>2006</strong> Microsoft Corporation. All rights reserved. All trademarks are property of their respective owners.<br />

36_FEATURE_M.U.G.E.N.<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN

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