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Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

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It held its fair share of surprises, and offered the wonderfully<br />

claustrophobic atmosphere we journalists associate with big<br />

industry events such as this. TGS <strong>2006</strong> had a distinct sense<br />

of urgency and importance within the world of gaming. Most<br />

of the big names and big games were on hand for one of the<br />

most relevant TGS events in years.<br />

THE BIGGEST LITTLE SHOW IN TOKYO<br />

A JUNKET JOURNAL BY: DANIEL KAYSER OF GAMETRAILERS.COM<br />

This past September, the gaming world descended upon Japan<br />

for the annual showcase known as the Tokyo Game Show. I<br />

was fortunate enough to be in the thick of it all, reporting<br />

on the show and harvesting gaming-related content, and of<br />

course experiencing rst-hand the spectacle that is TGS.<br />

The show took place less than two months before the launch<br />

of both <strong>Sony</strong>’s PlayStation 3 and Nintendo’s Wii. Huge,<br />

blockbuster titles were expected to be on the oor or at<br />

least showcased in a manner that they hadn’t been before.<br />

Of course, the recent demise (or at least signicant altering<br />

of) the Electronic Entertainment Expo (E3) in Los Angeles<br />

ensured that all eyes would be on the second biggest trade<br />

event in the industry. It was go time for <strong>Sony</strong>, “make or<br />

break” time for Microsoft in Japan, and the biggest stage the<br />

industry currently has to showcase its lineup of the latest<br />

mega-hit titles.<br />

Before I go any further, though, I wanted to clarify something<br />

for those who might not know it. Nintendo traditionally<br />

doesn’t have anything to do with the Tokyo Game Show. Why?<br />

No one is totally sure, but it has been<br />

this way for a while now and people<br />

have gotten used to it, so it’s just<br />

one of those things you learn to<br />

accept. I mention this so that any<br />

Nintendo fans reading the article<br />

will know that I’m not ignoring<br />

the “Big N” when I discuss the<br />

happenings regarding their hated<br />

rivals <strong>Sony</strong> and Microsoft.<br />

The rst day of the show was “for<br />

media only,” but there seemed<br />

to be a lot more journalists<br />

in attendance than usual.<br />

Maybe this was because of<br />

the aforementioned changes<br />

to E3, or perhaps it was the<br />

amazing buzz surrounding the<br />

PlayStation 3. At any rate, the<br />

rst major event was the <strong>Sony</strong><br />

press conference taking place<br />

Available Now!!!<br />

Gitaroo Man Lives! ©2001-<strong>2006</strong> 326/KOEI Co., Ltd. All rights reserved. Planning & Development: KOEI Co., Ltd./iNiS Corporation. Gitaroo Man and the KOEI logo are registered trademarks of KOEI Co.,<br />

Ltd. “PlayStation”, “PS” Family logo, and “PSP” are registered trademarks of <strong>Sony</strong> Computer Entertainment Inc. All other trademarks are properties of their respective owners. All rights reserved.<br />

26_FEATURE_TOKYO GAME SHOW<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN

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