Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
Volume 2 Issue 6 December 2006 Sony ... - Hardcore Gamer
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Review by Shoegazer<br />
Publisher : Electronic Arts<br />
Developer : EA Black Box<br />
Release Date : 10/31/<strong>2006</strong><br />
Rating : Everyone 10+<br />
Genre(s) : Racing<br />
Category : Street/Tuner<br />
# of players : 1-2 (1-8 Online)<br />
It’s safe to say that the Need for Speed franchise<br />
has dominated the current-gen street racing<br />
wars. However, its somewhat disappointing<br />
return to its roots with last year’s Most<br />
Wanted, as well as competition from the<br />
improving Midnight Club series, has inspired<br />
EA Black Box to go back to what the series does<br />
best: insanely fast street racing.<br />
The game is graphically stunning on all<br />
platforms, but for the 360 owners who felt that<br />
Most Wanted didn’t quite live up to next-gen<br />
standards, wait until you see this baby in motion.<br />
The car models are incredibly detailed, the city<br />
is full of activity (although why so many civilian<br />
motorists are out on the road after dark is beyond<br />
me), and the sense of speed is right back to what<br />
it was in the rst Need for<br />
Speed<br />
Underground.<br />
The sounds of the game are also well<br />
implemented. Everything from the screeching tires<br />
to the chatter from police radios comes through<br />
with impressive detail. If only the yawn-inducing<br />
soundtrack wasn’t so lame. Don’t get me wrong, I<br />
know the kids today love their rap (Dave, you’re<br />
not that old. -Thomas), but how about just a tad<br />
more variety, huh, EA?<br />
The concept of the game is to form a crew<br />
and race to take control of areas and gain<br />
respect. Each section of the huge city has<br />
several challenges to complete, and by doing<br />
so, you’ll earn control of that territory.<br />
When you start gaining respect, rival<br />
crew bosses will come looking to challenge you to<br />
a canyon race for control of their turf. The story<br />
mode is campy fun, thanks to the pseudo-FMV<br />
clips that progress the game. The character bio<br />
videos are hysterical, but was that intentional?<br />
No tuner game would be complete without the<br />
ability to customize your car with ridiculous<br />
amounts of options, and Carbon doesn’t<br />
disappoint. In addition to all the standard parts<br />
and paint job upgrades, the all-new Autosculpt<br />
feature is introduced. It allows you to tweak the<br />
shapes and sizes of all your purchased upgrades<br />
to give a car your personal touches. Raise your<br />
rims, stretch your ns, or plaster a Canadian<br />
ag vinyl on your hood. You’re only limited by<br />
your imagination.<br />
Of course, none of the above would even<br />
matter unless the game had solid controls,<br />
which Carbon absolutely does. Cars glide naturally on<br />
the streets and you can almost feel the tires gripping<br />
the road around sharp turns. You’ll also have wingman,<br />
nitrous and speedbreaker controls for when races get a<br />
bit sticky. Use them wisely.<br />
I am left with nothing major here worth complaining<br />
about. If you get tired of the objective-based gameplay,<br />
you can always just enter free-roaming mode and<br />
attempt to evade the police in classic hot pursuit for<br />
as long as you want. When you’re ready to come back<br />
to the meat of the game, it’s waiting for you. Carbon is<br />
very good, but is it as good as Burnout? You be the judge.<br />
Rating : 4 of 5<br />
4of 5<br />
2nd opinion by 4thletter • Alternate Rating : 4 of 5<br />
After taking a detour with Most Wanted and Underground 2, the NFS series looks to be getting back<br />
on the right track.<br />
60_REVIEW_NEED FOR SPEED: CARBON<br />
HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_ELECTRIC PEEN