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Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

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ADD HD DVD TO YOUR XBOX 360 ṬM<br />

THE NEXT GENERATION IS A MORE BEAUTIFUL MOVIE. Plug in<br />

and tune everything else out with the Xbox 360 TM HD DVD Player.<br />

Experience six times the resolution of DVD at up to 1080p and up to<br />

six times the disbelief, for one clearly affordable price. xbox.com<br />

THEN ADD SALT TO YOUR POPCORN.<br />

Feature by Honestgamer<br />

An Urban Dictionary user famously dened the<br />

M.U.G.E.N. creators as “thieves and emotional<br />

basket cases.” Another user retaliated with a<br />

description of the M.U.G.E.N. creator that portrays<br />

him or her as an often-persecuted but essentially<br />

inspired individual who loves games and just wants<br />

to be left alone to enjoy that passion. You’ll nd a<br />

lot of debates like that if you look the phrase up on<br />

the Internet, along with terms like “warehousing”<br />

and “Elecbyte” and “intellectual property.” What<br />

do such things really mean, though? What’s the<br />

excitement all about? How does it all t together?<br />

To understand M.U.G.E.N. it helps to rst understand<br />

the enigmatic company known as Elecbyte. If you check the<br />

domain now you’ll nd a page that cannot be displayed. Until<br />

2003, you would’ve found something else entirely, a site devoted<br />

to the creation and further development of an emulation and<br />

game creation program known simply as M.U.G.E.N.<br />

Developed originally for DOS systems but later modied so that<br />

it would also work for Linux systems, the M.U.G.E.N. engine<br />

enjoyed solid support from a variety of diehard fans who were<br />

pleased at the opportunity it provided. In an attempt to attract a<br />

wider audience than the Linux engine afforded them, the folks at<br />

Elecbyte began raising money for the development of a Windows<br />

version. This brought the system into 2003, and that’s when things<br />

stalled. The Elecbyte<br />

site dropped off the<br />

Internet and the<br />

M.U.G.E.N. program<br />

itself might have died<br />

altogether if not for<br />

underground support<br />

from enthusiasts.<br />

Though the last ofcial<br />

version of M.U.G.E.N. that<br />

was released by Elecbyte<br />

featured limitations some<br />

didn’t much care for (only<br />

so many ghters could<br />

actually be assembled<br />

and many features were<br />

locked in the beta version),<br />

programmers took it upon<br />

themselves to aggressively modify it. Suddenly, the result was a<br />

completely unofcial and very popular way to throw ghters into<br />

a game and watch them kick one another’s butts.<br />

At its heart, that’s what M.U.G.E.N. really is: a way for fans to<br />

answer questions they’ve always had. What if Ryu and Sonic met<br />

in front of a roaring waterfall and suddenly decided to knock the<br />

crap out of each other? Surely you’ve wondered what the outcome<br />

would be. M.U.G.E.N. was designed so that the answers to those<br />

burning questions need no longer remain irritatingly out of reach.<br />

The engine does most of the work. All gamers have to do is nd<br />

copies of the software, then rip out the desired animations and<br />

backgrounds. From there, a robust system allows them to tweak<br />

everything, from damage to combo rates to life meters. One of<br />

the only things they can’t change is the questionable legality of<br />

making such projects.<br />

From the beginning, it was obvious that M.U.G.E.N. presented<br />

some legal obstacles to the budding game developer. For starters,<br />

the program itself isn’t precisely free domain. People talk about<br />

it being freeware or shareware or abandonware. As some have<br />

observed, Elecbyte isn’t exactly around to protect the program<br />

it created. Moving past that, though, there are still concerns.<br />

The primary one of those is the simple fact that most people who<br />

create M.U.G.E.N. games aren’t really creating at all. Instead,<br />

they’re grabbing assets from their favorite ghters, throwing<br />

them together and calling them original.<br />

To be fair, many such people are simply tweaking the games<br />

they love. They’re designing them to play them for themselves<br />

and maybe with a few friends. Whether because they fear legal<br />

retribution, or because they just like to keep something special<br />

by keeping it small, they’re<br />

not going out of their way to<br />

distribute their projects outside<br />

the fan community.<br />

King Kong on HD DVD and<br />

Universal Media Remote included<br />

for a limited time.<br />

© <strong>2006</strong> Microsoft Corporation. All rights reserved. All trademarks are property of<br />

their respective owners. © <strong>2006</strong> Universal Studios. All Rights Reserved.<br />

34_FEATURE_M.U.G.E.N.<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN

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