Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
EXPRESS YOURSELF THE WAY NATURE INTENDED.<br />
WITH YOUR FACE.<br />
THE NEXT GENERATION IS SEEING FRIENDS FROM MILES AWAY. The<br />
future of gaming is here, and it looks like your buddy Keith. Video chat with<br />
family. Personalize your gamer picture. Practice your smirks. With the<br />
Xbox Live TM Vision Camera, those closest to you get even closer. xbox.com<br />
That’s where the whole “warehousing”<br />
concept comes into play. Let’s say one guy<br />
slaps together a great project. Finally, he<br />
gets to see Mario and Simon Belmont punch<br />
their way through the dark Hyrulian forests.<br />
It’s a dream come true. So he shares it with<br />
his pal, who loves it every bit as much as<br />
its creator. Unable to resist the temptation,<br />
that pal sends it to someone else, until<br />
eventually the le has found its way around<br />
the Internet and has even been<br />
archived (or “warehoused”)<br />
on numerous sites that collect<br />
such things. Then Nintendo inks<br />
a deal with Konami to throw<br />
such a thing together in its next<br />
Smash Bros. game, only no one<br />
cares; they’ve already played it.<br />
Do you see the problem, here?<br />
Even if you don’t, you can rest<br />
assured that companies like<br />
Nintendo and Capcom and SNK<br />
have. That’s why M.U.G.E.N.<br />
won’t ever enjoy mainstream<br />
success. Right now, it’s mostly<br />
good only for your private<br />
enjoyment, or possibly for<br />
the development of cool little video clips<br />
you can throw up on YouTube (for a real<br />
hoot, check out some of those that others<br />
have created). That’s probably as far as<br />
things will ever go, but it’s far enough<br />
that M.U.G.E.N. is worth a look right now.<br />
You can nd out plenty of information by<br />
starting with a simple Google search or<br />
M.U.G.E.N.’s Wikipedia page. Where you<br />
take it from there is up to you.<br />
M.U.G.E.N. Without Limits<br />
One of the possible interpretations of the name “M.U.G.E.N.” is<br />
“Without Limits,” in Japanese. Based on some of the modications<br />
available for the engine, it seems like a stark understatement. Just<br />
to give you an idea, we’ve come up with some examples.<br />
A notable mod to check out is the Super Mario Bros. Stage,<br />
created by Bane84. Featuring a fully functional SMB 1-1 stage for<br />
any character to run through, it also features coins, mushrooms,<br />
stomp-able Goombas, and fully destructible blocks. You can even<br />
destroy the castle if you wish.<br />
You can visit http://www.mugenguild.net/~bane84/ to check out<br />
some of his other work, including the rst stage of Contra and a<br />
fully playable remake of Lethal Enforcers.<br />
Feature by Arlieth<br />
While there are plenty of re-made characters from existing<br />
games, there are some creations which have never been playable.<br />
Marvel TM super-hero Thor, whose only appearance (delivering a<br />
single attack) was in Marvel vs. Capcom, has been turned into a<br />
character with a full-edged move list. Also, there are plenty of<br />
custom-made characters made by fans, such as Homer Simpson,<br />
Captain Caveman and... Fat Albert, with all of his friends. If you<br />
can think of it, it’s probably been done... or can be done. This is<br />
why M.U.G.E.N. will never quite go away, unless a bigger, badder<br />
program that does the same thing comes out.<br />
© <strong>2006</strong> Microsoft Corporation. All rights reserved. All trademarks are property of their respective owners.<br />
36_FEATURE_M.U.G.E.N.<br />
HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN