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Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer

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Review by Shoegazer<br />

Publisher : Electronic Arts<br />

Developer : EA Black Box<br />

Release Date : 10/31/<strong>2006</strong><br />

Rating : Everyone 10+<br />

Genre(s) : Racing<br />

Category : Street/Tuner<br />

# of players : 1-2 (1-8 Online)<br />

It’s safe to say that the Need for Speed franchise<br />

has dominated the current-gen street racing<br />

wars. However, its somewhat disappointing<br />

return to its roots with last year’s Most<br />

Wanted, as well as competition from the<br />

improving Midnight Club series, has inspired<br />

EA Black Box to go back to what the series does<br />

best: insanely fast street racing.<br />

The game is graphically stunning on all<br />

platforms, but for the 360 owners who felt that<br />

Most Wanted didn’t quite live up to next-gen<br />

standards, wait until you see this baby in motion.<br />

The car models are incredibly detailed, the city<br />

is full of activity (although why so many civilian<br />

motorists are out on the road after dark is beyond<br />

me), and the sense of speed is right back to what<br />

it was in the rst Need for<br />

Speed<br />

Underground.<br />

The sounds of the game are also well<br />

implemented. Everything from the screeching tires<br />

to the chatter from police radios comes through<br />

with impressive detail. If only the yawn-inducing<br />

soundtrack wasn’t so lame. Don’t get me wrong, I<br />

know the kids today love their rap (Dave, you’re<br />

not that old. -Thomas), but how about just a tad<br />

more variety, huh, EA?<br />

The concept of the game is to form a crew<br />

and race to take control of areas and gain<br />

respect. Each section of the huge city has<br />

several challenges to complete, and by doing<br />

so, you’ll earn control of that territory.<br />

When you start gaining respect, rival<br />

crew bosses will come looking to challenge you to<br />

a canyon race for control of their turf. The story<br />

mode is campy fun, thanks to the pseudo-FMV<br />

clips that progress the game. The character bio<br />

videos are hysterical, but was that intentional?<br />

No tuner game would be complete without the<br />

ability to customize your car with ridiculous<br />

amounts of options, and Carbon doesn’t<br />

disappoint. In addition to all the standard parts<br />

and paint job upgrades, the all-new Autosculpt<br />

feature is introduced. It allows you to tweak the<br />

shapes and sizes of all your purchased upgrades<br />

to give a car your personal touches. Raise your<br />

rims, stretch your ns, or plaster a Canadian<br />

ag vinyl on your hood. You’re only limited by<br />

your imagination.<br />

Of course, none of the above would even<br />

matter unless the game had solid controls,<br />

which Carbon absolutely does. Cars glide naturally on<br />

the streets and you can almost feel the tires gripping<br />

the road around sharp turns. You’ll also have wingman,<br />

nitrous and speedbreaker controls for when races get a<br />

bit sticky. Use them wisely.<br />

I am left with nothing major here worth complaining<br />

about. If you get tired of the objective-based gameplay,<br />

you can always just enter free-roaming mode and<br />

attempt to evade the police in classic hot pursuit for<br />

as long as you want. When you’re ready to come back<br />

to the meat of the game, it’s waiting for you. Carbon is<br />

very good, but is it as good as Burnout? You be the judge.<br />

Rating : 4 of 5<br />

4of 5<br />

2nd opinion by 4thletter • Alternate Rating : 4 of 5<br />

After taking a detour with Most Wanted and Underground 2, the NFS series looks to be getting back<br />

on the right track.<br />

60_REVIEW_NEED FOR SPEED: CARBON<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN

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