Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
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Feature by Honestgamer<br />
An Urban Dictionary user famously dened the<br />
M.U.G.E.N. creators as “thieves and emotional<br />
basket cases.” Another user retaliated with a<br />
description of the M.U.G.E.N. creator that portrays<br />
him or her as an often-persecuted but essentially<br />
inspired individual who loves games and just wants<br />
to be left alone to enjoy that passion. You’ll nd a<br />
lot of debates like that if you look the phrase up on<br />
the Internet, along with terms like “warehousing”<br />
and “Elecbyte” and “intellectual property.” What<br />
do such things really mean, though? What’s the<br />
excitement all about? How does it all t together?<br />
To understand M.U.G.E.N. it helps to rst understand<br />
the enigmatic company known as Elecbyte. If you check the<br />
domain now you’ll nd a page that cannot be displayed. Until<br />
2003, you would’ve found something else entirely, a site devoted<br />
to the creation and further development of an emulation and<br />
game creation program known simply as M.U.G.E.N.<br />
Developed originally for DOS systems but later modied so that<br />
it would also work for Linux systems, the M.U.G.E.N. engine<br />
enjoyed solid support from a variety of diehard fans who were<br />
pleased at the opportunity it provided. In an attempt to attract a<br />
wider audience than the Linux engine afforded them, the folks at<br />
Elecbyte began raising money for the development of a Windows<br />
version. This brought the system into 2003, and that’s when things<br />
stalled. The Elecbyte<br />
site dropped off the<br />
Internet and the<br />
M.U.G.E.N. program<br />
itself might have died<br />
altogether if not for<br />
underground support<br />
from enthusiasts.<br />
Though the last ofcial<br />
version of M.U.G.E.N. that<br />
was released by Elecbyte<br />
featured limitations some<br />
didn’t much care for (only<br />
so many ghters could<br />
actually be assembled<br />
and many features were<br />
locked in the beta version),<br />
programmers took it upon<br />
themselves to aggressively modify it. Suddenly, the result was a<br />
completely unofcial and very popular way to throw ghters into<br />
a game and watch them kick one another’s butts.<br />
At its heart, that’s what M.U.G.E.N. really is: a way for fans to<br />
answer questions they’ve always had. What if Ryu and Sonic met<br />
in front of a roaring waterfall and suddenly decided to knock the<br />
crap out of each other? Surely you’ve wondered what the outcome<br />
would be. M.U.G.E.N. was designed so that the answers to those<br />
burning questions need no longer remain irritatingly out of reach.<br />
The engine does most of the work. All gamers have to do is nd<br />
copies of the software, then rip out the desired animations and<br />
backgrounds. From there, a robust system allows them to tweak<br />
everything, from damage to combo rates to life meters. One of<br />
the only things they can’t change is the questionable legality of<br />
making such projects.<br />
From the beginning, it was obvious that M.U.G.E.N. presented<br />
some legal obstacles to the budding game developer. For starters,<br />
the program itself isn’t precisely free domain. People talk about<br />
it being freeware or shareware or abandonware. As some have<br />
observed, Elecbyte isn’t exactly around to protect the program<br />
it created. Moving past that, though, there are still concerns.<br />
The primary one of those is the simple fact that most people who<br />
create M.U.G.E.N. games aren’t really creating at all. Instead,<br />
they’re grabbing assets from their favorite ghters, throwing<br />
them together and calling them original.<br />
To be fair, many such people are simply tweaking the games<br />
they love. They’re designing them to play them for themselves<br />
and maybe with a few friends. Whether because they fear legal<br />
retribution, or because they just like to keep something special<br />
by keeping it small, they’re<br />
not going out of their way to<br />
distribute their projects outside<br />
the fan community.<br />
King Kong on HD DVD and<br />
Universal Media Remote included<br />
for a limited time.<br />
© <strong>2006</strong> Microsoft Corporation. All rights reserved. All trademarks are property of<br />
their respective owners. © <strong>2006</strong> Universal Studios. All Rights Reserved.<br />
34_FEATURE_M.U.G.E.N.<br />
HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN