- Page 1: Designing a persistent online strat
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- Page 12 and 13: 2 Chapter 1. Introduction players w
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- Page 16 and 17: 6 Chapter 2. Methods and software e
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42 Chapter 4. Models & methods for
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44 Chapter 5. Pre-study of the gene
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46 Chapter 5. Pre-study - The game
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48 Chapter 5. Pre-study - Half a ye
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50 Chapter 5. Pre-study
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52 Chapter 6. Result of the pre-stu
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54 Chapter 6. Result of the pre-stu
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56 Chapter 6. Result of the pre-stu
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58 Chapter 7. Implementation of the
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60 Chapter 7. Implementation of the
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62 Chapter 7. Implementation of the
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64 Chapter 8. Result of the impleme
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66 Chapter 8. Result of the impleme
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68 Chapter 8. Result of the impleme
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70 Chapter 8. Result of the impleme
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72 Chapter 8. Result of the impleme
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74 Chapter 8. Result of the impleme
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76 Chapter 8. Result of the impleme
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78 Chapter 9. Evaluation - Challeng
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80 Chapter 9. Evaluation experience
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82 Chapter 9. Evaluation
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84 Chapter 10. Resulting design doc
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86 Chapter 10. Resulting design doc
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88 Chapter 10. Resulting design doc
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90 Chapter 10. Resulting design doc
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92 Chapter 10. Resulting design doc
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94 Chapter 10. Resulting design doc
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96 Chapter 10. Resulting design doc
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98 Chapter 10. Resulting design doc
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100 Chapter 10. Resulting design do
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102 Chapter 10. Resulting design do
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104 Chapter 11. Discussion & Conclu
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106 Chapter 11. Discussion & Conclu
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108 Chapter 12. Acknowledgements
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110 REFERENCES [12] Csikszentmihaly
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112 REFERENCES [45] Nixon, B. Manag
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Appendix A Pre-prototype game speci
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117 Goals and endings The game is p
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119 strengths and weaknesses (excep
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121 the leader boards will always b
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123 Units can get experience from b
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125 Battle orders A player can set
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127 to buy or sell a certain amount
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Appendix B Enkät Vi är två Inter
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Appendix C Manus till brainstorming
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Appendix D Resultat - brainstorm 1
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135 47.30 - Deltagare 1: Växande v
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Appendix E Resultat - brainstorm 2
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139 Del 2 - Utveckling av idéer Sp
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Appendix F Manus för diskussionses
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Appendix G Frågor som måste behan
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145 Highscore - Hur ska detta repre
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Appendix H Annoterade idéer till s
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149 - Allting får inte försvinna
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151 - Synligt om spelare är onda e
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153 - Familjemedlemmarna kan spring
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155 - Krystat. - Konstiga restrikti
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157 högländare och lilleputtar. S
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159 Kommunikation Det ska vara enke
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161 Resurser ska vara mer eller min
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163 hjältar. Uppdragen kan utspela
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Appendix I Heuristiker för utvärd
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Appendix J Found issues in heuristi
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169 Topic Heuristic Problem Rating
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171 Topic Heuristic Problem Rating
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173 Topic Balance & Strategies Heur
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175 Topic Multiplayer issues Heuris
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Appendix K Utvärderingsmanus för
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179 Tempo 1. Hur fungerade tempot i
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Appendix L Resultat av utvärdering
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183 3. Vad skulle kunna göra utfor
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185 Extrafrågor 1. Hade de olika r
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Appendix M Resultat av utvärdering
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189 Karta 1. Hur upplevs det att sp
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191 - Det kändes naturligt. - Efte
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193 Övrigt - Vatten borde ha någo
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Appendix N Resultat av utvärdering
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197 2. Hur upplevdes familjemedlemm
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199 - Ja, men de borde ha mer inver