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Resource Pack: Railway Station Design - Eltis

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The longer one thinks (s)he has had to wait, the more dissatisfied one is about the<br />

service.<br />

Besides minimizing the objective waiting time, the NS considers it therefore also<br />

essential to invest in a qualitative impulse to train stations, to positively influence the<br />

perceived (subjective) waiting time. The purposeful deployment of specific<br />

environmental elements (such as colours and lighting or advertising and infotainment)<br />

can work as a distractor and as such influence the emotions and the subjective<br />

estimation of time. The NS hopes to increase the satisfaction of its existing customers<br />

and to attract new customers. Since the train is a sustainable mode of transport,<br />

expanding its customer base is not only in the interest of the railway organizations but<br />

also of the local and national governments of a country.<br />

This ‘incentive’ resource pack starts with an analysis of customer wishes, based on the<br />

customer-wish-pyramid. Furthermore, the value of experiences is explained, the three<br />

main dimensions of experiences: pleasure, profit (usefulness) and meaning (being<br />

memorable) are elaborated and the differences between the fast area and the slow<br />

area are identified.<br />

In the second part, the choice between a ‘middle of the road’ or a segmented<br />

approach is discussed and recommendations regarding atmospheric elements at train<br />

stations are given. Results from two virtual experiments with colour and light are<br />

explained and other elements such as music, art, scent and plants will be touched<br />

upon as well.<br />

To change the modal split towards more sustainable travel behaviour, more people<br />

need to be attracted to public transport. Existing and potential travellers need to feel<br />

their journey is as pleasant as possible. This resource pack identifies tools that<br />

contribute to that.<br />

3<br />

EIE/07/291/SI2.466803

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