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Designing a persistent online strategy game - Department of ...

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Abstract<br />

Persistent <strong>online</strong> <strong>strategy</strong> <strong>game</strong>s is a fairly new genre and there is still room for experimentation<br />

and new ideas. The goal <strong>of</strong> this project was to create a design document<br />

for the <strong>game</strong>play <strong>of</strong> such a <strong>game</strong>. A concept for the <strong>game</strong> was developed by involving<br />

potential players. This was done using qualitative methods such as focus groups and<br />

brainstorming sessions. Based on this concept a working prototype has been implemented.<br />

This prototype was tested by the target audience and both the initial concept<br />

and the prototype have been evaluated. The evaluation showed that the players involved<br />

in the process believed in the potential <strong>of</strong> the <strong>game</strong>, but that there are several issues that<br />

need to be resolved. The resulting working design document, describing the <strong>game</strong>play<br />

<strong>of</strong> the <strong>game</strong>, is included in this report.

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