Road Test: Strong Technobeam, page 40 - PLSN.com
Road Test: Strong Technobeam, page 40 - PLSN.com
Road Test: Strong Technobeam, page 40 - PLSN.com
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NEWS<br />
Paul Kolnik<br />
Projection, Lighting and Sound<br />
Bring Young Frankenstein to Life<br />
A fusion of projection and lighting enhances the image of the<br />
moon above the hayride scene with actors Roger Bart and<br />
Sutton Foster.<br />
NEW YORK — A <strong>com</strong>bination of projection,<br />
conventional lighting, moving lights<br />
and sound creates the electrifying moment<br />
when Frankenstein’s monster is jolted<br />
to life in current Broadway production<br />
of Young Frankenstein, using an automated<br />
rig controlled by an ETC Eos system.<br />
The musical’s light plot is based<br />
around a mix of 120 Mac 2000s, including<br />
Performances, Profiles and some Wash<br />
units. “Eos is great for handling a large rig<br />
like this,” said Josh Weitzman, moving light<br />
programmer for Young Frankenstein. “It has<br />
unique new tools that help you manage<br />
that size of rig and work really quickly.”<br />
The fusion of projection and lighting<br />
starts in the musical’s opening scene.<br />
“With projection,” Weitzman said, “you<br />
can’t change the color temperature of the<br />
lightning bolt; you’re limited to the tone<br />
the image is. So we layered the moving<br />
lights on top of the video projection. That<br />
gave us a great deal more control — in<br />
intensity of color, in terms of strobing. I<br />
could make the light linger beyond the<br />
image without having to re-render the<br />
whole video.”<br />
Likewise, during the musical’s hayride<br />
scene, “we were able to enhance the image<br />
and effect of the moon — deepening<br />
its tones, changing its textures — all by<br />
controlling the light that is layered over<br />
the video projection.”<br />
Weitzman credited the versatility of<br />
the Eos system for achieving those effects,<br />
and added that the new Query function<br />
helped save time. “Let’s say you have a<br />
palette that’s called “Monster Down Left.”<br />
You can hit Query and then select that<br />
palette button, and it will grab all of the<br />
lights that are pointed at “Monster Down<br />
Left,” and you can then change the colors<br />
in them all at once— or change some<br />
other parameter. There might be different<br />
<strong>com</strong>binations and conditions used to<br />
build the query. You can then select any<br />
or all of the lights that meet the condition<br />
you describe.”<br />
Weitzman found Eos’s Trace button to<br />
be another useful tool. “I use this feature<br />
so much I can’t believe I programmed for<br />
years without it. It saves so much time. If<br />
you’re halfway through a scene and you<br />
decide with the designer that the lights<br />
should really be green here, not blue, you<br />
can take that light to ‘green Trace’ and that<br />
change will go back to where the color<br />
was originally set. You don’t even need to<br />
know what cue number you had stored<br />
that color in.”<br />
Weitzman noted that because any<br />
production entails many changes until the<br />
ideal design solutions are found, “the better<br />
the board is able to ac<strong>com</strong>modate you,<br />
the freer you are to try different things.<br />
If it’s effortless, you find yourself trying<br />
many creative permutations. Being able<br />
to do them quickly in real time with the<br />
designer and the director looking on gives<br />
you the chance to try out more things<br />
than you otherwise would if you didn’t<br />
have the confidence to do things quickly.<br />
In the end you have a better production.”<br />
As with any musical, the pacing of<br />
the lighting needs to keep pace with the<br />
dance numbers. “Eos was a big part of<br />
making that work easily,” Weitzman said.<br />
“You’re able to group fixtures together<br />
into parts of a cue. And then when they<br />
make an inevitable change in the choreography,<br />
and you have to change time<br />
or something like that, you can do that<br />
quickly and easily without affecting what<br />
the rest of the rig is doing.”<br />
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