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Resource Pack: Railway Station Design - Eltis

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Patterns in the ‘experience economy’ are:<br />

- the aim is to let people be part of ‘the script’, which is experienced as an<br />

unforgettable or unique experience;<br />

- anticipating the individual wishes of customers;<br />

- the customer as well as the employer/entrepreneur improvise within the larger<br />

framework of the script;<br />

- the experience happens in a suitable setting or decor;<br />

- the script is determined by personal control and guaranteed freedom;<br />

- other ballast: behind the scenes!<br />

Experiences at train stations<br />

Travelers value a high-quality station environment. The perception of the customer<br />

ranges from highly negative to highly positive impressions. The key in designing a<br />

train station is to first eliminate the negative elements and then stimulate the positive<br />

elements. There is a link with the customer-wish-pyramid for movement: the<br />

dissatisfiers need to be taken care of, while the satisfiers are stimulated. If a traveler<br />

is confronted with a negative experience, they are not open to positive impressions at<br />

that moment. So if people do not feel safe at a train station, they are not open to the<br />

architectonic beauty of the building, for example.<br />

As said, fulfilling individual wishes has become more and more important in our<br />

‘experience economy’. This means that when people travel by Public Transport, the<br />

trip can get extra value when their individual needs are met on their way. This means<br />

that a transport provider need to make sure that travelers should be able to spend<br />

their time as useful, pleasant and/or special as possible.<br />

The appreciation of time that is passed at a train station can be divided in to three<br />

groups: usefulness (‘profit’), pleasure, and meaning (being memorable).<br />

– usefulness (‘profit’)<br />

the time spent at a station is regarded in a positive way because the traveler can fill<br />

some needs. These needs do not have to have anything to do with the trip itself, but it<br />

gives the traveler the feeling that he/she can spend the time at the station in a useful<br />

way. It is time that the traveler otherwise should have spent on another moment<br />

during the day. Lost time turns into productive time.<br />

– pleasure<br />

the time spent at a station is regarded in a positive way because the traveler is being<br />

amused. There are opportunities for relaxing or distraction: the traveler is diverted<br />

from the stress situation in which he/she is. It can be a pleasant surprise for only a<br />

8<br />

EIE/07/291/SI2.466803

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